Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic.
Up to date for Update for 7.8!
In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to collect six different pieces to get a full Set Bonus, which would change and improve the way your abilities worked. In the 7.0 Legacy of the Sith expansion at level 80, the previous expansion Set Bonuses are retired, and your new equivalent of a Set Bonus is called a Legendary Implant.
- Step 1 – Pick Up Quest at Level 80
- Step 2 – Complete 100 points worth of activities
- Step 3 – Buy Implants
- Step 4 – Upgrade Implants
Contents
Pick Up Quest At Level 80
To get a legendary implant, you must first start a special quest called Technological Advancements, and it’s recommended that you pick up this quest immediately after you hit level 80, which is when it becomes available.
To pick up the quest, you will first need to talk to a character in the corner of the Supplies section of the Republic or Imperial fleet named Lonndar Eadwinn, a blue Twi’lek character who is an Implant Researcher.
Technological Advancements Quest
He will give you a quest that asks you to complete 100 points worth of activities and then return to him. These activities include things like completing conquest, flashpoints, defeat operation bosses, complete pvp matches, and daily areas and heroics. Each activity is worth a certain number of points, with completing conquest being the biggest way to get points. This is why you want to speak to him early – if you’re lucky, you’ll pick up the quest, and then be able to complete your conquest for the week, which will give you a big chunk of points. If you are a solo player, if you complete your conquest three weeks in a row, you will be able to complete the quest within three weeks, and you can complete it even fast if you play group content, though solo players can even speed things up a bit by running heroics or daily area missions.

Points
- Completing a Personal Conquest – 34 charges **BEST, ONCE A WEEK**
- Completing Flashpoints or Operations via Group Finder – 2 charges
- Completing Flashpoints on Story Difficulty – 2 charges
- Completing Flashpoints on Veteran Difficulty – 6 charges ***BUG FIX BELOW***
- Completing Flashpoints on Master Difficulty – 10 charges ***BUG FIX BELOW***
- Killing Operations Bosses on Story Difficulty – 4 charges per boss
- Killing Operations Bosses on Veteran Difficulty – 7 charges per boss
- Killing Operations Bosses on Master Difficulty – 8 charges per boss
- Completing a PvP Match – 10 charges **FAST**
- Completing Daily Area Weekly Missions – 10 charges (likely must be the ones listed in the Activities tab in the Solo section, not all weeklies are available at once)
- Completing Heroic Weekly Missions – 10 charges (Must be the ones listed in the Activities tab in the Solo section, not all weeklies are available at once)
*** BUG FIX FOR GROUPFINDER FLASHPOINTS: Make sure you have all the flashpoints in the groupfinder selected and not filtered out – you will not get any charges unless your groupfinder was truly randomized, which is how all groupfinder rewards work. HOWEVER, there is an actual bug – some flashpoints are not automatically completed after you finish them, instead, some need to be turned in at the nearby terminal before you actually get the points for them, the 6 points for Veteran or the 10 points for Master. Otherwise you’ll only get 2 points for the generic completing Flashpoints through the groupfinder. I *think* this may have been fixed with Update 7.8 and it allowing you to uncheck a certain amount, but I have not yet tested it.

Conquest
Conquest is a set of weekly rotating objectives you can complete to earn conquest points – if you complete 100,000 points worth, you get a reward. For the Legendary Implants quest, completing your personal conquest will net you 34 points of the 1000 that you need.
If you are still learning how Conquest works, check out this guide. If you want a list of my favorite easy conquest objectives, my favorite is running a single space mission for 43,000 conquest points, and here’s some more!
Buy Implants
Once you have done your 100 points worth of activities you will unlock a vendor that will sell you a Legendary Implant, which has a small set bonus attached to it. You can have two different legendary implants.
These implants are item-rating 326, and these are what they cost once you have unlocked the option to buy them:
- 100 Conquest Commendations
- 6,500 Tech Fragments
- 25,000 Credits

You will see by default only the implants for your discipline but can change that with the drop down at the top, however you will only be able to buy implants that line up with your current Combat Style.
Which Implants?
Which Implants should you buy? That depends on your class and discipline. You likely do not want to buy the same Implant type twice as effects do not stack up.
Use this chart to see recommendations from the SWTOR Theorycrafter’s Discord on which Legendaries you should get.
| Discipline | Tactical | Legendary | Stats | Relics |
|---|---|---|---|---|
| Guardian Defense Juggernaut Immortal | Grit Teeth Jaw Breaker, Hord’s Makashi Strike and Leviathan’s Hide are good alternatives | Force Resistance + Retaliator | Shield: 5500-6000 Absorb: remaining tertiary stats | Rakata Relic of the Shield Matrix (Shield) + Rakata Relic of the Shield Matrix (Shield) or, if you need more Absorb, use a Rakata Relic of Avoidance |
| Guardian Vigilance Juggernaut Vengeance | Hemophilic Slash (Single Target), Cut to Pieces (AoE) | Fearless Victor + Champion’s Precision | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Guardian Focus Juggernaut Rage | Cauterized Coronary | Fearless Victor + Champion’s Precision | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Sentinel Watchman Marauder Annihilation | Spiteful Saber | Fearless Victor + Berserker’s Call and Dispatcher are all viable options | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Sentinel Combat Marauder Carnage | Shard of Mortis | Fearless Victor + Dispatcher | Accuracy: 2694 Alacrity: • 1.4 GCD = 1123 (4.14%) • 1.3 GCD = 4021 (12.38%) • 1.2 GCD = 9981 (22%) With Alacrity Guild Perk • 1.3 GCD = 2134 • 1.2 GCD = 6315 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Sentinel Concentration Marauder Fury | Cauterized Conary | Fearless Victor + Berserker’s Call | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Sage Telekinetics Sorcerer Lightning | Stormwatch | Gathering Storm + Unmatched Haste | Accuracy: 2694 Alacrity: • 1.4 GCD = 560 (2.14%) • 1.3 GCD = 3209 (10.38%) • 1.2 GCD = 8296 (20%) • 1.1 GCD under PS = 3596 (16.366) With Alacrity Guild Perk • 1.3 GCD = 1494 • 1.1 GCD under PS = 1801 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Devastating Vengeance (Crit) |
| Sage Seer Sorcerer Corruption | One for All | Unmatched Haste + Revitalize or Dynamic Force are all considered viable as of now | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Sage Balance Sorcerer Madness | Tempest of Rho | Gathering Storm + Unmatched Haste | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Shadow Kinetic Combat Assassin Darkness | Two Cloaks, The Life Warden, Ancient Tome of Wrath and Shroud of a Shadow as potential alternatives | Dynamic Force + Force Resistance or Ballast Point is fine if you prefer to use pieces with tanking stats | Shield: 5000-5500 Absorb: remaining tertiary stats | Rakata Relic of the Shield Matrix (Shield) + Rakata Relic of the Shield Matrix (Shield) or, if you need more Absorb, use a Rakata Relic of Avoidance |
| Shadow Infiltration Assassin Deception | The Awakened Flame | Dynamic Force + Force Training | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Shadow Serenity Assassin Hatred | Two Time Trouble | Dynamic Force + Force Training | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Commando Combat Medic Mercenary Bodyguard | SC-4 Treatment Scanner | Advanced Scanning + Concentrated Fire or Overcharged Cells seem to all be viable options | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Commando Gunnery Mercenary Arsenal | Primed Ignition (Single Target) | Concentrated Fire + Overcharged Cells | Accuracy: 2694 Alacrity: • 1.4 GCD = 1123 (4.14%) • 1.3 GCD = 4021 (12.38%) • 1.2 GCD = 9981 (22%) With Alacrity Guild Perk • 1.3 GCD = 2134 • 1.2 GCD = 6315 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Commando Assault Specialist Mercenary Innovative Ordnance | Energized Charges (Single Target) | Concentrated Fire + Overcharged Cells | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Vanguard Shield Specialist Powertech Shield Tech | Thermal Screen (Single Target), Oil Fire (AoE), The Life Warden | Supercommando + Squad Leader | Shield: 6000 - 6500 Absorb: remaining tertiary stats | Rakata Relic of the Shield Matrix (Shield) + Rakata Relic of the Shield Matrix (Shield) or, if you need more Absorb, use a Rakata Relic of Avoidance |
| Vanguard Plasmatech Powertech Pyrotech | Superheated Fuel | Shock Trooper + Mandalorian Armaments | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Vanguard Tactics Powertech Advanced Prototype | Overwhelming Offense | Shock Trooper + Mandalorian Armaments | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Gunslinger Sharpshooter Sniper Marksmanship | Agitating Energies | Locked and Loaded + Improved Targeting use Energy Regulators if you experience energy issues | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Gunslinger Saboteur Sniper Engineering | Ruthless Interrogation | Locked and Loaded + Improved Targeting | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Gunslinger Dirty Fighting Sniper Virulence | Exploited Weakness (Single Target), Airborne Agents (AoE) | Locked and Loaded + Improved Targeting | Accuracy: 2694 Alacrity: 2700 - 2800 With Alacrity Guild Perk 1100 - 1300 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Devastating Vengeance (Crit) |
| Scoundrel Sawbones Operative Medicine | Critical Surgery and Diagnostics Probe are both viable alternatives | Tactician + Aggressive Treatment or Field Medic | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Scoundrel Scrapper Operative Concealment | Acid Lash (Single Target), Explosive Cells (AoE) | Tactician + Locked and Loaded | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
| Scoundrel Ruffian Operative Lethality | Synox Shots (Single Target), Viral Elements (AoE) | Tactician + Locked and Loaded | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 | Rakata Relic of Focused Retribution (Mastery) + Rakata Relic of Serendipitous Assault (Power) |
Upgrade Implants
To upgrade an Implant from 326 to 328, you bring the original Implant to the vendor. The costs to upgrade are the same:
- The original implants
- 100 Conquest Commendations
- 6,500 Tech Fragments
- 25,000 Credits
Keep in mind if you turn it in with an augment, you will lose the augment, so you may want to remove the augment first.

Cheaper Implants for Alts
You can unlock discounts on Legendary Implants! The achievements can be found under Feats of Strength -> Advancement -> Legendary Items.
Upgrade Two Implants to 330
Once you have upgraded two of your implants up to item-rating 330, and then have both of them equipped at once, you will get an achievement that will lower the cost of all implants purchased on your server by any characters who have the implant vendor unlocked.

The reduced cost to buy a new implant, upgrade it from 326->328, or upgrade it from 328->330 is:
- 60 Conquest Commendations
- 2,500 Tech Fragments
- 25,000 Credits
- and the original implant if you are upgrading
In short, you can buy implants for alt characters for 4,000 Tech Fragments less. The cost to upgrade from 330->332 and 332->334 is still the higher original price.
Upgrade Two Implants to 334
If you continue your Implant journey and get two equipped implants to 334, you’ll unlock an additional discount. In addition to the previous discount, you’ll get the above discounted price when upgrading the later tiers of all implants on your server, from 330->332 and 332->334.
Upgrade Two Implants to 340
If you continue your Implant journey and get two equipped implants to 340, you’ll unlock an additional discount. In addition to the previous discount, you’ll get the above discounted price when upgrading the later tiers of all implants on your server, from 334->336->338->340.
Where to Get Tech Fragments
Here are some of the ways to get Tech Fragments.
| Type | Quest | Description | Tech Frags |
|---|---|---|---|
| Exchange | Supplies Section of Fleet | Exchange 200 Conquest Commendations for 200 Tech Fragments at the Conquest Gear Vendor | 200 |
| Exchange | Supplies Section of Fleet | Exchange 200 FP-1 Stabilizers for 200 Tech Fragments at the Flashpoint Gear Vendor | 200 |
| Exchange | Supplies Section of Fleet | Exchange 200 OP-1 Catalysts for 200 Tech Fragments at the Operations Gear Vendor | 200 |
| Exchange | PvP Section of Fleet | Exchange 200 WZ-1 Accelerants for 200 Tech Fragments at the PvP Gear Vendor | 200 |
| Conquest | Personal Conquest | Reach 100,000 Conquest points (Repeatable once per week per character) | 500 |
| Conquest | Guild Conquest | Reach 100,000 Conquest points and guild meets goal (Repeatable once per week per character) | 300-500 |
| Heroics | Any [HEROIC 2+] mission | None from the weekly quest, just the individual Heroic quests. | 30 |
| Dailies | Any Daily are planet mission | CZ-198, Makeb, Iokath, Onderon, etc. | 30 |
| Flashpoints | [WEEKLY] Searching for Allies | Complete 3 random Flashpoints via the Group Finder with no Flashpoints filtered out (Repeatable 3 times per character per week) | 300 |
| Flashpoints | [Group Finder] Veteran Mode Flashpoint | Complete 1 random Veteran Flashpoints via the Group Finder with no Flashpoints filtered out (Infinite after the daily bonus?) | 40 |
| Flashpoints | [WEEKLY] Galactic Conflicts | Complete 2 random Master Flashpoints via the Group Finder with no Flashpoints filtered out (Repeatable 4 times per character per week) | 200 |
| Flashpoints | Veteran Flashpoint Bosses | any boss | 60-90 |
| Flashpoints | [Group Finder] DAILY BONUS: Veteran Mode Flashpoint | Complete 1 random Veteran Flashpoints via the Group Finder with no Flashpoints filtered out (Once per day per character?) | 125 |
| Flashpoints | [WEEKLY] Veteran Flashpoints | Complete 3 random Veteran Flashpoints via the Group Finder with no Flashpoints filtered out (Repeatable 4 times per character per week) | 100 |
| Flashpoints | [Group Finder] DAILY BONUS: Master Mode Flashpoint | Complete 1 random Master Flashpoints via the Group Finder with no Flashpoints filtered out (Once per day per character?) | 150 |
| Flashpoints | [Group Finder] Master Mode Flashpoint | Complete 1 random Master Flashpoints via the Group Finder with no Flashpoints filtered out (Infinite after daily?) | ?? (over 40) |
| Uprisings | [WEEKLY] Veteran Uprisings | Complete 3 random veteran Uprisings via the Group Finder with no Uprisings filtered out (Repeatable 3 times per character per week) | 160 |
| Uprisings | [Group Finder] DAILY BONUS: Veteran Mode Uprising | Complete 1 random veteran Uprising via the Group Finder with no Uprisings filtered out (Once per day per character?) | 75 |
| Uprisings | [Group Finder] Veteran Mode Uprising | Complete 1 random veteran Uprising via the Group Finder with no Uprisings filtered out (Infinite after daily?) | ?? |
| Operations | Story Mode Operation | Bosses | Boss 1: 150 Boss 2: 300 Boss 3: 500 Boss 4: 500 Boss 5: 550 Total: 2000 |
| Operations | Veteran Mode Operation | Bosses | Boss 1: 200 Boss 2: 450 Boss 3: 600 Boss 4: 600 Boss 5: 650 Total: 2500 |
| Operations | Master Operation Boss | Bosses | Boss 1: 225 Boss 2: 450 Boss 3: 750 Boss 4: 750 Boss 5: 825 Total: 3000 |
| GSF | [DAILY] Galactic Starfighter | Complete 2 Galactic Starfighter matches, wins count double (Repeatable 3 times per character per week) | 150 |
| GSF | [WEEKLY] Galactic Starfighter | Complete 4 Galactic Starfighter matches, wins count double (Repeatable 3 times per character per week) | 850 |
| PvP | [DAILY] No Quarter | Win 1 Unranked PvP Matches (Repeatable 3 times per character per week) | 150 |
| PvP | [WEEKLY] Conspicuous Valor | Win 4 Unranked PvP Matches (Repeatable 3 times per character per week) | 1,500 |
| Ranked PvP | [DAILY] My Kind of Scum | Win 1 Solo Ranked PvP Matches (Repeatable 3 times per character per week) | 150 |
| Ranked PvP | [DAILY] Arena of Death! | Win 1 Group Ranked PvP Matches (Repeatable 3 times per character per week) | 300 |
| Ranked PvP | [WEEKLY] Time for Pain! | Win 3 Solo Ranked PvP Matches (Repeatable 3 times per character per week) | 1,000 |
| Ranked PvP | [WEEKLY] Go Berserk! | Win 2 Group Ranked PvP Matches (Repeatable 3 times per character per week) | 1,750 |
| Chapters | Any Story Mode Repeatable Chapter | Knights of the Fallen Empire / Knights of the Eternal Throne | 10 |
| Chapters | Any Veteran Mode Repeatable Chapter | Knights of the Fallen Empire / Knights of the Eternal Throne | 20 |
| Chapters | Any Master Mode Repeatable Chapter | Knights of the Fallen Empire / Knights of the Eternal Throne | 30 |
| Deconstruct | Deconstructing any Level 80 Gear | Seems to be the same for any gear type for endgame gear. Decurion, Tionese, Columi, Rakata, etc. | 3-6 |
| Login | Daily Login Reward Prototype Case | Daily Login Reward Box from the second week in the rotation, it's the blue one | 200 |
| Random Drops | Any enemy | Random bag of currency automatically deposited into your currency tab | 20 |
| More | ??? | There's probably more I haven't listed! | ??? |
Implants List
This is a list of all the implants in the game when they are all the way upgraded (item rating 340, gold border, from Update 7.4 and onwards). This has all the stats, their equip effects, and the color of their item icon so you can find them easier. Keep in mind each implant is only buyable/equippable on certain classes.
You can click “Classes” at the top right of the table below to sort it by which Combat Styles can use which if you want to see which options your Combat Style has.
| Icon | Implant | Stats | Effect | Classes |
|---|---|---|---|---|
![]() | Active Reload Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Killing an enemy with Takedown resets the cooldown of Takedown and increases your damage by 5%. This effect stacks up to 3 times and lasts 10 seconds. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Advanced Scanning Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Reduces the cooldown of Healing Scan by 1.5 seconds and the cooldown of Emergency Scan by 3 seconds. | Vanguard or Commando or Mercenary or Powertech |
![]() | Aggressive Treatment Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Toxic Haze heals any allies standing inside it. Only usable by Medicine Operative. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Ballast Point Package | +1744 Endurance +585 Absorption Rating +536 Defense Rating +1256 Mastery | Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. | Sage or Shadow or Sorcerer or Assassin |
![]() | Berserker's Call Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Reduces the cooldown of Frenzy by 15 seconds. Additionally, activating Berserk increases all damage dealt by 5% for a few seconds. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Berserker's Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Increases all damage dealt by 3% and all damage taken by 6%. | Any Class |
![]() | Champion's Precision Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Activating Enrage, Bloodrage or Threatening Rage grants Champion's Precision, increasing your critical hit chance by 20% for 8 seconds. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Concentrated Fire Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal. | Vanguard or Commando or Mercenary or Powertech |
![]() | Dispatcher Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw or Vicious Slash critically hit. Critically hitting with a weapon attack generates 1 rage. This effect cannot occur more than once every 3 seconds. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Dying Precision Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Increases critical hit chance by 5% while health is below 50%. | Any Class |
![]() | Dynamic Force Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | The cooldown of Recklessness is reduced by 15 seconds. | Sage or Shadow or Sorcerer or Assassin |
![]() | Empowered Restorer Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Activating Force Barrier puts a barrier on nearby allies, absorbing some damage for up to a few seconds and granting them an additional 25% elemental damage reduction while active. | Sage or Shadow or Sorcerer or Assassin |
![]() | Energy Regulators Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | You gain 1 energy per second while in cover. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Entertainer Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | Any Class |
![]() | Fearless Victor Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Whenever you use a rage spending damage ability, your melee damage is increased by 10% for 10 seconds. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Field Medic's Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Activating a healing ability has a 15% chance to grant Field Medic's Critical Bonus which causes your next Kolto Injection to be a critical. This effect can only occur once every 30 seconds. Only usable by Medicine Operative. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Final Breath Package | +1744 Endurance +585 Shield Rating +536 Defense Rating +1256 Mastery | Increases defense rating by 10% and reduce damage taken by 5% while health is below 50%. | Any Class |
![]() | Force Resistance Package | +1744 Endurance +585 Absorption Rating +536 Defense Rating +1256 Mastery | Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. | Sage or Shadow or Sorcerer or Assassin |
![]() | Force Resistance Package | +1744 Endurance +585 Shield Rating +536 Defense Rating +1256 Mastery | Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Force Training Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Melee and force attacks deal 3% more damage. | Sage or Shadow or Sorcerer or Assassin |
![]() | Gathering Storm Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active. | Sage or Shadow or Sorcerer or Assassin |
![]() | Improved Targeting Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Reduces the cooldown of Laze Target, Viral Targeting, and Targeting Systems by 15 seconds. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Locked and Loaded Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Ranged and tech damage is increased by 5%. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Mandalorian Armaments Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds. | Vanguard or Commando or Mercenary or Powertech |
![]() | Mini Shield Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to a few seconds and absorbing some damage. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Nimble Master Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Overcharged Cells Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Priming Shot, Thermal Detonator, and Healing Scan generate 3 Supercharges. This effect cannot occur more than once every 15 seconds. | Vanguard or Commando or Mercenary or Powertech |
![]() | Preserver's Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Passively regenerate 1% of your maximum health every 10 seconds. | Any Class |
![]() | Retaliator Package | +1744 Endurance +585 Shield Rating +536 Defense Rating +1256 Mastery | Retaliation has no cooldown. | Sentinel or Guardian or Marauder or Juggernaut |
![]() | Revitalize Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | While Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever the target receives non-Resurgence healing from you. | Sage or Shadow or Sorcerer or Assassin |
![]() | Second Wind Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Defeating an enemy heals you for 20% of your maximum health and increases your movement speed by 75% for a short time. This effect cannot occur more than once every few seconds. | Any Class |
![]() | Shadowcraft Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for a few seconds. Force Cloak resets the cooldown of Phantom Stride. | Sage or Shadow or Sorcerer or Assassin |
![]() | Shock Trooper Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds. | Vanguard or Commando or Mercenary or Powertech |
![]() | Specialist Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized. | Vanguard or Commando or Mercenary or Powertech |
![]() | Squad Leader Package | +1744 Endurance +585 Absorption Rating +536 Defense Rating +1256 Mastery | Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for a few seconds. | Vanguard or Commando or Mercenary or Powertech |
![]() | Stationary Grit Package | +1744 Endurance +585 Absorption Rating +536 Defense Rating +1256 Mastery | Increases damage dealt by 3% while not moving or increases armor rating by 10% while moving. | Any Class |
![]() | Stimulated Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Increases Mastery by 5% while under the effects of a stimpack. | Any Class |
![]() | Supercommando Package | +1744 Endurance +585 Shield Rating +536 Defense Rating +1256 Mastery | Activating Power Yield, Thermal Yield, or Energy Yield grants a shield that absorbs some damage. Lasts up to a short time. | Vanguard or Commando or Mercenary or Powertech |
![]() | Tactician Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Gaining a Tactical Advantage increases your critical chance by 10% for a few seconds. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Tactician's Focus Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Dealing critical damage with Veiled Strike or Lethal Strike grants Tactician's Focus, making your next Laceration or Corrosive Assault critically hit. This effect can't occur more than once every 30 seconds. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Target Eliminator Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Heatseeker Missiles and Serrated Shot increase damage dealt by 2% for a few seconds. Cannot occur more than once every 30 seconds. | Vanguard or Commando or Mercenary or Powertech |
![]() | Trapper Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | Toxic Haze refunds a Tactical Advantage and it no longer costs energy. | Scoundrel or Gunslinger or Operative or Sniper |
![]() | Trishin's Retort Package | +1744 Endurance +585 Shield Rating +536 Defense Rating +1256 Mastery | Shielding an attack causes your shield to overload, dealing some weapon damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | Any Class |
![]() | Unmatched Haste Package | +1450 Endurance +940 Power +614 Critical Rating +1223 Mastery | The duration of Polarity Shift is increased by 5 seconds, and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds. | Sage or Shadow or Sorcerer or Assassin |
![]() | Veteran Ranger Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Each Shoulder Cannon rocket has a 50% chance to trigger an additional rocket. | Vanguard or Commando or Mercenary or Powertech |
![]() | Vicious Thirst Package | +1450 Endurance +940 Power +614 Alacrity Rating +1223 Mastery | Dealing damage with Vicious Slash, Massacre and Sweeping Slash adds a Vicious Thirst stack to their target, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. | Sentinel or Guardian or Marauder or Juggernaut |
The implants in-game are incorrectly labelled as requiring things like “Trooper” or “Jedi Knight” – this is incorrect, and leftover from when the Combat Styles were attached to specific stories. These are the correct breakdowns of what the game actually requires you to have for a Combat Style to purchase these implants from the vendor, and then to actually equip them.
- Sith Inquisitor / Jedi Consular = Sage or Shadow or Sorcerer or Assassin
- Sith Warrior / Jedi Knight = Sentinel or Guardian or Marauder or Juggernaut
- Trooper / Bounty Hunter = Vanguard or Commando or Mercenary or Powertech
- Smuggler / Imperial Agent = Scoundrel or Gunslinger or Operative or Sniper

In the example above, it says “Requires Trooper, Bounty Hunter” but this is incorrect, you actually need a character that is a Vanguard or Commando or Mercenary or Powertech – they do not need to be a Trooper or Bounty Hunter, they might also be an Imperial Agent or Smuggler.


























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event

Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear
Thank you so much for supporting the Swtorista project! 💚

Grit Teeth
Hemophilic Slash
Cauterized Coronary
Spiteful Saber
Shard of Mortis
Stormwatch
One for All
Tempest of Rho
Two Cloaks
The Awakened Flame
Two Time Trouble
SC-4 Treatment Scanner
Primed Ignition
Energized Charges
Thermal Screen
Superheated Fuel
Overwhelming Offense
Agitating Energies
Ruthless Interrogation
Exploited Weakness
Critical Surgery
Acid Lash
Synox Shots
200



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