Exposure therapy with Space Engine

Hey, another long absence. You can imagine why I might not have been feeling like writing anything the last month. Anything I could have written all March would have been too depressing, even for me. The new war affects all of us, but me more personally, as I have a lot of family in the hot zone, and this conflict touches on issues that I grew up hearing about. All I’ll say now is that I hope this blunder makes all of us reflect on how we approach the rest of the world and on the nature of our alliances, now that we’re feeling the economic effects. (And I say “our” like I or any other regular citizen is really a part of that decision in any meaningful way. Again, hopefully that will change very soon.)

In the meantime, there’s at least one thing my country is doing that I’m pretty happy about, and that’s the Artemis program, the new American push to land on the Moon again, ultimately with the purpose of establishing a base there. Of course, this isn’t totally exploration and science for their own sake — considering the world political situation, it looks more like a race with China, which is also making big plans for its own space program including lunar activity. But that tug of war will probably never end.

A view of Uranus from the surface of its moon Miranda. The planet’s dark rings are usually only visible by their shadow on the upper cloud layer of its atmosphere.

To deal with the fact that I might be living during the end times, I went to Steam last week and got a few games during the latest Steam sale. One of these is less a game and far more a simulator, though, and one of the most impressive simulators around. Space Engine depicts not just the entire solar system in full detail but also the rest of the galaxy and even galaxies beyond our own, in places I’m confident saying we’ll never reach even with the most sci-fi bullshit physics-destroying technology imaginable.

However, I have a problem: the only fear I have that I think you could call a phobia. The first time I used Google Earth many years ago, I got freaked out. I think it has something to do with the combination of having control over the view while looking at photorealistic maps, especially over large bodies of water, and the same applies to planets and other astronomical bodies. It’s hard to explain to someone who doesn’t feel it, probably in just the same way it’s hard for people with agoraphobia to explain. Just an overwhelming sensation.

Titan, its parent Saturn in the lower left in partial shadow, with a few more inner moons visible in the background. The view from the surface is just a thick orange haze.

While I believe the vast majority of the universe in Space Engine is procedurally generated, that’s fine with me — obviously, you can’t fill out whole galaxies of hundreds of billions of stars entirely with stuff that actually exists. However, that’s part of why I’m staying here in the solar system right now, with the worlds I know and that I hope we’ll know more about soon. Titan above in the Saturnian system and Europa in the Jovian are both the targets of future probes given their unique properties that might suggest life or even a future for humanity even past Mars. In fact, a few of these sites have serious advantages over Mars, though this is all entirely speculative for now. Extreme temperatures (usually on the cold side, but see Venus), radiation, and low gravity are all serious problems for any future human ventures to live in space full-time. Which is partly why I’m happy about the Artemis program: if you’re going to try to build a city on Mars, several months from Earth, you may as well start with training wheels on just a few days away on the Moon.

Daytime on Europa. Standing on the surrealistically flat surface of this ice ball even in a pressure suit would kill you in hours from the intensity of Jupiter’s magnetic belt. All the potentially good stuff in Europa is under its ice shell in its theorized global water ocean.

As I continued flying around the solar system, I started to lose that irritating fear. Not wholly: Jupiter and Saturn in particular are still too much for me to get close enough to fly around in their cloud layers, so I can’t say how accurately their upper atmospheres are depicted, and I haven’t returned to Earth yet. But now I can at least stand on planets and moons I can never hope to visit during my life. Space Engine is a truly impressive simulation, a must-own next to whichever Universe Sandbox sequel those guys are on — play Space Engine for the views and Universe Sandbox for the physics as I understand it. As a kid who really wanted to be an astronaut and an adult who still thinks about space quite a bit, it helps.

One more view, this time from Triton, the one moon of Neptune that isn’t shaped like a potato. Triton is in a wonky orbit counter to all Neptune’s other moons, a sign it’s actually a captured planet, and astronomers believe it will move close enough to Neptune in a few billion years that it will be torn apart and form a serious Saturn-style ring system. It’s a nice view in the meantime, though.

All this brings me to the other reason I’ve been away: I’ve started a novel. For the very first time, I’m writing a story that feels living after years of off-and-on horrendously failed attempts. Don’t know how good it will be, but I feel pretty determined to get this shit done, so if you want to read some science fiction about variously deluded, depressed, angry, and drunk people, stick around. Now I just need a good pen name, unless I decide to just lay it all out here after 13 years. Probably not, but it’s nothing personal.

P.S. more shots from Space Engine. I don’t have anything else to write about right now.

Jupiter from Io, its innermost major moon. Europa is totally unlivable unless you somehow drill through that ice — water and ice make for excellent shielding for radiation. Io is way more fucked for human habitation, essentially impossible given an even worse radiation situation. Combine that with Io’s many active volcanoes and you have maybe the worst piece of real estate in the entire solar system, worst meaning you die within hours at the very longest.

Shame, because this is a nice view of Jupiter, and standing here on the surface of a moon (or let’s call these moons what they really are, planets in their own rights) speeding up time and watching it going through its cycles, crescent to full, helped get me past that astrophobia or whatever the hell it is. Even as a crescent, the king of planets is recognizable by the Great Red Spot. This is also a good place to note that in most of these cases, just as with our own Moon, these satellites are tidally locked to their planets, a function of their low densities and masses relative to their parents. Just imagine these planets hanging in the same place in these respective skies forever.

A lot further out, here’s Callisto, the outermost major moon of the fifth planet. Callisto sits far enough outside Jupiter’s magnetic belt that radiation isn’t much of a problem. This seems like the place to be if we ever get out this far, but when Mars is still unimaginably far off in terms of human visitation that’s a long shot. Maybe in a couple more centuries if we don’t explode ourselves.

I’ve been sticking to the outer system lately. There’s plenty interesting about the inner system, where we live, but there’s a lot more crazy shit scientifically speaking beyond the asteroid belt in my opinion. And I couldn’t write this post properly without featuring Saturn’s ring system, seen here from the surface of Mimas, the famous “Death Star moon” and innermost major moon of the planet.

Saturn’s rings are razor-thin for their vast size and are kept in place partly by several inner minor moons, a few of which you can see in the above screenshot, the points of light at the outer edge of the rings. These moons aren’t large enough to be rounded under their own gravity and look variously like giant potatoes and dumplings.

Finally, to repeat a dumb joke: the Sun shining on Uranus, captured here in crescent form from its closest satellite Cordelia, one of the seventh planet’s many moons named after Shakespeare characters, though I don’t remember this one. Out here, the Sun radiates barely any of the light or warmth we get on Earth — it’s just a very bright star nearby.

I guess I’ve gotten over my phobia well enough by now. I’ll never be out here anyway, not unless there’s an afterlife that features some kind of soul universe exploration mode. But I doubt I’d ever be able to handle that kind of intensity.

NextFest: The least bad part of February this year (part 3)

We’re near the end of NextFest once again, and if there’s one thing on Earth I’m satisfied with, it’s the quality of the demos I’ve seen there. There are still a few I’ve downloaded that I mean to check out like Denshattack! (soundtrack by Sonic Mania composer Tee Lopes, who did a bang-up job on that one) but for the time being, and since I’m drowning in work, I’ll just be covering two more here before going back to hell for a while.

Break Shoot

First up, one more roguelite demo, this time based on pool. Or billiards, as the game calls this. I know there’s a difference, but does billiards not involve pockets? And what about snooker? I’ve only ever played real-life pool a few times, every time in a nosy college town bar and once when the time was half-stained with beer (not by me.)

So it’s nice to play pool or billiards or whatever in digital form sometimes. Break Shoot requires you to try to hit the other balls on the table, using any ball you want, and each hit increasing your score. Standard for these sorts of games, you can also accumulate money and spend it in the store between each round, allowing for a mix of strategies and hopefully exponential score growth.

Anything to make the number go up

And while I’m again not going to commit to buying the full version, I had a good time with the Break Shoot demo. There’s something viscerally satisfying about hitting billiard balls together, hearing them clack together as they fly around the star-shaped table while exploding. Or at least they will if you manage to build up enough gold and get the right upgrades. Because yeah, this is yet another game that owes a lot to Balatro. That localthunk guy is like the Beatles of indie game developers with all the inspiration he’s produced, I guess next to Toby Fox and the developers of Coco Nutshake! (NSFW by the way.)

I also appreciated the style, or the vibes as people say now I guess. It has that neon look that lasted into the 90s, and that takes me back to the time when life wasn’t a waking nightmare in slow motion. The music is especially late 90s, when Latin and Caribbean themes first got big over here and we got “It Wasn’t Me” by Shaggy. Sadly, not all the songs were that good.

You can set up one of these yourself using a round end table and some extra wood and felt

I clearly don’t have anything else to say about Break Shoot. Feels like it should be titled Break Shot instead but what do I know. My only serious criticism of this demo is better expressed by a certain Steam user with an unprintable name in the Discussions section, in which he requests more of the tutorial lady because she’s hot. Who am I to argue with that? Even so, this game might be worth a buy.

The Last Gas Station

And finally, to link these three parts together, we’re concluding with another furry game. This time, you play as blank slate protagonist who inherits an old gas station, apparently the last one ever with the advent of clean efficient energy. Not sure why people are still driving cars with combustion engines at this point anyway, but we’re dying on the hill of polluting that fucking environment, the asshole.

I’m old enough to remember payphones and a time before the consumer internet existed, but I’ve never pumped gas with one of these.

So you have to spend each day running around with your red panda tail on fire, cleaning the store, pumping gas for customers, selling them soda and gum and buying more gas with your profits. Upgrades help you expand the station’s size, capacity, and profitability. Nothing crazy there; this is a standard flow for the “Bullshit Job Simulator” genre.

Those games don’t look interesting to me at all, but thankfully this time we also get an actual sort of story, at least one suggested by the demo. Panda (if they have a name, I don’t remember it) is getting a good start on the job, but they start to run into disturbances around the station and rumors that the last owner was murdered.

All worth it for access to the energy drink stock. That stuff is truly addictive — thankful my time with it was short.

As far as the cosmetic aspects go, Last Gas Station is polished and very much on the cute side. These kinds of nice comfortable games maintain their popularity, and I can see why. The idea of running a shop in a scenic place like this is nice to a white-collar worker and city dweller like me, though I’m sure this life has its own shit to deal with, like the possibility of getting murdered.

But most of the issues you face here are more mundane. Your days and evenings will be mostly spent running between the gas pump and the shop. Weird to have to pump gas for other people — if you’re not in/from the US, last I remember in 49 out of 50 states you pump your own gas, the last one being New Jersey, and this looks more like Washington state.

Finally the place is clean, but it took a lot of sweeping up after my asshole customers, who can and will just drop shit on the floor and run off with their extra change if you give a penny too much. What a bunch of pricks.

I can see the appeal of this sort of game, even if it’s not necessarily a must play for me. I work enough at my actual job to enjoy running around on the job all that much, though if I had the choice, I would take running a modestly successful small business over being a corporate serf. If The Last Gas Station had a little less of a blank slate for a main character, I might be more interested.

Either way, the art and music are great and the atmosphere the game creates is pleasant, with day-night cycles and crickets in the background. I come from the West, and though I haven’t been back in decades, I think about returning sometime far from now, assuming it isn’t all a desert by then. Just being out there alone.

Maybe one day.

Anyway, maybe check this demo out. Good NextFest this time — I have a couple more games I’m looking forward to now, and I’ll be looking forward to the next at-home demo show.

NextFest: The least bad part of February this year (part 2)

God, let me forget. I wish I could just forget everything. So I’m thankful for more demos from Steam’s NextFest to help with that (see part one here.) Even better, this time around, at least one of the demos hit with me. So let’s get into two more of these samples, starting with

Cat Island Petrichor

You like cats? How about pleasant Japanese island towns? If so, you’ll probably be interested in Cat Island Petrichor from developer LuminousNote. Not sure what or where Petrichor is, but I have heard of a few different real-life “cat islands” off the coast of Japan that are home to more cats than humans and attract tourism just on that basis.

One of these tourists is Makoto, a cheerful university student on a trip to one of these fabled cat islands. But she’s not here just for sightseeing or relaxation: this is a study and research trip. Makoto sets out to discover all the secrets of this island with the help of the player character.

The player character: not the one you might be thinking

You play as a cat, nameless at the beginning of the demo and soon named Shiro (again, very creative: “shiro” just meaning white.) You receive this name from Makoto, who approaches you just after arriving to the island on a ferry. Somehow, she immediately decides that you’re going to be her tour guide around her new home for the summer. This remarkable cat understands Japanese I guess, because you’re able to sort of respond to Makoto’s dialogue with affirmative or negative meows.

Makoto accompanies you as you lead her around town, carrying out various tasks that only you can handle like jumping onto high ledges and roofs to try to retrieve objects or talking to other cats in a mysterious cat language to get their help with finding paths and solving puzzles. This demo version of Cat Island Petrichor only lasts one in-game day, but there’s enough packed in there to deliver a decent idea of what the rest of the game might be like.

The climbing mechanic feels nice and natural, perfect for this sort of exploration game. You can’t eat this bird though, sadly

However, it’s not just Shiro and Makoto on the island: there are naturally other residents, including the local diner owner/operator and her daughter who host you and your human friend in a spare room above their shop. I guess there will be at least two other central characters judging by the title screen, but these characters are all you get for now.

I also like Makoto’s REDEMPTION shirt. Not sure if that’s a reference or just something some Japanese shirt makers do putting one cool-sounding English word on a shirt, like how people here still get kanji tattoos reading STRENGTH or SWORD. At least she can take the shirt off.

One of the aspects of this demo that really appeals to me is its relaxed feel. I’ve written here about similar games and their therapeutic effect when done right. Petrichor feels very much like those other games I’ve enjoyed — I can’t hope to hang out on a cat island anytime soon, or probably at any point in my life from now until I’m in the ground.

But getting some of that in an atmospheric game is enough of a substitute for me to consider buying it. I should note this game will be distributed (when that meant something at least) by Mango Party, who almost exclusively distributes 18+ porn games with titles like Mirai’s Midnight Training and The Married Woman Next Door. Despite the look, Petrichor seems to be an all-ages project, which is perfectly nice and probably the best decision for a volume like this. The most spice you get in this demo is one optional bath scene with Makoto, and those really don’t count at all.

Just like the mandatory meal scenes that anime and games like this are also required to feature, except you don’t get to see the food this time in all its detail. Maybe they’re withholding that for the full game too?

There’s just enough of a taste to this demo to make me want more, so I will be getting Cat Island Petrichor when it’s released.

Rogue 21

Finally, I thought. A game where you play blackjack against Rouge the Bat from the popular Sonic the Hedgehog series. But no, this is Rogue 21 — Rouge 21 will have to be left to the furry programmers. This is instead still another gambling roguelike/lite, maybe the latest in the line of a few dozen or hundred at this point. It’s not even close to the first I’ve even tried out: there was obviously Balatro, the massive unexpected hit that was modeled on video poker, then a mahjong version, then a lot of others I’ve seen and haven’t touched until playing this demo. I don’t even think this is the first blackjack-based roguelike around.

If you don’t know blackjack, the idea is to reach as close to a total of 21 as possible and to beat your opponent (the ace counts as 1 or 11 depending on your hand composition) without going bust — getting 22 or over is an automatic loss. In casinos, your opponent is the house, who always has the advantage.

No house advantage this time, though. Between each battle of cards, you earn money that you can spend at a shop to get upgrades that improve your scoring and defense and give you gimmicks that would get you a visit to the back room of a real-life casino (see the backroom scene in the movie Casino if you can handle some blood. I don’t think Nevada authorities let them go quite so far as Robert De Niro does here, but don’t count on my assessment — the only time I went to a casino I just played a few games of roulette and slots and had about seven of those free drinks they give you to keep playing. This was a long time ago.)

If a gamble has a “the house” involved, just don’t bother with it. At least getting ruined in this game doesn’t have any consequences other than a restart of your run. Even better, losing in Rogue 21 still gets you “souls” that you can trade for permanent upgrades.

Both that and the shop have some nice perks

Not nearly as much to say about this one. If you like roguelites and gambling card games, you might be interested in Rogue 21 if you don’t mind the minimalist look of it. I might get it if it goes on extreme sale on Steam. Otherwise I think I’m done with this subgenre of game, but I can see someone getting a lot out of it provided the full game has enough stuff to make the buy worthwhile.

I probably will have one more part coming up. There are a few more demos that I’m pretty sure I’ll like based on what I’ve seen already, but work is crushing me, and this post is only out now because I can’t sleep.

NextFest: The least bad part of February this year (part 1)

In this age of insanity, it’s nice to know that at least NextFest is a regular occurrence. It almost has the feel of an actual games trade show, only without the travel or hotel or drinking until 3 am. But I do remember playing a few nice demos at that show ten years ago or however long it’s been. These days, the closest to that I can manage is NextFest, which is at least free to participate in and doesn’t involve the airport.

This time around, I got quite a few more demos than the last few. I don’t know if it’s my current depressive state and need for something beyond constant work, but I can use the break from work and everything else. Starting with three demos that I have some varied thoughts about:

Solar Voltage

I don’t even remember why I downloaded this demo. It’s not the type of game I usually go for. But this was made by furries I’m pretty sure, and say what you want about them, they have the highest proportion of programmers probably among any group on Earth, or on whatever planet this is.

Solar Voltage is an isometric platformer, sort of on a “fake 3D” grid. You control Volt, a member of a spaceship crew that gets stranded in some ruins on a strange planet. Volt is tasked with finding ten batteries or power cells to get the ship working again. This involves fighting robots with a Tails-esque tail spin attack and jumping across a lot of gaps, which I don’t find a lot of fun in isometric games given how annoying it is to time and place those landings. It reminds me of playing Sonic 3D Blast 30 years ago, not a great game to be compared to (at least not when compared to the 2D games on the Genesis.)

I played up to getting 8 out of the 10 gas can things, then had to quit and come back and realized it hadn’t saved at all, and I couldn’t be bothered to do all that again.

That said, the Solar Voltage demo does have some nice stuff to recommend it. This kind of “find all the bits around the level” gameplay is simple but it can work very well as long as there’s something worth seeing at the end of all the work. And hey, there’s a fun cute cast here and a slightly too sweet romantic thing going on with the player character and this deer girl who came up with the famous paradox. Solar Voltage doesn’t feel like my style, but there’s a set who might enjoy the final product a lot.

Scrapborne

Now this one I’m just confused by. I’m pretty sure I got Scrapborne just because of the pink cyberpunk bunny girl on the cover. Yeah, I’m that shallow about visual appeal, just like most people probably. And sometimes that leads me astray.

But I don’t know where I am with Scrapborne, in which you play as the Nomad, a guy in a Kylo Ren-ish suit and mask/hood. Accompanied by his AI holographic waifu, the Nomad travels through space while reading, sleeping in an MRI machine, and punching demons he summons from hell for exercise. However, he still needs to work, taking potentially dangerous jobs to earn money to buy more stuff.

Sometimes I win, sometimes I lose. I have no idea why, but there’s a reason for all the training you can do

This game loop consisted of me training, sleeping, and going off to an oil-covered planet to vent pocketed gas or whatever this is about. Only you don’t get to see any of the action on those planets, or seemingly anywhere other than your room.

But all that could be just fine as long as you have aforementioned hologram girl to give you encouragement. The pink rabbit girl creatively named Pynk won’t shut up with all her compliments and encouragement, even when you fail your missions. Thankfully, there are four holographic women to choose from, and I immediately found mine.

Hands down

The full game will probably have a bit more to it, so I can’t say I definitely wouldn’t try it out depending. But Scrapborne also just might not be for me. Though I do like the visual style a lot, and I can imagine a different kind of game about one weird guy in an edgy outfit traveling through interstellar space with his AI girlfriend. Maybe a VN. Maybe I should write a script.

Keine’s Expanding Class!

Okay, look. I see a Touhou fangame demo and I download it. Keine’s Expanding Class! is a quiz game ranging widely in difficulty based on whether you’re a big Touhou nerd or not, and odds are way better if you’re reading this in English that you’re not. I’ve known ZUN’s shmup/vehicle for his music game series for twenty years now, and while it’s still definitely niche, it’s a lot less niche now than it was back then.

The result is more fangames in English, pages on Steam full of them, and of course there’s a section of that page that’s approaching an 18+ rating without reaching it. In this one, Keine Kamishirasawa, the human village’s teacher (if you want a whole explanation see here, back when I bothered to put in effort) tests the player on both general and Touhou-related knowledge.

As you answer more questions correctly, Keine’s bust size also increases. Why? Is this just a fetish game? It’s definitely a fetish game, but it’s also based on one single joke in Touhou 8 about a similar increase in bust size when she transforms into a were-hakutaku on full moons. This is why I can’t call myself a real Touhou fan: I’d never think of making a game based on one stupid injoke. I don’t even know what a regular hakutaku is.

Or play that SFW version. Nice of them to offer.

I guess this game is just one of those things you either get or you don’t, and way more people won’t. It’s only the real brain damage-havers like me who can even come close, and it doesn’t even do much for me. But Keine’s Expanding Class! at least has real heart and I believe was zero percent produced by image and text generators, which automatically puts it in the top half of all games on Steam now. Good for them, but I probably won’t be going for this one. Though I love the music choice — just Keine’s theme from Touhou 8.

Strange to start this with three games I might not check out ultimately, but in the next post I’ve got what I think are a couple of promising demos to try.

Audiobook review: The Wake by Paul Kingsnorth

Note: This novel deals with a lot of rough shit some of which I’m going to discuss. Be warned!

I’ve been working so much lately, just about 24/7, that all I can do is listen to audiobooks in the car on the fucking highway. And what better to listen to than a book about a farmer leading a very small revolt? I started reading The Wake years ago, and while it was interesting, I trailed off about halfway through — my studies probably ended up taking me away from it. But I’ve finished the novel finally in audio form, so as a break from the usual, here’s a review of another audiobook after a very long time away from the format.

The Wake follows Buccmaster of Holland, a farmer living in a possibly fictional town in the English fens in 1066. He has a wife, two sons, some land, a pretty nice house and barn on that land, and his grandfather’s old sword. Unfortunately for him and everyone else in his village and in England, this story takes place in the years of and following the Norman Conquest, when Duke William of Normandy sailed over with a bunch of mounted knights and killed King Harold Godwinson in battle. This began centuries of rule by Norman kings who spoke no English and largely had no interest in ruling with any sense of fairness or justice, treating England as the conquered land it then was. (Though as a historical side note, plenty of the Anglo-Saxon kings were jerkoffs, just not nearly as horrible in general.)

Buccmaster has his sons taken into Harold’s army against his will, where they’re killed in battle together with their king at Hastings. The French then proceed to London, crowning William, and soon enough a few of them are in Holland pressing the local official for taxes out of the populace. When Buccmaster refuses to pay, the French later return, and while he’s away and oblivious to events, they burn the town and kill many of its people including his wife. Having lost everything, Buccmaster vows to have revenge by killing as many of the French in England as he can with his grandfather’s sword and a very small band of men and one boy from the surrounding land.

First result on Wikipedia for English fens, more or less what I was imagining as I read/listened.

The big challenge to reading this novel, or the selling point depending on how you see it, is the language it’s written in. It’s all English, but a modified form that I’ve seen referred to as “Anglish”, a form of English that only uses words from the original Anglo-Saxon vocabulary. This is not written in Old English, the language Buccmaster and co. would have spoken, and good thing: it’s almost totally unintelligible to us unlucky modern English speakers.

This Anglish Kingsnorth wrote in is pretty understandable. Almost all the vocab is pretty basic English with some tweaks to make it closer to the original language, but including some Old English words that have since been lost — fugol (bird), wifman (woman), esol (ass/donkey, very close to modern German Esel), and scucca (demon) among others. Some of these older words are easy to understand, just as an English speaker can understand pieces of a German text because of the large amount of shared vocabulary, though the exact meanings of a few are hard to pin down even with all the context clues around (ingenga, which seems to be something like foreign or devilish, or maybe both in this context.) Kingsnorth helpfully included a glossary in the back of his novel in paper form, though the audiobook lacks this feature.

However, I also believe this novel is a lot easier of a listen than a read, at least in terms of understanding. Kingsnorth also uses no capitalization or punctuation aside from periods where necessary, and Buccmaster’s narration (the text being entirely in his perspective, first-person) wanders a lot. The wandering is entirely by design, but that makes it all the easier to hear than read — narrator Simon Vance does a great job with the material, making me feel like I’m sitting at a fire in the forest (or the weald or holt as they call it) with Buccmaster himself telling his story, probably while we’re all drinking ale.

But hell if I’d ever want to run into this guy. While it’s left up to the reader to some extent, my read on Buccmaster is that he has some kind of schizophrenia or similar mental condition. He’s also an asshole, which is of course an entirely different matter — that one’s a judgment call, while his insanity, whatever form it takes, isn’t. But he is constantly driven by voices and visions, mainly of figures and gods from the old pagan tradition of England that he still follows, very much against the grain of an England that had been thoroughly Christianized by this point.

These voices and visions drive him towards violence, mixed with his proud, haughty attitude. Fucking Buccmaster never shuts up about being a socman with three oxgangs (a free farmer with three sets of oxen as I understand it) which did put him in a more comfortable position in society than many, but especially when those oxen are dead and his farm burned and everything around him destroyed, he still constantly tries to swing his dick around, much to the ire of his companions.

But then I also think he’s the perfect protagonist for this story. Buccmaster is a man driven by entirely understandable anger and bitterness, but he’s also eaten by them, and he lashes out against his own followers, though to his very minor credit he at least doesn’t go after the kid of the group, Tofe. But he does beat his wife early on, then later claims he always “kept her like a queen.”

Yet though he’s an asshole, he’s at least not an incapable one — he does seem to work hard to provide for his family when he’s not busy frightening or beating them, and he displays plenty of physical courage in fighting throughout the book, though he is telling this story himself and is prone to self-aggrandizement. So maybe take a few grains of salt there, even if I can believe he was pissed enough in the situation to fly into battle when he had the chance.

While this might sound like an awful protagonist to listen to for hours on end, Buccmaster’s rambling is poetic and flows very well. That’s just credit to Kingsnorth, who writes engaging description, dialogue, and action in his Anglish style. Get a taste for the style here, a sample of the reading from early in the novel, though I don’t recommend following the link the description. I know all our info is already stolen anyway, but why pile more viruses on top of that?

Sorry, William. Beautiful tomb you have there, but it’s not saving you from hellfire for all those people you murdered, unless that whole deathbed confession thing actually works. But I personally don’t buy that. (By Supercarwaar – Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=41243228.)

I liked The Wake, though it certainly isn’t for everyone with all its blood and frank discussion of physical and sexual assault and murder. But that was the reality of the Norman Conquest, and much like with the more talked-about Blood Meridian (which I also recently finished in audiobook form) this is a horrifically honest story. Conditional recommendation on that basis, but if you can take it on, The Wake is well worth your time and effort.

And next time, I promise I’ll write about something less morbid and depressing. i.e. not a review of Blood Meridian, though maybe I’ll have something to say about that too at some point. Until next post!

 

*As for more stuff about England if you’re interested, I highly recommend the History of English Podcast for the evolution of the language with historical context and the British History Podcast for an incredibly detailed and laborious and slow as hell historical narrative and analysis.

A review of Chill With You: Lo-Fi Story

When I started this blog 13 years ago I didn’t imagine I’d be reviewing a game like this. Or more accurately a tool like this, because it’s maybe debatable how much Chill With You: Lo-Fi Story is a game, really. It definitely has some game-ish elements in parts, but no matter how you categorize it, it’s a program you can buy on Steam for about ten dollars or on sale, always advisable if you can wait.

But maybe you can’t wait because you need someone to work alongside but have no friends or acquaintances you can do so with. No shame in that, and here’s an alternative. But is it an effective one? Probably more effective than listening to 90s-era Yes albums, one of the many things I’m putting off getting back to.

Hey, we have something in common. I’m on my 400th mg of caffeine right now (not recommended.)

There are a couple of functions to Chill, the more obvious being its timed study tool. I know I’ve seen programs that let you set intervals of time for work and rest, and until very recently I never used them, since I tend to just sit and work until I’m done with the task or get physically or morally exhausted enough to stop and do something else for a while. Then, I cherish the hour and change I can get out of my break, and I finally get back to my desk when the thought of working late gets distressing enough to overcome my dread of going back to work. That’s almost every workday for me.

While I can’t use Chill at the office (I’m not sure there’s a mobile version, though I think it could be useful) I’ve tried using it here at home after running the demo a few times and finding this program at least wasn’t hurting my productivity, and if it could help even a little then great. Why not?

The tools available for keeping time and meetings and all the boring trash in this hell we call life.

This program has some nice basic functionality with its calendar and notepad — sadly, I’ll still be using the horrific Outlook for all that because I have to, but Chill beats it out handily by not making me wish for the release of death when I use it.

However, the main use of Chill is as a timed study system. I’d never heard of a Pomodoro timer before finding this, but I was familiar with the concept: study or work or whatever for 25 minutes, rest for five. Though the program also lets you adjust those timers. I’m playing on a 28/2 ratio because that’s my life. Don’t become a lawyer (unless you really know what you’re in for.)

Now I’m suspicious that these guys just scan every player’s brain when you boot it for the first time, because this is me too

But what’s the actual appeal of Chill With Me? It’s not really the timer — you can easily set up a timer like that on your phone. But every time I use my phone, I think about how much I hate existing. No, the obvious draw is Satone, the virtual university student who picks up your video call every time you start the program. Satone has her own story, and you’ll learn more about her by unlocking new chapters of dialogue visual novel-style.

It’s less of a story and more just a series of conversations, but it’s pleasant and that’s about what I need right now.

I wonder how much the turbulence of these shitty times we’re living through is affecting the market for “comfy” games and series. Those have plenty of utility in good times, but maybe far more in days like these. I’ve been working a lot lately and occasionally remembering to try Chill out in the meantime, and I’m finding it works pretty well at making me feel like I’m not alone when I’m working at home and feeling like the rest of the world has melted and I’m in a room alone buried deep in the Earth.

At least Satone is sitting in a nice spot, and with a customizable view — new weather, sights, and sound effects unlock along with accessories like these cat ear headphones that she just showed up wearing last time I started up Chill. There’s obvious inspiration from the Lo-Fi Girl channel on YouTube, the music being another aspect of that. It’s not the most amazing soundtrack, but this lo-fi beat stuff does pretty well at setting a relaxed mood at least, like an ideal form of muzak (maybe a term only people my age or older know anymore.)

“Talking” to Satone through our one-sided conversations made me think about all my regrets and the fact that I’m now most likely more than half of the way through my life.

While I’d recommend Chill With You if you think any of the above sounds like it might help you out with working or studying, I should say there’s more to the dialogue I haven’t unlocked yet. However, the extremely open-ended approach of the Satone story makes it easy for these devs to add more later on if they feel like it, so it might not be complete for all I know. I could also see a similar concept that features different desktop companions (another ancient term — remember that 90s shareware? I should do a few posts of all the old treasures on the Internet Archive before some piece of shit bastard gets it shut down.)

Either way, I wasn’t kidding about all the regrets and depression. I think this one’s aimed most at the other college-aged students given the concerns Satone expresses and the fact that she’s a college student “now”. When I hear her positivity, I can appreciate it, but I also feel all the more everything I wasted. I’m lucky that I’m doing as well as I am, partly through my own busting my ass, but I still know where I could be instead. Someone like Satone has a future — that’s the difference.

I’m along for the ride no matter how bad it gets. So I’ll probably be back soon to help get me through another day at work.

In conclusion, Chill With You: Lo-Fi Story is a fun time that also makes me question my existence, a little like Outer Wilds except this game didn’t make me feel stupid while doing it. It’s just an easy chilled out time studying or reviewing drafts or doing whatever other godforsaken job you have to do all day. If you’re not really into the idea and you just want a plain Pomodoro timer to play over some soft music, you can do that for free, but this is about what’s around that timer, and why shouldn’t we have a companion when we need one? At least Satone isn’t attached to an LLM like the character from that shitass Whispers from the Star game, who also talks to you the player directly. That one with “unlimited dialogue” — sure. But is it worth listening to? I still prefer a script.

I don’t know. Hope you’re all doing well. I’m committing to writing on a regular basis again, so until next time if I haven’t made you leave with this post.

A review of Juufuutei Raden’s Guide for Pixel Museum

What a time to return to writing here on a regular basis. I guess soon I might have some things to say on heavier subjects, but for now, I’m having a look at a Picross game, my very first. I’d heard the name of this long-running puzzle series for decades, and for the longest time I thought it had something to do with Macross somehow.

But no, it couldn’t be further from that. Picross is instead a series based around numerical grid puzzles called nonograms. This particular entry is one of the latest, a crossover with big deal VTuber agency Hololive titled Juufuutei Raden’s Guide for Pixel Museum.

Each row and column tell you how many pixels need filling in and in what sequence, but otherwise you’re on your own figuring this out (barring an optional one-row and one-column “hint roulette” before you begin that can be marginally or extremely helpful depending on where it lands.) Completing a puzzle reveals the object or piece of art the pixel layout is meant to represent.

It always feels a little weird getting into a decades-old series very late, even if it’s just a big series of puzzles at its core. That’s to say, I don’t know if Pixel Museum is pretty normal for a Picross game, if it has more or fewer features or puzzles than the others. However, I can say there are plenty of puzzles for what I paid for the game — 20 dollars sticker, but I bought it during a sale, I think for 30% off, and I believe I got my money’s worth and then some.

You might argue that the price is a bit high for a bunch of puzzles of the type you can probably find online for free. However, there’s more to Pixel Museum than just the puzzles — the fine arts theming is the big draw here, along with your host, Hololive VTuber Juufuutei Raden, who gives museum-guide-style commentary on the works of art revealed when you complete the pixel puzzles that represent them.

You do really have to stretch your imagination with most of these puzzles, but there are some natural limitations on how much you can do with these pixel canvasses.

I’ve been out of the loop regarding Hololive and all other agency VTubing stuff for years now. The whole Nijisanji shitstorm two years ago was purely Nijisanji’s fault, but it also left a bad taste in my mouth for these agencies in general. That sentiment was only strengthened by the totally unrelated VShojo scandal last year, where the CEO reportedly made off with or at the very best horribly mismanaged funds that were owed to talents and to an immunodeficiency disease charity of all things (though thankfully the collapse of that agency ended with all the streamers keeping their identities and assets, I’d imagine according to their contractual terms, which is not usually the case — the TM in this game’s title is enough to tell you that Raden the character is a Cover Corp. property.)

However, that’s not to say the agencies don’t still have a ton of talent and entertainment to offer. I’ve never seen any of Raden’s streams, but it looks like she has a relaxed vibe and has a lot of love for art. All sorts of arts and crafts, both Japanese and western, are represented here, with an overarching theme of rakugo, a centuries-old form of one-person storytelling. It seems like the concept of VTubing could have some serious overlap with rakugo, so this could make for a nice fit, and considering that she has over a million subscribers I’m guessing she’s doing something right.

Raden gets into both form and function in art. I’ll probably never make a bento box in my life, but it’s interesting to learn bits of information like this.

As far as the puzzles themselves go, I don’t have much to say. They’re pretty basic pattern recognition puzzles, though my calling them “basic” shouldn’t be taken as an insult — the most basic puzzles in terms of function can also be pretty engaging, especially when you’re trying to complete them in the shortest time possible. The timer presents an optional challenge: there’s no par time or anything to beat as far as I can tell, but I’ve enjoyed the game a little more approaching it as a time trial, building each puzzle by quickly marking out the areas where no pixels can be filled in according to the hints and then finding the sequences of pixels in each line. Picross in general seems like it makes for a pretty good brain exercise.

I haven’t tried this puzzle yet though, it looks fucked

The nicest aspect of Picross or at least of this entry in the series is that unlike with the somewhat similar Minesweeper, making a mistake doesn’t end your game. At first, this made me feel that there wasn’t much of a penalty to just blundering along and making mistakes, which get automatically corrected each time you misplace a pixel. I get the impression that the actual penalty here is in the second or two it takes for the puzzle to correct a mistake — speedrunners will need to be accurate. The rest of us can slow down and take it easy. I appreciate that this game can be as casual or hardcore as you’d like depending on how you feel like playing.

It is funny that the one Roman bust we got wasn’t one of the successful guys like Augustus or Constantine but the debauched and unquestionably insane Caligula. It’s a pretty damn good bust, though. Can you also feel that icy stare through 2,000 years of history? Big credit to the sculptor.

That’s it for Juufuutei Raden’s Guide for Pixel Museum. If you like this sort of game, you’ll probably enjoy Pixel Museum, though be warned that you will be paying a premium for the Hololive connection — makes sense considering probable licensing fees and the fact that Raden no doubt has a horde of fans who would automatically buy anything her name is attached to. It just happens that this is a fun game in itself, at least as long as you’re into number/pixel grid puzzles.

Games for broke people: ENA: Dream BBQ

Hell, what do I say about this one? I have about ten or twelve games I’ve bought in various Steam sales that I’m in various places with, but this is one I picked up for free and completed in one sitting, and thanks to indie developer and web series creator Joel G for that. ENA: Dream BBQ, as I only learned after finishing the game, is the latest installment in a video series on YouTube, though definitely the bigger and most visible one. But I doubt very much I would have understood any of this game better if I’d watched those videos first.

The whole plot (or is it?)

ENA, the player character/protagonist, is what seems to be a young woman who’s either a detective, a soldier, or a business entrepreneur. Or all three at once, apparently, because she’s split down the middle both visually and personality-wise — half the time she’s a smooth-talking business lady trying to cut all kinds of deals with anyone she meets, and the other half she’s just extremely pissed off and screaming (very relatable too.) I’m not sure what ENA’s deal is, why she’s working with a Japanese frog/salaryman hybrid, or why they need to find and take care of the Boss. Or for that matter why ENA is always written in all caps and sometimes with the E backwards.

ENA and her supervisor? It’s hard to tell how most of these characters relate to each other.

In terms of function, ENA is a point and click exploration game that will run you two or three hours for one playthrough, nothing too remarkable aside from a few slightly irritating jumping puzzles (and one really irritating one.) ENA’s mission more or less is to talk to everyone and gather every relevant item she can, a style of game everyone’s played at some point. But that’s not why it got a lot of talk when it came out, at least around the indie game enjoying circles.

Certainly, everyone can appreciate a free game that clearly had a lot of time and effort put into it. However, while ENA has a plot and characters and all the stuff that makes a story, that story makes no fucking sense at all, or else its meaning is buried under several layers of symbolism and some other fancy stuff they probably teach you in art school. I could tell you about how ENA has to retrieve a talking wooden horse’s four blood-staining pets, but even in context it doesn’t mean anything to me on its face.

Is it wrong that I don’t mind being talked to like this

So then what’s the appeal of it? A lot of people would dismiss all this stuff as weird for weirdness’ sake. And while I wouldn’t blame anyone for not enjoying a nonsense journey through the surrealist nightmare realm, I’m not in the same club. ENA has a few very obvious inspirations, the biggest of which is the PSX game LSD: Dream Emulator. Hell, even the titles are similarly formatted, and anyone who’s played LSD should instantly see the resemblance in a lot of the settings and abstract characters and objects living in them. Another big influence I suspect is also Yume Nikki, and no surprise there, since LSD also heavily influenced Kikiyama’s work.

But all of them also owe a lot to the surrealist art movement of the 1920s on, the one that produced famous weirdos like Salvador Dalí. I really enjoy his paintings, and especially Magritte’s (the Son of Man guy, also did This is Not a Pipe) and a lot of that stuff makes barely any sense either. Maybe I just like those artists because they produce some fun-looking freaks living in desolate alien worlds, and since ENA does exactly the same thing, it’s natural that I’d also enjoy it. Granted, once we get into the postmodern 50s and 60s splatter painting stuff I’m lost, and once we get to hacks like Jeff Koons and Damien Hirst I’m questioning whether the art has any value at all. But those surrealist guys were pretty cool (though Dalí really was at least kind of crazy, apparently wasn’t just an act for the cameras.)

Yeah, she really voices this line. Great VA work in this game, check it out.

I don’t even have to say this game isn’t going to be everyone’s cup, you can tell that just from looking at it. But despite how insane it looks, ENA was pretty intuitive to get around and make progress in. All this crazy shit makes sense to the entities living in this world from the looks of it. And if you look at the game as more of an interactive art piece/animation in the vein of the videos that come before it, it might work better for you. I loved all the batshit character designs, and the soundtrack might have been the best part of the whole package for me. The title theme alone is fantastic, and the soundtrack kept hitting me with pleasant surprises.

And what’s her deal? You could ask that of any other character here, so maybe it’s a pointless question.

Just a few notes if you do decide to jump into this pit. ENA does contain some imagery that some people might consider disturbing. It wasn’t too much for me to take, and I have an active imagination both for better and worse — in my opinion this stuff is pretty mild. But if you can’t stand body horror even when it already involves fucked-looking people or entities, then this game probably isn’t for you. I also appreciated just how much diversity in language we’ve got here: ENA and some of the other characters speak English, but Japanese, Korean, Russian, French and a couple of others I missed or couldn’t recognize are also in here. But the possible drawback: even if you hate reading subtitles, it’s a must in ENA. Thankfully, decades of being a subs-only hipster prick have made me used to it.

If you know, you know. I won’t elaborate.

That’s it for ENA. For now, at least, because this is only Chapter 1 apparently. I’ll definitely be playing Chapter 2 when it comes out, even if the guy charges a little for the game. But again, I do love the free release, and from the end credits it looks like the project had a hell of a lot of patrons already, so maybe it was more than paid for. Either way, I enjoyed ENA, but whether you will probably depends on how much tolerance you have for absurdist art.

The extremely rare second post in a day from me, and after a long absence — my posting schedule is even crazier than this fucking game was. I have plenty more to write about, so stay tuned if you enjoy it. And I guarantee a lot more doom to come mixed in with it, so please unfollow or hide my posts if that’s not your thing, since I do value your sanity. Just because I’ve almost lost mine, it’s no reason that should mess with yours.

More YouTube videos/channels to watch (part whatever)

As human civilization continues to burn to the ground and the next Dark Age looms over us, you might still have some downtime to watch videos on YouTube. It’s really unfortunate that YouTube is currently turning into a dump full of AI slop thanks to its horrific policies regarding AI generated content that seem to boil down to “we love it”, all while dinging actual human-created work for discussing mature, difficult material or simply for saying the word “fuck” a couple too many times.

As much as I hate the term “content” when applied to substantive videos, podcasts, or indeed posts right here on WordPress, “content” is exactly the term to use for this kind of intellectually and spiritually worthless product that serves no one except for those making money off of the views. It certainly doesn’t serve anyone who has their brain hollowed out by watching such garbage. My only remaining hope is that Judgment Day is a real event and those responsible will finally have to answer for their crimes, or else maybe they get reincarnated into cockroaches or something (and if you think I’m being too dramatic, just look up how many of these horrors are aimed specifically at kids on the platform. Nice job keeping the kids safe, Google. Go ahead and delist my blog while you’re at it, you pricks.)

But thank God, there are still good videos on the platform to check out, made by creators who apparently give a damn about their craft. Like this one:

Math is not my area, but there are some fascinating mathematical concepts that I barely understand even on a basic level. The ability to take these concepts and make them understandable to the layman is a real talent, and this guy has it. I think people who are more visual in terms of their learning may have been cheated by some of our educational system (what a shock that our educational system has any problems at all — don’t even get me started on how they tend to teach history; practically criminal.) Certainly to actually work in applied or theoretical math, you need to be proficient in the work, but I wonder if I might have gotten more interested if we’d had readily available work like this 20 or 30 years ago. I’ll be following Drew’s Campfire and looking forward to what else he has to offer.

Major claustrophobia warning for the next video up:

I tend to avoid videos that use terms like SHOCKING and TERRIFYING in their titles, since they’re so often clickbait garbage. But this Magnus Midtbø guy seems legit, actually climbing into what looks like a terrifying cave complex in the north Georgia mountains. I’d never get anywhere near a cave like this — as done with life as I feel, I’m keeping to my obligation to live and don’t want to end my days wedged between two millions-year old slabs of rock a thousand feet underground. So I have a lot of respect for people who enter these otherwise hidden places. It’s especially interesting to know that there are caves, not to mention the deep areas of the ocean, where humans haven’t been. Our knowledge of outer space in many ways is far greater than of these secret parts of the Earth, and if you have the stomach to watch this video, you might appreciate why that’s the case.

Speaking of outer space, I wouldn’t blame you if you’re thinking the Earth seems pretty fucked right now. Rents are sky-high pretty much everywhere that’s not out in the sticks, where I’d probably be living myself if I could. And if your dream is to live by the sea, good luck with those rising ocean levels (and if you’re trying to sell, I guess you need to find a buyer who still believes that’s all a hoax — caveat emptor to that poor asshole, and no sympathy whatsoever.)

But how about some truly unique lakeside property? If you’re willing to wait at least a few hundred years, and you don’t mind living by a lake full of methane, can I suggest Titan?

Now more than ever, I love thinking about space. It sadly has nothing at all to do with my job and probably never will, not unless I start working for one of the great criminals currently bankrolling the space exploration that I otherwise believe in as humanity’s inevitable future. But at least we agree that we need to expand. No need to seek out an Earth-like exoplanet, either — the interstellar travel that would require would take hundreds or thousands of years with our current tech. No, there are candidates in our own Solar System, one of which is Saturn’s moon Titan, the only satellite we know of in the entire system to have a substantial atmosphere (thicker than Earth’s!)

Granted, we couldn’t actually walk on the surface given the atmosphere’s toxic composition and the planet’s extreme cold (-296 °F/-182 °C on average.) I also wouldn’t try drinking from one of those methane lakes. However, there are plenty of far smarter people than me working on these kinds of problems, and I don’t see why humanity couldn’t eventually settle on Titan assuming great advances in technology and given the advantages the moon holds: low radiation levels, a decent size (a little smaller than the Moon), and a nice view of Saturn depending on where you land and whether there’s a break in the cloud cover. And best of all, it’s about a billion miles from Earth. I’d book my ticket now if I could.

But maybe you need a break from outer space, caves, and math. In that case, you might listen to a podcast like The Warrens, which easily could cover one of those subjects at some point anyway. I’ve talked up the long-running Down the Rabbit Hole documentary series by Fredrik Knudsen. That’s still going, but if you enjoy the more conversational podcast style and want to hear about some bizarre movements and happenings both in history and the modern world, I’d recommend checking out his secondary channel series with streamer Jabroni Mike and often including composer Ryan Probert.

All their stuff is a good time, but this episode on the Futurists was especially interesting and sadly maybe more relevant than you’d hope these days. And there is a reason why the stereotypical Italian chef is carrying a tray holding a dick. Go listen to or watch The Warrens if you want to feel a little more amused about the hell we’re all living through.

I don’t know what the hell else to write about now, so I’ll stop. If you’re going out tomorrow as of this writing, all my best wishes and hope you stay unharmed. I had a whole screed I was ready to write, but I can’t add anything to everything else being said, and who gives a fuck about my opinion anyway? Until next time.

Happy new year

Hey, it’s been two months. Sorry. I have a lot of posts I’d like to write, but I’ve enjoyed a combination of a lot of work, side skills I’m trying to teach myself (currently getting through that damn Blender donut tutorial) and a period of crushing depression that came from both internal and external pressures. I used to laugh at people’s new year resolutions, but I have a few goals this year that I’m trying to reach and that I consider vital to my future to achieve.

As for this blog, I don’t have anything of substance to write about today, if I ever have. But I did pick up a few new games and a few expansions on sale over at Steam, who I’ve come to accept as the best service made by the best of a bunch of corporate assholes. At least they helped make indie games accessible, saving us from the creative stagnation of the AAA industry.

So I certainly have some games I’d like to write about, and some music, and maybe even some anime again one day. I’m still not in the mindset, but I think I will be soon. I can’t be very optimistic, but I hope that at least you’ll have a better new year than this last year was for most of us. More later, and thanks for reading.