Nice! I came up with a similar mechanism for an Klondike Gold Rush game I'm desultorily working on called Call of the Wild. There the continuum is between Civilization and the Wild. More time spent in wilderness the more wild one becomes, more time in town, the more civilized. Where one sits on the scale influence ones abilities for different sets of skills.
Alignment, or better, morality in my game is a cornerstone! I used an EGG idea to apply it as a stat and in the new set of rules it will be the most important feature of the character! Happy to provide you with further details!
Nice! I came up with a similar mechanism for an Klondike Gold Rush game I'm desultorily working on called Call of the Wild. There the continuum is between Civilization and the Wild. More time spent in wilderness the more wild one becomes, more time in town, the more civilized. Where one sits on the scale influence ones abilities for different sets of skills.
The capacity of adjusted modifiers for discussion and analysis is not widely understood. However did you survive to tell the tale?
I would think magic would tend to favor Chaos seeing as it's in effect warping the existing order of the world
Alignment, or better, morality in my game is a cornerstone! I used an EGG idea to apply it as a stat and in the new set of rules it will be the most important feature of the character! Happy to provide you with further details!
Great job here, keep on working at this topic!
May the fun be always at your table!