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Dev Log #09: Little Design Decisions
When creating a game world, you have to tackle various design questions. We’re familiar with the big front-facing design questions – things that require clear intent and are likely to be listed in the game design doc. They’d be questions about the game’s core genre and tone, the gameplay loop,…
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Dev Log #8: HP vs Hearts
Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today,…
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Dev Log #07: The META of Blog Posting
Happy New Year! New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write…
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DevLog #06 : Expeditions for Tech
Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy…
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DevLog #05: Map Designing
One common feedback we received for Phoenotopia was to add a map. Unfortunately, it was too difficult to do since…
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Dev Log #09: Little Design Decisions
When creating a game world, you have to tackle various design questions. We’re familiar with the big front-facing design questions – things that require clear intent and are likely to…
-
Dev Log #8: HP vs Hearts
Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today, I’ll explore why that is. Did we consider other health…
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Dev Log #07: The META of Blog Posting
Happy New Year! New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have…
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DevLog #06 : Expeditions for Tech
Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad.…
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DevLog #05: Map Designing
One common feedback we received for Phoenotopia was to add a map. Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps…






