
Video Game Memory 001 - Discovering Zelda
Zelda II: The Adventure of Link (NES, 1988)To kick off this 100 Things Challenge, I'm going to share one of my earliest video game memories. Now, I didn't actually "discover" Zelda by playing
Zelda II. We had both NES games when I was little, and I used to watch my brothers play them for hours on Saturday mornings. You know how kids can never sleep and always wake up at the crack of dawn even on a weekend? Well, when it got to 8 o'clock, my younger brother and I always used to creep quietly downstairs to play until our parents got up at a more reasonable hour. Sometimes we'd watch TV, other times we'd watch my older brothers play the NES, and occasionally when they got bored I'd try my hand at it myself. I played a myriad of games, mostly to very little success, and
Zelda II was definitely no exception. After all,
Zelda II is one of the hardest Zelda games in existence. Half the time I only reached the first boss, and then get lost somewhere around Midoro Swamp. I'd very rarely make it to the second temple, but somehow that didn't really matter because I just really enjoyed playing through that first dungeon.
I'm sure the same thing happened with the original
Legend of Zelda too. I would never make it very far, but considering this was over twenty years ago, my memory's a little hazy. One thing I do remember very clearly though is
Zelda II. I remember wandering the map for ages just listening to the music, in awe at this wide open world before me. I remember reading the instruction booklet and thinking, "Oh, so that's why it's called Zelda!" I didn't really understand what Link was doing when he got to the end of the temple and beat the boss - as far as I could make out he was just lighting up some statue and making it glow - but I did know that I was on a mission to save the princess. I also knew that riding up and down on the lifts was incredibly fun.
But as my brothers were infinitely more skilled than anything my five-odd year old fingers could manage, I ended up experiencing a lot of the game through them instead. I particularly remember them discovering all the hidden spells, and I always got excited when I saw the screen change from the bright red interior of a house to those large, grey stone steps that descended into the old sage's hideout.

The jump spell was my favourite, as it allowed Link to soar into the air at twice his natural jump height. Not only did it look great, but that coupled with the infamous down-stab attack was one of the best things about
Zelda II. Instead of just jabbing your sword in one of four directions like the previous game, you could jump and dive and slam it right through a monster's skull, bouncing from one enemy to the next in glorious style. Of course, being an 8 bit game it was hardly very graphic, but it
felt like you meant business. This Link was like a ninja, and you didn't mess him about, no sir.
It wasn't until several years later that I actually went back and completed the game. I can't remember how old I was, but it was definitely before I left school, so probably somewhere around my mid-teens, and it was surprising just how much it held up to that rather ambiguous day's standards. The combat was still as fresh as ever, it hadn't lost any of its charm or challenge, and that last temple... goodness me - that's a memory for another day. Even playing it again today on my 3DS, all those things are still true (though somehow it seems to have exponentially increased in difficulty in the intervening years!). I still feel like a ninja, the soundtrack still rocks, and there's still that same sense of child-like wonder everywhere I go. Its paths may been less well-travelled, but they're certainly no less loved.