• Dev Log #09: Little Design Decisions

    Dev Log #09: Little Design Decisions

    When creating a game world, you have to tackle various design questions. We’re familiar with the big front-facing design questions – things that require clear intent and are likely to be listed in the game design doc. They’d be questions about the game’s core genre and tone, the gameplay loop,…

    Read More

  • Dev Log #8: HP vs Hearts

    Dev Log #8: HP vs Hearts

    Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today,…

    Read More

  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since…

    Read More

  • Dev Log #09: Little Design Decisions

    Dev Log #09: Little Design Decisions

    When creating a game world, you have to tackle various design questions. We’re familiar with the big front-facing design questions – things that require clear intent and are likely to…

    Read More

  • Dev Log #8: HP vs Hearts

    Dev Log #8: HP vs Hearts

    Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today, I’ll explore why that is. Did we consider other health…

    Read More

  • Dev Log #07: The META of Blog Posting

    Dev Log #07: The META of Blog Posting

    Happy New Year!  New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have…

    Read More

  • DevLog #06 : Expeditions for Tech

    DevLog #06 : Expeditions for Tech

    Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad.…

    Read More

  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps…

    Read More