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Scribbles with a discovery: Perspectives
Title can't be empty.
Title can't be empty.
The sketch yesterday for Me'Zelf took 10 hrs and still not completed, way too long. I knew something was missing, when my drawing kept clashing with perception. I just couldn't identify it.
Got too tired from sketching the same thing, so I took something different as a distraction. I have not been drawing my character's eyes and expression for so long, so I started out with some samples. That's when I noticed something that makes up the basis of my art style...
Perspectives, in a realistic sense. That was the missing link yet to be connected to my art yet. My viewpoit is scaled to a regular human's vision. Because my art pieces are done on very small canvases, this made it terribly obvious as I moved the "viewpoint" much closer instead of zooming. That can significantly change anything, evident when drawing the eyes.
This sense was highly intergrated in my style all the time, but I have failed to notice it. Was wondering where my realism went to when I started colour, guess I found where it was hiding at all this time. I was using it all the time to judge other's pieces, but failed to use it in my own. This is one of the disconnections between my art style and imaginations discovered.
Masterfully utilising perspectives with distancing is not very common in art online. Most just "zoom in" the view, so the distancing scaling is not as significant. In my style, I lack that feature... Maybe because of the pieces being mental images through my own eyes, "zooming" is impossible. Basically, I am forced to master this sense.
Now I knew why the previous piece was sketched so quickly, because I did the entire thing. This one that gave the trouble was focused only on Me'Zelf, that's why I can never finish it. Looking back at all my drawing in the past, this problem has been plagueing my work all the time. I only managed to partially address the issue with so called "3D distancing".
Discovering this has led to a significant realisation, altering the way I start drafts and sketching. If I want to start a piece, I need to draw everything out instead of only one part. Even if it was only drawing an entity with an empty background, I will need to sketch out the dimensions in the blank space.
I can't imagine what can be accomplished if this was mastered. Combining realism with fantasy, allowing one to see through the first person perspective instead of the usual third person. This discovery has uncovered a crucial component in my art style, that even I never knew was there.
Got too tired from sketching the same thing, so I took something different as a distraction. I have not been drawing my character's eyes and expression for so long, so I started out with some samples. That's when I noticed something that makes up the basis of my art style...
Perspectives, in a realistic sense. That was the missing link yet to be connected to my art yet. My viewpoit is scaled to a regular human's vision. Because my art pieces are done on very small canvases, this made it terribly obvious as I moved the "viewpoint" much closer instead of zooming. That can significantly change anything, evident when drawing the eyes.
This sense was highly intergrated in my style all the time, but I have failed to notice it. Was wondering where my realism went to when I started colour, guess I found where it was hiding at all this time. I was using it all the time to judge other's pieces, but failed to use it in my own. This is one of the disconnections between my art style and imaginations discovered.
Masterfully utilising perspectives with distancing is not very common in art online. Most just "zoom in" the view, so the distancing scaling is not as significant. In my style, I lack that feature... Maybe because of the pieces being mental images through my own eyes, "zooming" is impossible. Basically, I am forced to master this sense.
Now I knew why the previous piece was sketched so quickly, because I did the entire thing. This one that gave the trouble was focused only on Me'Zelf, that's why I can never finish it. Looking back at all my drawing in the past, this problem has been plagueing my work all the time. I only managed to partially address the issue with so called "3D distancing".
Discovering this has led to a significant realisation, altering the way I start drafts and sketching. If I want to start a piece, I need to draw everything out instead of only one part. Even if it was only drawing an entity with an empty background, I will need to sketch out the dimensions in the blank space.
I can't imagine what can be accomplished if this was mastered. Combining realism with fantasy, allowing one to see through the first person perspective instead of the usual third person. This discovery has uncovered a crucial component in my art style, that even I never knew was there.
4 years ago
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