About Septourian
Septourian is a turn-based RPG with procedurally generated content and roguelike elements. Embark on an epic quest through the sprawling lands of Septouria to discover its secrets. Features: - Every new game is unique,...
Septourian is a turn-based RPG with procedurally generated content and roguelike elements. Embark on an epic quest through the sprawling lands of Septouria to discover its secrets. Features: - Every new game is unique, which offers high replayability - 65536 total world combinations (seed can be specified in player creator) - 3 allies that can be recruited to your party along the way - Find items, equipment, relics and magics - NPC vendors, item requesters and informers - Random loot which rarity is based on the level of the area - Virtual d-pad supports haptic feedback - Separate music/sfx settings - Audio in game allows mixed mode, so you can listen to your own audio while playing - Supports both portrait and landscape mode - Gamepad support Reviews: "Sometimes a brilliant game comes along and delivers both nostalgia and excellent fun. Septourian is such a game: it’s also surprisingly rich despite its simple graphics and the generated world" - iOS RPG-site "Got it thinking it would keep me entertained for a bit.. ended up playing for an hour straight. And more. Its a nice crpg with a bit of rogue mixed in, and its a procedural world so thats really nice. The quests are also random so you get things like “i saw a nose drop a regen at artonyian crypt” which gives me a good laugh. I also think the dev nailed the ZX vibes cuz the colours and the music really make me believe this game was made a while ago. Also the lack of story dont bother me as i dont really look for story in games anyways. 9/10" StickMan6000 - AppRaven "Solid little portrait RPG that def gives early dragon quest vibes with a wild color scheme and some rogue elements. Def worth checking out!" J P - AppRaven "Wonderful hidden gem. A highly minimalistic party-based RPG using only the 16 color palette of the ZX Spectrum. The passionate solo dev‘s inspirations for this game were the early Dragon Quest games, Breath of Fire, Final Fantasy 6, Lufia 2, Diablo 2 and the Souls series. Games are randomly created, so the world map is different each time you restart the game. To me, it really feels like an early Dragon Quest prototype, in the best way. The dev also added some quality of life things like the option for auto battle. And that‘s a good thing, because random battles surprise you a lot, and like its influences this game is grindy. Especially early on you cannot move far away from your starting town. In it waits a safe orb where you can use your XP to upgrade your character. Die in battle, and you get revived there, but without any of the hard-earned XP. But you keep all your items and money. So, dying is not too punishing. All in all, it‘s an absolutely lovely little game that is keeping me glued the longer I play. Basically the gameplay essence of a classic turn-based JRPG, minus the epic story." Silent Rocco - AppRaven
Version History - Improve audio init and handling 1.2.2 Jan 21 - Fix crash due to exp value out of bounds, should now be able attain max level of 999 without any issues - Add secret in NG+ 1.2.1 09/30/2025 - Add support for landscape mode - Add support for external gamepad - Remove large button mode due to incompatibility - Rework input scaling - Add setting for pixel perfect scaling - Migrate to SceneDelegate 1.2.0 07/03/2025 - Feature: Large buttons, can be toggled in settings/config - Feature: Persistent storage for settings - Fix: Haptics switched on after quit even though setting was off 1.1.7 11/13/2023 - Fix: Missing reset of battle stats when removing eq - Fix: Memory leaks in save/load 1.1.3 09/12/2023 v1.1.0 - Feature: Event log system, makes it easier to keep track of information - Feature: Improvements to map including movable cursor, depth change, marker toggles and connections - Feature: Longpress directional buttons to move cursor incrementally - Feature: Record battle actions for use in auto - Feature: Add battle action escape - Feature: Battle commands now split into two categories - Feature: Show quantity of inventory items in vendor screen - Feature: Settings toggle for showing battle command explanations - Change: Item stack limit increased to 999 - Change: Lots of minor graphical tweaks and improvements - Fix: Haptic setting no longer turns on after being turned off manually. v1.1.1 - Feature: Add focus player option to minimap context menu - Feature: Add context menu with use/move/autosort to item and magic menus - Feature: Show quantity of received items in battle as one entry instead of separate - Feature: Show build version in stats screen - Feature: Add lowpass filter to audio output to remove some aliasing - Feature: Enable going back to select initial battle option after having selected battle/record action - Fix: Bug where player weapons were erased after loading (introduced in 1.1.0) - Fix: All characters selected in menu reset issue - Fix: logMenuCursor reset on exit - Fix: Remove lingering mute status info when using rotGlv when muted - Change: Exit mode applyItem in menu when consuming items with duration - Change: Select random target if rotGlv for example is equipped - Change: Removed unused track option in event log menu - Change: Shorten bonus exp text to bonus v1.1.2 - Change: Add white border around selected (yes / no) dialog to improve visibility. - Fix: Spelling error 1.1.2 08/04/2023 - Fix: z ordering of player sprites on map - Change: limit usage of vanish for regular enemies on NG - Change: vanish description 1.0.18 02/28/2023 - Fix: possible to use iPad version in landscape where controls would not work 1.0.17 01/13/2023 - Fix: input scaling on iPad Air (3rd gen) iPad Pro (2nd gen) - Fix: button animations in settings screen - Fix: potential issue with input scaling setup 1.0.16 01/12/2023 - Change: Build with iOS 16 - Fix: Input/screen scaling on iPad 1.0.15 01/11/2023 1.0 01/10/2023
Previous Versions
Here you can find the changelog of Septourian since it was posted on our website on 2023-07-06 14:44:43.
The latest version is 1.2.2 and it was updated on 2026-07-01 14:43:32. See below the changes in each version.
Septourian version 1.2.2
Updated At: 2026-07-01
Changes: Version History - Improve audio init and handling 1.2.2 Jan 21 - Fix crash due to exp value out of bounds, should now be able attain max level of 999 without any issues
- Add secret in NG+ 1.2.1 09/30/2025 - Add support for landscape mode
- Add support for external gamepad
- Remove large button mode due to incompatibility
- Rework input scaling
- Add setting for pixel perfect scaling
- Migrate to SceneDelegate 1.2.0 07/03/2025 - Feature: Large buttons, can be toggled in settings/config
- Feature: Persistent storage for settings
- Fix: Haptics switched on after quit even though setting was off 1.1.7 11/13/2023 - Fix: Missing reset of battle stats when removing eq
- Fix: Memory leaks in save/load 1.1.3 09/12/2023 v1.1.0
- Feature: Event log system, makes it easier to keep track of information
- Feature: Improvements to map including movable cursor, depth change, marker toggles and connections
- Feature: Longpress directional buttons to move cursor incrementally
- Feature: Record battle actions for use in auto
- Feature: Add battle action escape
- Feature: Battle commands now split into two categories
- Feature: Show quantity of inventory items in vendor screen
- Feature: Settings toggle for showing battle command explanations
- Change: Item stack limit increased to 999
- Change: Lots of minor graphical tweaks and improvements
- Fix: Haptic setting no longer turns on after being turned off manually.
v1.1.1
- Feature: Add focus player option to minimap context menu
- Feature: Add context menu with use/move/autosort to item and magic menus
- Feature: Show quantity of received items in battle as one entry instead of separate
- Feature: Show build version in stats screen
- Feature: Add lowpass filter to audio output to remove some aliasing
- Feature: Enable going back to select initial battle option after having selected battle/record action
- Fix: Bug where player weapons were erased after loading (introduced in 1.1.0)
- Fix: All characters selected in menu reset issue
- Fix: logMenuCursor reset on exit
- Fix: Remove lingering mute status info when using rotGlv when muted
- Change: Exit mode applyItem in menu when consuming items with duration
- Change: Select random target if rotGlv for example is equipped
- Change: Removed unused track option in event log menu
- Change: Shorten bonus exp text to bonus
v1.1.2
- Change: Add white border around selected (yes / no) dialog to improve visibility.
- Fix: Spelling error 1.1.2 08/04/2023 - Fix: z ordering of player sprites on map
- Change: limit usage of vanish for regular enemies on NG
- Change: vanish description 1.0.18 02/28/2023 - Fix: possible to use iPad version in landscape where controls would not work 1.0.17 01/13/2023 - Fix: input scaling on iPad Air (3rd gen) iPad Pro (2nd gen)
- Fix: button animations in settings screen
- Fix: potential issue with input scaling setup 1.0.16 01/12/2023 - Change: Build with iOS 16
- Fix: Input/screen scaling on iPad 1.0.15 01/11/2023 1.0 01/10/2023
Septourian version 1.2.2
Updated At: 2026-01-21
Changes: - Improve audio init and handling
Septourian version 1.2.0
Updated At: 2025-07-03
Changes: Jul 3, 2025
Version 1.2.0
- Add support for landscape mode
- Add support for external gamepad
- Remove large button mode due to incompatibility
- Rework input scaling
- Add setting for pixel perfect scaling
- Migrate to SceneDelegate
Septourian version 1.1.7
Updated At: 2023-11-13
Changes: Nov 13, 2023
Version 1.1.7
- Feature: Large buttons, can be toggled in settings/config
- Feature: Persistent storage for settings
- Fix: Haptics switched on after quit even though setting was off
Septourian version 1.1.3
Updated At: 2023-09-12
Changes: Sep 12, 2023
Version 1.1.3
- Fix: Missing reset of battle stats when removing eq
- Fix: Memory leaks in save/load
Septourian version 1.1.2
Updated At: 2023-08-04
Changes: Aug 4, 2023
Version 1.1.2
v1.1.0
- Feature: Event log system, makes it easier to keep track of information
- Feature: Improvements to map including movable cursor, depth change, marker toggles and connections
- Feature: Longpress directional buttons to move cursor incrementally
- Feature: Record battle actions for use in auto
- Feature: Add battle action escape
- Feature: Battle commands now split into two categories
- Feature: Show quantity of inventory items in vendor screen
- Feature: Settings toggle for showing battle command explanations
- Change: Item stack limit increased to 999
- Change: Lots of minor graphical tweaks and improvements
- Fix: Haptic setting no longer turns on after being turned off manually.
v1.1.1
- Feature: Add focus player option to minimap context menu
- Feature: Add context menu with use/move/autosort to item and magic menus
- Feature: Show quantity of received items in battle as one entry instead of separate
- Feature: Show build version in stats screen
- Feature: Add lowpass filter to audio output to remove some aliasing
- Feature: Enable going back to select initial battle option after having selected battle/record action
- Fix: Bug where player weapons were erased after loading (introduced in 1.1.0)
- Fix: All characters selected in menu reset issue
- Fix: logMenuCursor reset on exit
- Fix: Remove lingering mute status info when using rotGlv when muted
- Change: Exit mode applyItem in menu when consuming items with duration
- Change: Select random target if rotGlv for example is equipped
- Change: Removed unused track option in event log menu
- Change: Shorten bonus exp text to bonus
v1.1.2
- Change: Add white border around selected (yes / no) dialog to improve visibility.
- Fix: Spelling error
Septourian version 1.0.18
Updated At: 2023-02-28
Changes: Feb 28, 2023
Version 1.0.18
- Fix: z ordering of player sprites on map
- Change: limit usage of vanish for regular enemies on NG
- Change: vanish description
Disclaimer
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