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Brian Renninger's avatar

Nice! I came up with a similar mechanism for an Klondike Gold Rush game I'm desultorily working on called Call of the Wild. There the continuum is between Civilization and the Wild. More time spent in wilderness the more wild one becomes, more time in town, the more civilized. Where one sits on the scale influence ones abilities for different sets of skills.

NoizyDragon's avatar

The capacity of adjusted modifiers for discussion and analysis is not widely understood. However did you survive to tell the tale?

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