HardPG

Been a while since I posted something. I’ve recently graduated, married, and have a child on the way, so its been pretty busy!  So back in May, my group finished our senior game project, where we developed a game in C++ and Ogre3D.  We really wanted to try out making our own engine for this game, so it’s not as complete as we would have liked. It was a fun process, and we learned a lot trying to tackle the engine building process. My partners are a bit goofy, but awesome, so our video is entertaining at least.  Hope you enjoy!

http://dangling-pointers.itch.io/hard-pg

Things I got to play with:

  • Lighting
  • Toon shaders using GLSL
  • Graphical User Interfaces using MyGUI
  • API comments written in Russian!
  • Xbox controller integration
  • Projectile physics
  • And much more!

Main difficulties / challenges:

  • Memory management / run time complexity
  • Lighting / custom shaders
  • Art Assets (we’re not artists)