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Space Pixel Swarm 0.175.32 - App Store




About Space Pixel Swarm

Space Pixel Swarm is an offline, single‑player space RTS where you start outnumbered and win by making hard strategic tradeoffs. Sacrifice planets to power up your fleet, or hold the line and fortify. Features - Offline...

Space Pixel Swarm is an offline, single‑player space RTS where you start outnumbered and win by making hard strategic tradeoffs. Sacrifice planets to power up your fleet, or hold the line and fortify. Features - Offline single‑player RTS - Short sessions + procedural skirmish mode - Configurable swarm AI behaviors - Unique “desperation” mechanic: lost planets fuel your remaining forces - 29 carefully designed campaign levels with progressive difficulty - Diverse units: fighters, capital ships, shield generators, and missile installations - Multiple enemy variations that force different tactics Master Your Strategy Every level pushes you to refine your approach: expand fast to contest the enemy’s growth, or consolidate and build an unbreakable defense. Experiment with unit mixes, timing, and positioning to survive increasingly intense swarm pressure. Skirmish Mode for Endless Replayability Jump into randomized maps with customizable settings for quick matches and long-form challenges. Tune the swarm to your preference and test new strategies whenever you want. Share Your Thoughts Found a bug or have an idea? We’re actively improving the game and welcome feedback at: [email protected]

Version History - Fixed docile and level 1 being present on every level - Fixed level details in translations having heavy overlap 0.175.32 Apr 15 - Debris limit setting: override wreck count (Auto, Low, Medium, High, None) - Fixed review screen showing the settings screen - Fixed Android review store redirect - Fixed stations incorrectly affecting the unit cap 0.175.31 Apr 15 **Added:** - Patch log screen on game open - Hardware-based performance tier system (Low/Medium/High) with automatic optimizations - Re-added support for more mobile devices - Reintroduced OPENGLES3 on top of Vulkan - Added multithreading support - Discord interest button in patch log and settings - New TDF unit: Command Station (increases unit cap by 10 per active station) - Added highlights to completed levels - Post-battle wrecks: destroyed player ships leave behind drifting husks - Death explosions for all units and stations **Changed:** - Optimized unit and station rendering (reduced redundant GPU calls) - Optimized enemy AI (cached component lookups) - Adjusted frame rate and scan frequency based on device capability - Optimized physics interaction in large battles - Improved performance on low-end devices - Tweaked tutorial UI scaling - Pre-baked animations and runtime shading for all enemy units into sprites for a significant performance boost on lower-end devices - Tweaked enemy physics interaction for further optimization - Wider area that counts as tapping a planet - Optimized Mothership rendering when zoomed in - Improved planet tap detection when zoomed out - Improved memory management during scene transitions **Fixed:** - Crash during level change caused by failed level load - Crash when completing a purchase during a level change - Crash from watching an ad during a level change - Crash from loading multiple levels at once - Patch log and menu overlapping - Repaired enemy Dominator attack - Fixed enemy Dominator displaying two sprites - Hardened selecting planets underneath the spawn buttons - Music not playing on some devices in large battles - Music not recovering after being interrupted - Sprites not updating when zooming while paused - Spawn buttons selecting planets underneath - Dragging across planets no longer selects them - Support field crash when destroyed during level change - Crashes during scene transitions from concurrent loading - UI freezing when switching tabs after completing a campaign - Play button not appearing on level select after returning from a stage - Potential crash when support fields end while changing levels - Potential crashes during scene transitions - Level exit/select bug - Enemies not targeting missiles - Planet explosion performance tweak - Missiles increasing unit cap leading to soft-locks - Stations not being spawnable at max unit cap 0.175.30 Apr 15 - Added accuracy modifiers to the in-game store. - Tweaked game panels. - Optional merit ads provide 2 merits. - Buffed all upgrades. 0.175.20 Mar 30 - Added Database in the main menu for viewing stats on different ships and enemies per faction. - Added per-faction upgrade section to the store. Currently allows boosting health, damage, speed, attack speed and drone count. Also allows for increasing material and desperation gain. May added cooler upgrades in the future (e.x. upgrade changing torlin fighters to fire micro missiles instead of lasers). - Made the advanced tutorial skippable. - Tweaked coloration of capital ships when zoomed out. 0.175.16 Mar 16 - New "Tactical UI" for less casual strategy players. -- Set up auto-move lines between planets and plan precise flanks, supply routes, auto-reinforcements or keep the general pressure up. -- Set up auto-build queues for units (5,10,50,100 or endless). Keep a planet fortified with stations, automate light pressure with small units, ensure you always have a capital ship available. -- Deconstruct stations. Refund stations to move them elsewhere. - New slow-down options. Slow down or completely pause time for more time to think and react in tough situations. 0.175.15 Jan 29 - small bug fixes - under the hood tweaks 0.175.14 Jan 26 0.175.13 - Fixed the bug that was blocking level 29 from being completed 0.175.10 - Under the hood fixes 0.175.7 - Added 19 new levels based on the revolution mechanic! -- Two of these levels have experimental new mechanics in them. - Fixed desperation mechanic. Desperation wasn't being calculated correctly leading to a more difficult experience than intended. - Updated planet sprites to match unit demake. - Fixed some Zyphor units not doing damage - Fixed immortal Zyphor nests 0.175.13 Jan 23 0.175.10 - Under the hood fixes 0.175.7 - Added 19 new levels based on the revolution mechanic! -- Two of these levels have experimental new mechanics in them. - Fixed desperation mechanic. Desperation wasn't being calculated correctly leading to a more difficult experience than intended. - Updated planet sprites to match unit demake. - Fixed some Zyphor units not doing damage - Fixed immortal Zyphor nests 0.175.10 Jan 20 - Added 19 new levels based on the revolution mechanic! -- Two of these levels have experimental new mechanics in them. - Fixed desperation mechanic. Desperation wasn't being calculated correctly leading to a more difficult experience than intended. - Updated planet sprites to match unit demake. - Fixed some Zyphor units not doing damage - Fixed immortal Zyphor nests 0.175.7 Jan 17 - Saves will be reset much less often outside of game changing updates. - New way to support the devs. - Adjusted feedback form scaling. - Fixed TDF carrier drones contributing one-way to the unit cap - Fixed carrier type ships failing to launch new drones if older ones were destroyed mid-launch sequence. 0.175.3 Jan 15 0.175.0 - New factions! -- The classic Terra Defense Force. The most versatile and all-rounder faction. -- Torlin Industries: Expensive, heavy and strong ships. Relies on capital ship movement. -- Nova Ascendancy: Physically frail long-range snipers. Depends on out-ranging enemies and escorting fleets with the new mobile shield unit: Aegis. -- Zyphor Swarm: The most unique of the factions. Just like the enemy, this faction aims to overwhelm opponents with carriers that produce huge numbers of drones. - In-game store: -- Beat levels with at least 2-stars (per faction per difficulty) to obtain merits. Spend merits at the store to buy new things (currently the new factions). - New units! -- Of course, new factions also means new units to play with. - Demake change: -- To better fit the "Pixel" style as mentioned in the name, the original units have been "demade" into a more retro pixel art style. 0.175.1 Jan 6 0.175.0 - New factions! -- The classic Terra Defense Force. The most versatile and all-rounder faction. -- Torlin Industries: Expensive, heavy and strong ships. Relies on capital ship movement. -- Nova Ascendancy: Physically frail long-range snipers. Depends on out-ranging enemies and escorting fleets with the new mobile shield unit: Aegis. -- Zyphor Swarm: The most unique of the factions. Just like the enemy, this faction aims to overwhelm opponents with carriers that produce huge numbers of drones. - In-game store: -- Beat levels with at least 2-stars (per faction per difficulty) to obtain merits. Spend merits at the store to buy new things (currently the new factions). - New units! -- Of course, new factions also means new units to play with. - Demake change: -- To better fit the "Pixel" style as mentioned in the name, the original units have been "demade" into a more retro pixel art style. 0.175.0 Jan 5 0.173.3: - No more forced Ads! - The periodic ads just did not fit into this game and were overall obtrusive. As a result, I've replaced the forced ads with reward/"boosting" ads. - After losing a level, you *may*, opt to watch ads to buff your economy, units, or other resources in the next fight. - The supporting remove ads IAP still removes all ads from the game, including those associated with buff activations. 0.173.2: - Stabilization fixes Previous versions: - Fixed new units not being allowed on previous levels. - Fixed AI difficulty being inconsistently set when harder campaign difficulties are set. - Fixed drones not working if launched while zoomed out. - Made mitigations to missiles not always launching. - Nerfed trading stations (additive to economy rather than multiplicative) New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. 0.173.3 10/18/2025 0.173.2: - Stabilization fixes Previous versions: - Fixed new units not being allowed on previous levels. - Fixed AI difficulty being inconsistently set when harder campaign difficulties are set. - Fixed drones not working if launched while zoomed out. - Made mitigations to missiles not always launching. - Nerfed trading stations (additive to economy rather than multiplicative) New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. 0.173.2 10/13/2025 0.173.1: - Fixed new units not being allowed on previous levels. - Fixed AI difficulty being inconsistently set when harder campaign difficulties are set. - Fixed drones not working if launched while zoomed out. - Made mitigations to missiles not always launching. - Nerfed trading stations (additive to economy rather than multiplicative) Previous version: New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. Enemies - Mothership change: The enemy mothership will now also allow erratic swarm tactics from units it produces. 0.173.1 10/11/2025 New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. Enemies - Mothership change: The enemy mothership will now also allow erratic swarm tactics from units it produces. 0.173.0 10/02/2025 Under the hood fixes 0.172.4 01/06/2025 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.2 - Thanks to the players utilizing the feedback button, was able to fix a bug that prevented final unit (nuke) from unlocking if players took certain actions. 0.172.3 12/18/2024 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.2 - Thanks to the players utilizing the feedback button, was able to fix a bug that prevented final unit (nuke) from unlocking if players took certain actions. 0.172.2 12/15/2024 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.1 12/12/2024 Biggest update in a while! - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.0 12/10/2024 - Fixed ability to spend money even if stations are maxed on a planet - Fixed some AI issues - Fixed "extra" station spawn - Fixed some issues around station spawn animation freezing - Fixed some text issues - Updated backgrounds - Fixed missing unit spawn icons - Upgraded Skirmish generation logic (even higher planet cap!) - Better camera movement - Other under the hood fixes 0.171.2 12/02/2024 Hotfix: - Fixed skirmish mode not generating planets Previous addition: Big update - New enemies: - Dominator: Heavy enemy vanguard unit. Can penetrate station guarded planets. Created when the swarm is mildly pressured (Appears starting at level 4) - Hive: Fixed defensive emplacement. Swarm is capable of reinforcing its territory (Appears starting at level 6) - Mothership: Massive enemy capable of spawning smaller units while still single-handedly shredding waves of human units. Emerges when the swarm is under heavy pressure, can easily change the tide of battle (Appears starting at level 8) All new enemy units will appear during skirmish. Future skirmish settings will allow you to tweak their frequency. 0.171 08/31/2022 Big update - New enemies: - Dominator: Heavy enemy vanguard unit. Can penetrate station guarded planets. Created when the swarm is mildly pressured (Appears starting at level 4) - Hive: Fixed defensive emplacement. Swarm is capable of reinforcing its territory (Appears starting at level 6) - Mothership: Massive enemy capable of spawning smaller units while still single-handedly shredding waves of human units. Emerges when the swarm is under heavy pressure, can easily change the tide of battle (Appears starting at level 8) All new enemy units will appear during skirmish. Future skirmish settings will allow you to tweak their frequency. 0.170 08/30/2022



Previous Versions

Here you can find the changelog of Space Pixel Swarm since it was posted on our website on 2023-07-07 20:23:34. The latest version is 0.175.32 and it was updated on 2026-06-21 00:40:35. See below the changes in each version.

Space Pixel Swarm version 0.175.32
Updated At: 2026-06-21
Changes: Version History - Fixed docile and level 1 being present on every level - Fixed level details in translations having heavy overlap 0.175.32 Apr 15 - Debris limit setting: override wreck count (Auto, Low, Medium, High, None) - Fixed review screen showing the settings screen - Fixed Android review store redirect - Fixed stations incorrectly affecting the unit cap 0.175.31 Apr 15 **Added:** - Patch log screen on game open - Hardware-based performance tier system (Low/Medium/High) with automatic optimizations - Re-added support for more mobile devices - Reintroduced OPENGLES3 on top of Vulkan - Added multithreading support - Discord interest button in patch log and settings - New TDF unit: Command Station (increases unit cap by 10 per active station) - Added highlights to completed levels - Post-battle wrecks: destroyed player ships leave behind drifting husks - Death explosions for all units and stations **Changed:** - Optimized unit and station rendering (reduced redundant GPU calls) - Optimized enemy AI (cached component lookups) - Adjusted frame rate and scan frequency based on device capability - Optimized physics interaction in large battles - Improved performance on low-end devices - Tweaked tutorial UI scaling - Pre-baked animations and runtime shading for all enemy units into sprites for a significant performance boost on lower-end devices - Tweaked enemy physics interaction for further optimization - Wider area that counts as tapping a planet - Optimized Mothership rendering when zoomed in - Improved planet tap detection when zoomed out - Improved memory management during scene transitions **Fixed:** - Crash during level change caused by failed level load - Crash when completing a purchase during a level change - Crash from watching an ad during a level change - Crash from loading multiple levels at once - Patch log and menu overlapping - Repaired enemy Dominator attack - Fixed enemy Dominator displaying two sprites - Hardened selecting planets underneath the spawn buttons - Music not playing on some devices in large battles - Music not recovering after being interrupted - Sprites not updating when zooming while paused - Spawn buttons selecting planets underneath - Dragging across planets no longer selects them - Support field crash when destroyed during level change - Crashes during scene transitions from concurrent loading - UI freezing when switching tabs after completing a campaign - Play button not appearing on level select after returning from a stage - Potential crash when support fields end while changing levels - Potential crashes during scene transitions - Level exit/select bug - Enemies not targeting missiles - Planet explosion performance tweak - Missiles increasing unit cap leading to soft-locks - Stations not being spawnable at max unit cap 0.175.30 Apr 15 - Added accuracy modifiers to the in-game store. - Tweaked game panels. - Optional merit ads provide 2 merits. - Buffed all upgrades. 0.175.20 Mar 30 - Added Database in the main menu for viewing stats on different ships and enemies per faction. - Added per-faction upgrade section to the store. Currently allows boosting health, damage, speed, attack speed and drone count. Also allows for increasing material and desperation gain. May added cooler upgrades in the future (e.x. upgrade changing torlin fighters to fire micro missiles instead of lasers). - Made the advanced tutorial skippable. - Tweaked coloration of capital ships when zoomed out. 0.175.16 Mar 16 - New "Tactical UI" for less casual strategy players. -- Set up auto-move lines between planets and plan precise flanks, supply routes, auto-reinforcements or keep the general pressure up. -- Set up auto-build queues for units (5,10,50,100 or endless). Keep a planet fortified with stations, automate light pressure with small units, ensure you always have a capital ship available. -- Deconstruct stations. Refund stations to move them elsewhere. - New slow-down options. Slow down or completely pause time for more time to think and react in tough situations. 0.175.15 Jan 29 - small bug fixes - under the hood tweaks 0.175.14 Jan 26 0.175.13 - Fixed the bug that was blocking level 29 from being completed 0.175.10 - Under the hood fixes 0.175.7 - Added 19 new levels based on the revolution mechanic! -- Two of these levels have experimental new mechanics in them. - Fixed desperation mechanic. Desperation wasn't being calculated correctly leading to a more difficult experience than intended. - Updated planet sprites to match unit demake. - Fixed some Zyphor units not doing damage - Fixed immortal Zyphor nests 0.175.13 Jan 23 0.175.10 - Under the hood fixes 0.175.7 - Added 19 new levels based on the revolution mechanic! -- Two of these levels have experimental new mechanics in them. - Fixed desperation mechanic. Desperation wasn't being calculated correctly leading to a more difficult experience than intended. - Updated planet sprites to match unit demake. - Fixed some Zyphor units not doing damage - Fixed immortal Zyphor nests 0.175.10 Jan 20 - Added 19 new levels based on the revolution mechanic! -- Two of these levels have experimental new mechanics in them. - Fixed desperation mechanic. Desperation wasn't being calculated correctly leading to a more difficult experience than intended. - Updated planet sprites to match unit demake. - Fixed some Zyphor units not doing damage - Fixed immortal Zyphor nests 0.175.7 Jan 17 - Saves will be reset much less often outside of game changing updates. - New way to support the devs. - Adjusted feedback form scaling. - Fixed TDF carrier drones contributing one-way to the unit cap - Fixed carrier type ships failing to launch new drones if older ones were destroyed mid-launch sequence. 0.175.3 Jan 15 0.175.0 - New factions! -- The classic Terra Defense Force. The most versatile and all-rounder faction. -- Torlin Industries: Expensive, heavy and strong ships. Relies on capital ship movement. -- Nova Ascendancy: Physically frail long-range snipers. Depends on out-ranging enemies and escorting fleets with the new mobile shield unit: Aegis. -- Zyphor Swarm: The most unique of the factions. Just like the enemy, this faction aims to overwhelm opponents with carriers that produce huge numbers of drones. - In-game store: -- Beat levels with at least 2-stars (per faction per difficulty) to obtain merits. Spend merits at the store to buy new things (currently the new factions). - New units! -- Of course, new factions also means new units to play with. - Demake change: -- To better fit the "Pixel" style as mentioned in the name, the original units have been "demade" into a more retro pixel art style. 0.175.1 Jan 6 0.175.0 - New factions! -- The classic Terra Defense Force. The most versatile and all-rounder faction. -- Torlin Industries: Expensive, heavy and strong ships. Relies on capital ship movement. -- Nova Ascendancy: Physically frail long-range snipers. Depends on out-ranging enemies and escorting fleets with the new mobile shield unit: Aegis. -- Zyphor Swarm: The most unique of the factions. Just like the enemy, this faction aims to overwhelm opponents with carriers that produce huge numbers of drones. - In-game store: -- Beat levels with at least 2-stars (per faction per difficulty) to obtain merits. Spend merits at the store to buy new things (currently the new factions). - New units! -- Of course, new factions also means new units to play with. - Demake change: -- To better fit the "Pixel" style as mentioned in the name, the original units have been "demade" into a more retro pixel art style. 0.175.0 Jan 5 0.173.3: - No more forced Ads! - The periodic ads just did not fit into this game and were overall obtrusive. As a result, I've replaced the forced ads with reward/"boosting" ads. - After losing a level, you *may*, opt to watch ads to buff your economy, units, or other resources in the next fight. - The supporting remove ads IAP still removes all ads from the game, including those associated with buff activations. 0.173.2: - Stabilization fixes Previous versions: - Fixed new units not being allowed on previous levels. - Fixed AI difficulty being inconsistently set when harder campaign difficulties are set. - Fixed drones not working if launched while zoomed out. - Made mitigations to missiles not always launching. - Nerfed trading stations (additive to economy rather than multiplicative) New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. 0.173.3 10/18/2025 0.173.2: - Stabilization fixes Previous versions: - Fixed new units not being allowed on previous levels. - Fixed AI difficulty being inconsistently set when harder campaign difficulties are set. - Fixed drones not working if launched while zoomed out. - Made mitigations to missiles not always launching. - Nerfed trading stations (additive to economy rather than multiplicative) New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. 0.173.2 10/13/2025 0.173.1: - Fixed new units not being allowed on previous levels. - Fixed AI difficulty being inconsistently set when harder campaign difficulties are set. - Fixed drones not working if launched while zoomed out. - Made mitigations to missiles not always launching. - Nerfed trading stations (additive to economy rather than multiplicative) Previous version: New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. Enemies - Mothership change: The enemy mothership will now also allow erratic swarm tactics from units it produces. 0.173.1 10/11/2025 New units and a new level type! Units - Trading station: 1-per planet, increases materials that planet can generate. - Gunboat: A large ship with multiple independent turrets capable of targeting multiple enemies at once. - Drone carrier: Ready to fight fire with fire? The drone carrier creates and manages it's own fleet of interceptors, capable of tracking down and swarming nearby enemies. -- Given enough time to fully stock up, Drone carriers can overwhelm unfortified planets by themselves. Level - Barycenters: The 10th level! This is the first level that will be introducing orbiting planets. Given how much difficulty this can add on due to how it influences strategies, more levels with this mechanic will be added after some initial feedback is given. Enemies - Mothership change: The enemy mothership will now also allow erratic swarm tactics from units it produces. 0.173.0 10/02/2025 Under the hood fixes 0.172.4 01/06/2025 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.2 - Thanks to the players utilizing the feedback button, was able to fix a bug that prevented final unit (nuke) from unlocking if players took certain actions. 0.172.3 12/18/2024 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.2 - Thanks to the players utilizing the feedback button, was able to fix a bug that prevented final unit (nuke) from unlocking if players took certain actions. 0.172.2 12/15/2024 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.1 12/12/2024 Biggest update in a while! - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.0 12/10/2024 - Fixed ability to spend money even if stations are maxed on a planet - Fixed some AI issues - Fixed "extra" station spawn - Fixed some issues around station spawn animation freezing - Fixed some text issues - Updated backgrounds - Fixed missing unit spawn icons - Upgraded Skirmish generation logic (even higher planet cap!) - Better camera movement - Other under the hood fixes 0.171.2 12/02/2024 Hotfix: - Fixed skirmish mode not generating planets Previous addition: Big update - New enemies: - Dominator: Heavy enemy vanguard unit. Can penetrate station guarded planets. Created when the swarm is mildly pressured (Appears starting at level 4) - Hive: Fixed defensive emplacement. Swarm is capable of reinforcing its territory (Appears starting at level 6) - Mothership: Massive enemy capable of spawning smaller units while still single-handedly shredding waves of human units. Emerges when the swarm is under heavy pressure, can easily change the tide of battle (Appears starting at level 8) All new enemy units will appear during skirmish. Future skirmish settings will allow you to tweak their frequency. 0.171 08/31/2022 Big update - New enemies: - Dominator: Heavy enemy vanguard unit. Can penetrate station guarded planets. Created when the swarm is mildly pressured (Appears starting at level 4) - Hive: Fixed defensive emplacement. Swarm is capable of reinforcing its territory (Appears starting at level 6) - Mothership: Massive enemy capable of spawning smaller units while still single-handedly shredding waves of human units. Emerges when the swarm is under heavy pressure, can easily change the tide of battle (Appears starting at level 8) All new enemy units will appear during skirmish. Future skirmish settings will allow you to tweak their frequency. 0.170 08/30/2022
Space Pixel Swarm version 0.175.16
Updated At: 2026-03-16
Changes: - Added Database in the main menu for viewing stats on different ships and enemies per faction. - Added per-faction upgrade section to the store. Currently allows boosting health, damage, speed, attack speed and drone count. Also allows for increasing material and desperation gain. May added cooler upgrades in the future (e.x. upgrade changing torlin fighters to fire micro missiles instead of lasers). - Made the advanced tutorial skippable. - Tweaked coloration of capital ships when zoomed out.
Space Pixel Swarm version 0.175.15
Updated At: 2026-01-29
Changes: - New "Tactical UI" for less casual strategy players. -- Set up auto-move lines between planets and plan precise flanks, supply routes, auto-reinforcements or keep the general pressure up. -- Set up auto-build queues for units (5,10,50,100 or endless). Keep a planet fortified with stations, automate light pressure with small units, ensure you always have a capital ship available. -- Deconstruct stations. Refund stations to move them elsewhere. - New slow-down options. Slow down or completely pause time for more time to think and react in tough situations.
Space Pixel Swarm version 0.172.4
Updated At: 2025-01-06
Changes: Jan 6, 2025 Version 0.172.4 Under the hood fixes
Space Pixel Swarm version 0.172.3
Updated At: 2024-12-18
Changes: Dec 18, 2024 Version 0.172.3 Biggest update in a while! 0.172.0 - New stations: Missile bays and shields. - Light and heavy missiles, in addition to nukes can be built in missile bays and launched at enemy fortifications - Nukes can immediately devastate planets (they also have friendly fire) - Shields will engulf and protect planets they are built around and units in orbit. Multiple can be stacked for improved strength *NOTE*: These units will unlock for skirmish mode as you progress throughout the game, but you can take them back into earlier levels. - New difficulty options. Many people had said this had become too easy for them. So now the main game and skirmish can be played with Standard, Challenging and Brutal difficulties - New AI Types: The skirmish mode now supports you selecting from various "AI personalities". Do you want to face against an opponent that focuses on defense but expands slowly? Maybe one that expands as fast as possible without regards to defense. Or even the "Swarm" personality which has access to "advanced mothership" units. I'll let you explore that last one yourself. Smaller updates: - Feedback system. You can now directly submit feature requests, suggestions, bugs or anything else to me directly from the game! - Unit unlocking progression. Units now need to have the level they first are available in to be completed before you can take them back to Skirmish! - These units are also allowed to be used in earlier levels to help with higher difficulties - New unit type selection options. You can now target missiles, your fleet or all when sending units to planets. Fixes: - Fixed the ability to accidentally select planets through the UI - Fixed some other under the hood issues. - Tweaked the new skirmish generation options. 0.172.1 - Typo fix - Camera fix - Increased zoom out for some levels - Fixed bug that could cause units to not unlock 0.172.2 - Thanks to the players utilizing the feedback button, was able to fix a bug that prevented final unit (nuke) from unlocking if players took certain actions.
Space Pixel Swarm version 0.171.2
Updated At: 2024-12-02
Changes: Dec 2, 2024 Version 0.171.2 - Fixed ability to spend money even if stations are maxed on a planet - Fixed some AI issues - Fixed "extra" station spawn - Fixed some issues around station spawn animation freezing - Fixed some text issues - Updated backgrounds - Fixed missing unit spawn icons - Upgraded Skirmish generation logic (even higher planet cap!) - Better camera movement - Other under the hood fixes
Space Pixel Swarm version 0.171
Updated At: 2022-08-31
Changes: Aug 31, 2022 Version 0.171 Hotfix: - Fixed skirmish mode not generating planets Previous addition: Big update - New enemies: - Dominator: Heavy enemy vanguard unit. Can penetrate station guarded planets. Created when the swarm is mildly pressured (Appears starting at level 4) - Hive: Fixed defensive emplacement. Swarm is capable of reinforcing its territory (Appears starting at level 6) - Mothership: Massive enemy capable of spawning smaller units while still single-handedly shredding waves of human units. Emerges when the swarm is under heavy pressure, can easily change the tide of battle (Appears starting at level 8) All new enemy units will appear during skirmish. Future skirmish settings will allow you to tweak their frequency.


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Downloads: 12
Updated At: 2026-06-21 00:40:35
Publisher: David Smith
Operating System: IOS
License Type: Free