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"Meyleh - At the Beach"
Title can't be empty.
Title can't be empty.
My latest view of my favorite Fansq gal from my Daggers of Darkness™ sci-fi series, Meyleh Anuani. <3
Here she is rockin' a black one-piece swimsuit. This is the best view so far of any Fansq showing the stripes on their backs.
I've been working on this for a few days...it's been a bit of a challenge, especially getting the water and the beach looking fairly realistic, and how her feet are in the wet sand right at the water's edge. Every time a applied a blur to blend the colors of the water, I ended up having to go all around Meyleh's body (not that I wouldn't mind...) to clean up the edge because of the rude thing the application of Gaussian blur does -- pulls stuff from outside the selected area and puts it a short distance within the selected area and then makes a white area just outside of what's selected. Pain in the tail! However, Gaussian blur is the only thing that really works and smoothing different colors. The stronger the amount of blur, and the closer your selected area is a color you [i]do not[/i] want mixed, the more of it that gets pulled in.
All that aside, this is the last portrait of Meyleh for now (will probably do others at some point, plus I should do a new one of Elí), and I have one more portrait left to do in my current stack, and that's the new bio-avatar for the [i]Chel-Sar Se'nika[/i]. This one is going to be interesting. ;)
As usual, the basic sketch was originally done on paper with a 0.5 mm mechanical pencil with HB lead, then scanned at 600 dpi, and all digital work was done using Corel Paintshop Pro 2022 and Windows Paint (the curve tool in Paint is [i]so[/i] much easier to use -- has it's limitations, but if you understand how to use it effectively, it sure beats using Paintshop's pen tool set to curve points, which is in some ways worse than AutoCAD).
[rule]
Art, character, and story © Ronald J. Lebeck 2023 (that's me).
Here she is rockin' a black one-piece swimsuit. This is the best view so far of any Fansq showing the stripes on their backs.
I've been working on this for a few days...it's been a bit of a challenge, especially getting the water and the beach looking fairly realistic, and how her feet are in the wet sand right at the water's edge. Every time a applied a blur to blend the colors of the water, I ended up having to go all around Meyleh's body (not that I wouldn't mind...) to clean up the edge because of the rude thing the application of Gaussian blur does -- pulls stuff from outside the selected area and puts it a short distance within the selected area and then makes a white area just outside of what's selected. Pain in the tail! However, Gaussian blur is the only thing that really works and smoothing different colors. The stronger the amount of blur, and the closer your selected area is a color you [i]do not[/i] want mixed, the more of it that gets pulled in.
All that aside, this is the last portrait of Meyleh for now (will probably do others at some point, plus I should do a new one of Elí), and I have one more portrait left to do in my current stack, and that's the new bio-avatar for the [i]Chel-Sar Se'nika[/i]. This one is going to be interesting. ;)
As usual, the basic sketch was originally done on paper with a 0.5 mm mechanical pencil with HB lead, then scanned at 600 dpi, and all digital work was done using Corel Paintshop Pro 2022 and Windows Paint (the curve tool in Paint is [i]so[/i] much easier to use -- has it's limitations, but if you understand how to use it effectively, it sure beats using Paintshop's pen tool set to curve points, which is in some ways worse than AutoCAD).
[rule]
Art, character, and story © Ronald J. Lebeck 2023 (that's me).
3 years ago
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