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Flames | Page 52
Title can't be empty.
Title can't be empty.
Flames | Page 51
Flames | Page 53
___________________________
The second biggest compromise of these 4 pages new layouts was ending this page on Gravitas' little persiflage instead of the two shots and dialog that will headline the next page. They were originally meant to be a single tall shots paired with the ending of this one. I think would have helped keep the tone where I wanted it for this page. I think this ending makes Gravitas seem a bit more callous than I intend. But, I sooooo wanted those nice expansive shots of the residential area. Plus, I was able to fill out the conversation better in places to clear up a few things that weren't very apparent.
Originally, Blythe was going to wordlessly juke past Gravitas after the initial lecture-induced pause. She'd then give her smoldering concession. This was the plan even as far back as the initial page plan. But, I had the idea for that little bit of dialog and felt it was a very succinct way to explain how he works rather than leaving it vague and having a much later scene expound upon it without *really* making it clear. It's not exactly spelled out here still, but I think it's the difference between obscure and subtle maybe. Likewise, the last panel is much more obvious as well.
The first 4 panels went through an unprecedented number and variety of alternative shots. More than even the 2 panels of Yeltsin getting out of the bathroom on page 21, though not as many pose adjustments as elsewhere. Even the newest revised plan had it set as 2 wide frames, with the assumption that the first might split into 2 square frames. Then I thought of diving the first set into 2 small-talls and a square, leaving the 2nd set as a wide of the 4th frame's action. That kinda worked, but it wasn't until I considered the 3rd square being what would be the action of the 2nd square that I... wow, this all sounds impossibly abstract when I'm reading it back :P
The Atrium turned out almost as good as I imagined it! The proportions feel a bit off from the ones in my mind, but my imagination is rarely realistic in that sense. I did want it a bit more orange and red, with harsher shadows, but I never get the shadows, light, and contrast I want anyways. I am really glad I managed to get all those plants in. Originally, I wanted plants to dominate the spaces in this space station (except for living quarters) but that seemed mostly infeasible, due to the lack of variety. However, here I felt the distance, uniformity of the space they occupy, and a layered steppe approach let me get away with more repetitiveness. There's actually only 6 different meshes of plant-y bits here. With a simple little script, I (consistently) rearrange the heinous amount of instances to help keep it from looking like a 90s computer wallpaper. Mostly.
Flames | Page 53
___________________________
The second biggest compromise of these 4 pages new layouts was ending this page on Gravitas' little persiflage instead of the two shots and dialog that will headline the next page. They were originally meant to be a single tall shots paired with the ending of this one. I think would have helped keep the tone where I wanted it for this page. I think this ending makes Gravitas seem a bit more callous than I intend. But, I sooooo wanted those nice expansive shots of the residential area. Plus, I was able to fill out the conversation better in places to clear up a few things that weren't very apparent.
Originally, Blythe was going to wordlessly juke past Gravitas after the initial lecture-induced pause. She'd then give her smoldering concession. This was the plan even as far back as the initial page plan. But, I had the idea for that little bit of dialog and felt it was a very succinct way to explain how he works rather than leaving it vague and having a much later scene expound upon it without *really* making it clear. It's not exactly spelled out here still, but I think it's the difference between obscure and subtle maybe. Likewise, the last panel is much more obvious as well.
The first 4 panels went through an unprecedented number and variety of alternative shots. More than even the 2 panels of Yeltsin getting out of the bathroom on page 21, though not as many pose adjustments as elsewhere. Even the newest revised plan had it set as 2 wide frames, with the assumption that the first might split into 2 square frames. Then I thought of diving the first set into 2 small-talls and a square, leaving the 2nd set as a wide of the 4th frame's action. That kinda worked, but it wasn't until I considered the 3rd square being what would be the action of the 2nd square that I... wow, this all sounds impossibly abstract when I'm reading it back :P
The Atrium turned out almost as good as I imagined it! The proportions feel a bit off from the ones in my mind, but my imagination is rarely realistic in that sense. I did want it a bit more orange and red, with harsher shadows, but I never get the shadows, light, and contrast I want anyways. I am really glad I managed to get all those plants in. Originally, I wanted plants to dominate the spaces in this space station (except for living quarters) but that seemed mostly infeasible, due to the lack of variety. However, here I felt the distance, uniformity of the space they occupy, and a layered steppe approach let me get away with more repetitiveness. There's actually only 6 different meshes of plant-y bits here. With a simple little script, I (consistently) rearrange the heinous amount of instances to help keep it from looking like a 90s computer wallpaper. Mostly.
4 years ago
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