About Sudoku Trainer Solver
The main purpose of this Sudoku Trainer is to show how a Sudoku can be solved. However, the application can also act as a pure Sudoku Solver by switching off Training Mode . New Sudoku On startup the Sudoku Trainer
The main purpose of this Sudoku Trainer is to show how a Sudoku can be solved. However, the application can also act as a pure Sudoku Solver by switching off
Training Mode .
New Sudoku
On startup the Sudoku Trainer shows an empty grid which subsequently can be filled either automatically or manually. To create a Sudoku automatically, press the
NEW button and select the desired level. The level
Difficult gives a Sudoku that can still be solved using logic only;
Easy means some additional numbers are provided, and
Impossible results in a Sudoku where some guesswork is needed to solve it. In
Settings you can decide yourself how easy is
Easy and how impossible is
Impossible . To define a Sudoku manually, e.g. one copied from a magazine, just start with the empty grid and then use the keypad - number first, Sudoku cell to fill next - to enter the initial numbers.
Resolution in Training Mode
Once a Sudoku has been defined, press the
Solve button repeatedly to see how the Sudoku Trainer solves the puzzle step-by-step. First the cells that can be resolved are marked in blue, next the cells that can be filled are actually given their correct number. Since it may not be possible to solve the Sudoku with logic alone, the Sudoku Trainer occasionally needs to make an educated guess of a cell's value. Only in this case the cell will first be marked in red instead of blue. If desired, e.g. when running the application as a Sudoku Solver, guessing can be switched off in
Settings .
Training Strategy
At any time during the resolution process you can use the keypad to fill (or empty) Sudoku cells manually. This provides a great opportunity to train if first you let the Sudoku Trainer mark the cells can be resolved in blue and then you try to come up with the correct number yourself. A big help is the
INV (erse) button, which switches to the view showing the possible values of each cell.
Nevertheless the number you enter may be wrong, leaving the Sudoku in an inconsistent state. You can find out about this by pressing the
Check button, which tells you if the Sudoku is still solvable or not. In case it is not you can either enter a different number or use the undo button ❰ to retrace your steps; note that there is also a redo button ❱. Using
Reset you can revert the Sudoku to its initial state.
Sudoku Solver
If you are not interested in the resolution process but only in its outcome, you can switch off
Training Mode in
Settings to run the application as a Sudoku Solver. If you also uncheck the option to
Guess , the Sudoku Solver will go as far as it can using logic alone i.e. without guessing. At this point you can switch back to
Training Mode to see which cell is a good candidate for guessing, or use the undo/redo buttons to browse the solution history, or try to solve or modify the Sudoku yourself manually. But of course you can also activate the
Guess option again and let the Sudoku Solver present you with the final solution.
Previous Versions
Here you can find the changelog of Sudoku Trainer Solver since it was posted on our website on 2016-12-29 10:18:24.
The latest version is 1.4.1 and it was updated on 2026-06-11 16:19:17. See below the changes in each version.
Sudoku Trainer Solver version 1.4.1
Updated At: 2026-03-31
Changes: Fixed layout issue on Help.
Sudoku Trainer Solver version 1.3.0
Updated At: 2024-02-12
Changes: Updated to Android 14 (API level34)
Sudoku Trainer Solver version 1.2.2
Updated At: 2014-12-15
Changes: - Modified compilation options to fix a compatibility problem
Disclaimer
Official Google Play Link
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