I like it. But I'm aware that since I bought it I will naturally be biased toward it to justify my purchase of it. With that in mind here's what I currently think of the experience of using it.
The unboxing was nice and simple. The controller was sitting in a nice cradle and the usb dongle and batteries were right underneath it. Yes. Batteries. This controller takes two AA batteries. Not a big deal for us, we have a stock of rechargeables already, and getting a few more for a new device is fine. People that have gotten used to sitting a controller on a cradle for charging might be put off by this, but batteries are easy and you can swap for fresh as soon as you need it. No sense yet for how long batteries will last, I've only just gotten the controller yesterday/today.
After unboxing, the first thing I did was plugged in the batteries, then the dongle. I launched Steam and got a prompt to install a firmware update on the controller. I did that immediately with no problems. You are prompted to use Steam's BPM (Big Picture Mode) to get the most out of your controller. This is the first big problem/annoyance that I have. I have several games that I purchased through non-steam sources. You can't configure the controller for those games unless you launch them through Steam. I can do it, but I'm annoyed that I have to. Other controllers are just detected as controllers and have their own configuration tools when necessary. Then, it's bad enough that I have to use Steam, but I also have to use Big Picture Mode. It's great for the TV, but when I'm literally sitting at a distance that I'm comfortable using Steam proper, I don't like being forced to use the dumbed down cousin.
The Steam Controller is a controller, and after a little confusion I managed to use it to navigate BPM and launch the Binding of Isaac: Afterbirth. I didn't care for the default controls, so I found one of the first big selling points. Everything is configurable. In addition to the buttons being configurable themselves you can use a button to shift modes so that the other buttons do something different. Kind of like hold Shift or Ctrl to modify your keyboard presses. Someone did the math and figured out that it is possible to have 130 distinct inputs with this methodology. Not that I think anyone would, but it's possible. But more important than configurability is that you can share your configurations. Right now there are no ratings, but they are sorted by most used. I don't think that the best is on top, but if you are on top you are going to get more people trying yours first. If it's good enough it will keep its top spot even if it isn't the best it could be. After trying a couple I found one that I'm mostly happy with. It isn't perfect, but it was good enough for me to get a handle on using this controller with a game I'm already familiar with. So far it performs very well.
The touch controls are just the right kind of responsive, with two exceptions that I think I can fix with some personal tweaking. The first issue is that since there is no traditional D-Pad, moving on an exact diagonal is hard. This is a problem in Isaac, because that is the only way to avoid walking on some floor spikes. It occurs to me that it is a rare enough need to have to be that precise that I can mode-shift and have keys dedicated to moving on those diagonals. Problem solved. The other issue is that I have the buttons and the mouse-pad both bound to X Y A B, for shooting. Sometimes one is more comfortable than the other. In particular I'm more comfortable navigating menus with buttons and shooting with the touch pad. The problem with this set up is that B is the right-most button which is right next to the bottom portion of the pad, which is bound to A or shooting down. The pad is sensitive, so if I go to use B to back out of a menu, I sometimes hit A on the touchpad first which selects or enters a menu. Or if I had wanted to use the buttons for shooting, sometimes I'd try to shoot left, but instead would shoot down. For me the buttons and the pad are just a little too close. Nothing too horrible, but I may be able to tweak some sensitivity to have that not happen anymore. Overall I'm happy with it. It turns out I really like the "grip" or "paddle" controls on the back. I thought they would be more "niche" but I'm using them in place of the L and R buttons to place bombs and use pills/cards. It feels more natural and less confusing than using the L/R buttons and L/R triggers. Overall, it will take a bit to get used to, but with some personal configuration I'm convinced that the controller will be better for this than using my plugged in PS3 controller.
Next I tried something without any native controller support, Marvel Heroes. That was a shit-show. I really hate the community profiles for that game, so if I want to do anything I'll have to sit down and self-configure everything for my play style. One of the configurations had something useful I hadn't used with Isaac. Using the internal gyroscope to move the mouse. That worked very well. But the rest of the bindings were very confusing to me, so I'll continue using Mouse + Keyboard for now. I have hope that I'll be able to set up the controls to be good, but the quickbar is so essential to that game that until I figure out an intuitive way to use the abilities that I want to use is I need to, it will be hard to switch. There are rumors that Marvel Heroes 2016 will have native controller support. If that happens, then I'll be able to use a profile that makes sense at that time.
I tried to play a controller only experience next, with Valkyria Chronicles. It was very intuitive with default settings. I did have a complaint that the Analog stick was too sensitive during the aiming phases of the game. But in game using the d-pad was a quick fix for sensitive adjustments. I'll want to browse some community profiles, but I completed a mission with an A ranking on my first try with this controller, so it wasn't holding me back at all. Using the track-pad as a right analog stick worked fine, and I may or may not tweak it's settings. I think it may be a touch too sensitive for me, but I'll give it some more game time to settle.
I tried to play Towerfall with the controller, but I'm not familiar enough with the game to know if the controller is holding me back or if I'm just bad at the game. On the one hand, I got a really fast time in the time trial with this controller. On the other hand, there are things that I expect to be able to do, like move while having an arrow out, ready to fire. And I'm not sure if the control support is bugged so you can't move with an arrow out, or if that is part of the game. Obviously it works, I got my fastest time trial time so far.
I like the controller. It wasn't perfect on anything that I tried, but in many ways the experience has been superior to a traditional controller. Add in the fact that I'm not used to the technology and that I can tweak the things I was having a problem with, I'm convinced that I'll be very happy with these controllers. If you can use one before buying it, that would be a good idea. It won't be for everyone. There was an article that described this controller as Dvorak to the traditional QWERTY with keyboards. I agree. It will take getting used to. It will take a different kind of muscle memory to get the most out of the switch. But in the end, it will be a better experience.
The unboxing was nice and simple. The controller was sitting in a nice cradle and the usb dongle and batteries were right underneath it. Yes. Batteries. This controller takes two AA batteries. Not a big deal for us, we have a stock of rechargeables already, and getting a few more for a new device is fine. People that have gotten used to sitting a controller on a cradle for charging might be put off by this, but batteries are easy and you can swap for fresh as soon as you need it. No sense yet for how long batteries will last, I've only just gotten the controller yesterday/today.
After unboxing, the first thing I did was plugged in the batteries, then the dongle. I launched Steam and got a prompt to install a firmware update on the controller. I did that immediately with no problems. You are prompted to use Steam's BPM (Big Picture Mode) to get the most out of your controller. This is the first big problem/annoyance that I have. I have several games that I purchased through non-steam sources. You can't configure the controller for those games unless you launch them through Steam. I can do it, but I'm annoyed that I have to. Other controllers are just detected as controllers and have their own configuration tools when necessary. Then, it's bad enough that I have to use Steam, but I also have to use Big Picture Mode. It's great for the TV, but when I'm literally sitting at a distance that I'm comfortable using Steam proper, I don't like being forced to use the dumbed down cousin.
The Steam Controller is a controller, and after a little confusion I managed to use it to navigate BPM and launch the Binding of Isaac: Afterbirth. I didn't care for the default controls, so I found one of the first big selling points. Everything is configurable. In addition to the buttons being configurable themselves you can use a button to shift modes so that the other buttons do something different. Kind of like hold Shift or Ctrl to modify your keyboard presses. Someone did the math and figured out that it is possible to have 130 distinct inputs with this methodology. Not that I think anyone would, but it's possible. But more important than configurability is that you can share your configurations. Right now there are no ratings, but they are sorted by most used. I don't think that the best is on top, but if you are on top you are going to get more people trying yours first. If it's good enough it will keep its top spot even if it isn't the best it could be. After trying a couple I found one that I'm mostly happy with. It isn't perfect, but it was good enough for me to get a handle on using this controller with a game I'm already familiar with. So far it performs very well.
The touch controls are just the right kind of responsive, with two exceptions that I think I can fix with some personal tweaking. The first issue is that since there is no traditional D-Pad, moving on an exact diagonal is hard. This is a problem in Isaac, because that is the only way to avoid walking on some floor spikes. It occurs to me that it is a rare enough need to have to be that precise that I can mode-shift and have keys dedicated to moving on those diagonals. Problem solved. The other issue is that I have the buttons and the mouse-pad both bound to X Y A B, for shooting. Sometimes one is more comfortable than the other. In particular I'm more comfortable navigating menus with buttons and shooting with the touch pad. The problem with this set up is that B is the right-most button which is right next to the bottom portion of the pad, which is bound to A or shooting down. The pad is sensitive, so if I go to use B to back out of a menu, I sometimes hit A on the touchpad first which selects or enters a menu. Or if I had wanted to use the buttons for shooting, sometimes I'd try to shoot left, but instead would shoot down. For me the buttons and the pad are just a little too close. Nothing too horrible, but I may be able to tweak some sensitivity to have that not happen anymore. Overall I'm happy with it. It turns out I really like the "grip" or "paddle" controls on the back. I thought they would be more "niche" but I'm using them in place of the L and R buttons to place bombs and use pills/cards. It feels more natural and less confusing than using the L/R buttons and L/R triggers. Overall, it will take a bit to get used to, but with some personal configuration I'm convinced that the controller will be better for this than using my plugged in PS3 controller.
Next I tried something without any native controller support, Marvel Heroes. That was a shit-show. I really hate the community profiles for that game, so if I want to do anything I'll have to sit down and self-configure everything for my play style. One of the configurations had something useful I hadn't used with Isaac. Using the internal gyroscope to move the mouse. That worked very well. But the rest of the bindings were very confusing to me, so I'll continue using Mouse + Keyboard for now. I have hope that I'll be able to set up the controls to be good, but the quickbar is so essential to that game that until I figure out an intuitive way to use the abilities that I want to use is I need to, it will be hard to switch. There are rumors that Marvel Heroes 2016 will have native controller support. If that happens, then I'll be able to use a profile that makes sense at that time.
I tried to play a controller only experience next, with Valkyria Chronicles. It was very intuitive with default settings. I did have a complaint that the Analog stick was too sensitive during the aiming phases of the game. But in game using the d-pad was a quick fix for sensitive adjustments. I'll want to browse some community profiles, but I completed a mission with an A ranking on my first try with this controller, so it wasn't holding me back at all. Using the track-pad as a right analog stick worked fine, and I may or may not tweak it's settings. I think it may be a touch too sensitive for me, but I'll give it some more game time to settle.
I tried to play Towerfall with the controller, but I'm not familiar enough with the game to know if the controller is holding me back or if I'm just bad at the game. On the one hand, I got a really fast time in the time trial with this controller. On the other hand, there are things that I expect to be able to do, like move while having an arrow out, ready to fire. And I'm not sure if the control support is bugged so you can't move with an arrow out, or if that is part of the game. Obviously it works, I got my fastest time trial time so far.
I like the controller. It wasn't perfect on anything that I tried, but in many ways the experience has been superior to a traditional controller. Add in the fact that I'm not used to the technology and that I can tweak the things I was having a problem with, I'm convinced that I'll be very happy with these controllers. If you can use one before buying it, that would be a good idea. It won't be for everyone. There was an article that described this controller as Dvorak to the traditional QWERTY with keyboards. I agree. It will take getting used to. It will take a different kind of muscle memory to get the most out of the switch. But in the end, it will be a better experience.
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