About Scope AUv3 Visualizer
Get professional audio visualization with your AUv3 host or the standalone app. Scope transforms your audio into stunning visual displays using GPU-accelerated graphics with classic phosphor glow effects reminiscent of...
Get professional audio visualization with your AUv3 host or the standalone app. Scope transforms your audio into stunning visual displays using GPU-accelerated graphics with classic phosphor glow effects reminiscent of vintage CRT oscilloscopes. Featuring linear, circular, and Flurry particle visualization modes, Scope offers multiple color schemes (including classic phosphor green, vibrant 80s Red, and Rainbow) with smooth transitions. The new Flurry mode renders mesmerizing smoke-textured particles with audio-reactive dynamics, inspired by the classic screensaver. All visualization modes are fully automatable parameters in your DAW. The intuitive iOS touch interface includes tap-to-toggle controls, two-finger tap for pause/play, horizontal swipe gestures to change color schemes, and pinch-to-zoom with multi-directional scaling. Optimized for HiDPI Retina displays with dynamic line width scaling, Scope delivers smooth 60fps+ performance for live performances, creative sound design, and professional audio monitoring. Whether you're analyzing dynamics during mixing, assisting with sound synthesis, or adding visual interest to your sessions, Scope provides the precision and aesthetic flexibility you need. Place it anywhere in your signal chain to visualize audio at any point, though it's typically used last to analyze the cumulative effects of your processing chain.
Version History Stereo linear mode now overlays L/R on the full canvas for a clearer view. Smoother waveform with frame-to-frame lerp and asymmetric transient response (linear and circular modes). Thicker waveform core and beefier glow on hot signals. Editor window size is now persisted between sessions. Fixed a crash when the GL context wasn't ready yet. 2.5 May 3 Redesigned waveform rendering with smooth triangle-strip ribbons and tapered end caps. Added frame-to-frame interpolation for fluid, jitter-free waveform animation. Auto-detecting stereo mode with left/right channel split display. Circular mode: animated zoom tunnel trails. Flurry mode: improved audio responsiveness with asymmetric attack/decay and peak detection. Optimized GPU rendering path across all visualization modes. Fixed circular waveform seam alignment with amplitude changes. Resolved cross-thread data race in waveform buffer updates. Improved high-DPI rendering with wider, more visible waveform lines. Reduced visual noise in glow ribbon width and opacity. General rendering stability and performance improvements. 2.4 Feb 22 Fixed standalone app not capturing input after deep sleep. 2.3.4 Feb 12 The Flurry visualizer reactivity level now persists across sessions and stays consistent when switching between modes. 2.3.3 Feb 9 Fixed flurry mode stutter on app wake-up from suspend. Disabled idle timer on standalone app to keep screen always on. Bug fixes. 2.3.2 Feb 9 Fixed an issue where audio could be muted when running as an AUv3 plugin. Resolved MIDI-related errors on iOS. Improved stability with keyboard focus handling in AUv3. 2.3.1 Feb 8 Added Flurry, a mesmerizing particle visualization mode inspired by the classic screensaver. Features soft smoke-textured particles with trail persistence, audio-reactive star rotation and stream dynamics, and vibrant colorful rendering — all powered by OpenGL for smooth, real-time performance. View Mode (Linear, Circular, Flurry) is now a fully automatable parameter in AUv3/AU hosts, allowing DAW automation of visualization modes. Existing presets are automatically migrated to the new system. Config menu now scales 2x on larger displays (iPad and desktop windows 900px and wider) for improved readability and touch targets. Fixed various visual glitches. 2.3 Feb 7 Added a vibrant new Rainbow color scheme with smooth, randomized color transitions. Colors smoothly fade between random hues over 6-12 second intervals, creating dynamic and engaging visualizations that complement your music. Implemented ultra-smooth waveform display. Waveforms now render with more elegant curves, providing superior visual quality in both linear and circular modes. Improved line thickness balance between linear and circular display modes, with anti-aliasing enabled for crisp, professional-looking waveforms at any zoom level. 2.2 Feb 4 Enhanced Zoom System: • New horizontal zoom slider with dedicated controls • Unified label positioning system for consistent UI • Optimized zoom label rendering with proper cleanup • Improved zoom controls that properly exit with config menu Performance Improvements: • Full OpenGL rendering pipeline for complete hardware acceleration • Optimized rendering performance across all platforms • Enhanced GPU efficiency for smoother operation Platform Optimization: • Disabled audio output for iOS standalone build • Improved cross-platform compatibility Bug Fixes: • Fixed zoom labels persisting after config menu exit • Resolved rendering pipeline issues for consistent acceleration • Enhanced stability and reliability 2.1 12/24/2025 Complete Visual Overhaul: • GPU-accelerated OpenGL rendering with classic phosphor glow and CRT-style persistence • New circular oscilloscope mode with mesmerizing spiral trail effects • Multiple color schemes with smooth transitions (phosphor green, 80s Red, and more) iOS Touch Controls: • Tap to toggle configuration menu with intelligent auto-hide • Two-finger tap for instant pause/play control • Horizontal swipe gestures to navigate color schemes • Advanced pinch zoom with vertical, horizontal, and diagonal scaling Enhanced Display: • HiDPI optimization for Retina displays with dynamic line scaling • Full automation support for all visual parameters • Improved state persistence across sessions • Smooth 60fps+ performance Bug Fixes: • Fixed mouse wheel zoom persistence in AUv3 • Modernized framework with improved stability • Enhanced cross-platform compatibility 2.0 12/17/2025 Waveform rendering has been significantly optimized with advanced sampling algorithms and intelligent caching systems that deliver faster performance while preserving crisp visual quality. The new zoom controls allow users to adjust vertical magnification from 0.1x to 10x using simple tap up/down gestures, with double-tap functionality to instantly reset to default view. The app now features dynamic refresh rates that automatically scale up to 120Hz on compatible devices, providing ultra-smooth scrolling and interactions. The minimum window size has been updated to 270x100 pixels to ensure better usability across all screen sizes and device types. 1.7 05/24/2025 We've upgraded our plugin to accommodate stereo inputs, fusing these signals into a singular, streamlined oscilloscope waveform, thereby enhancing the visualization process. 1.4 07/02/2023 Improved visualization of waveform. Tapping the screen now displays volume indicator lines for -6dB and -3dB. The AUv3 plug-in now retains its window size. 1.3 06/26/2023 Fixed the issue where the AUv3 extension was unavailable. Implemented a default window size of 320x240 when loaded on the AUM app. 1.2.1 03/14/2023 Made minor enhancements to the scope drawing functionality. Increased the refresh rate of the scope frame rate from 30 fps to 120 fps. Performed a major update to the framework. 1.2 03/13/2023 iOS 15 compatibility. Framework update. Inter-App Audio compatibility. 1.1 09/24/2021 1.0 05/11/2020
Previous Versions
Here you can find the changelog of Scope AUv3 Visualizer since it was posted on our website on 2021-12-23 07:06:03.
The latest version is 2.5 and it was updated on 2026-06-06 20:18:47. See below the changes in each version.
Scope AUv3 Visualizer version 2.5
Updated At: 2026-06-06
Changes: Version History Stereo linear mode now overlays L/R on the full canvas for a clearer view.
Smoother waveform with frame-to-frame lerp and asymmetric transient response (linear and circular modes).
Thicker waveform core and beefier glow on hot signals.
Editor window size is now persisted between sessions.
Fixed a crash when the GL context wasn't ready yet. 2.5 May 3 Redesigned waveform rendering with smooth triangle-strip ribbons and tapered end caps.
Added frame-to-frame interpolation for fluid, jitter-free waveform animation.
Auto-detecting stereo mode with left/right channel split display.
Circular mode: animated zoom tunnel trails.
Flurry mode: improved audio responsiveness with asymmetric attack/decay and peak detection.
Optimized GPU rendering path across all visualization modes.
Fixed circular waveform seam alignment with amplitude changes.
Resolved cross-thread data race in waveform buffer updates.
Improved high-DPI rendering with wider, more visible waveform lines.
Reduced visual noise in glow ribbon width and opacity.
General rendering stability and performance improvements. 2.4 Feb 22 Fixed standalone app not capturing input after deep sleep. 2.3.4 Feb 12 The Flurry visualizer reactivity level now persists across sessions and stays consistent when switching between modes. 2.3.3 Feb 9 Fixed flurry mode stutter on app wake-up from suspend.
Disabled idle timer on standalone app to keep screen always on.
Bug fixes. 2.3.2 Feb 9 Fixed an issue where audio could be muted when running as an AUv3 plugin.
Resolved MIDI-related errors on iOS.
Improved stability with keyboard focus handling in AUv3. 2.3.1 Feb 8 Added Flurry, a mesmerizing particle visualization mode inspired by the classic screensaver. Features soft smoke-textured particles with trail persistence, audio-reactive star rotation and stream dynamics, and vibrant colorful rendering — all powered by OpenGL for smooth, real-time performance.
View Mode (Linear, Circular, Flurry) is now a fully automatable parameter in AUv3/AU hosts, allowing DAW automation of visualization modes. Existing presets are automatically migrated to the new system.
Config menu now scales 2x on larger displays (iPad and desktop windows 900px and wider) for improved readability and touch targets.
Fixed various visual glitches. 2.3 Feb 7 Added a vibrant new Rainbow color scheme with smooth, randomized color transitions. Colors smoothly fade between random hues over 6-12 second intervals, creating dynamic and engaging visualizations that complement your music.
Implemented ultra-smooth waveform display. Waveforms now render with more elegant curves, providing superior visual quality in both linear and circular modes.
Improved line thickness balance between linear and circular display modes, with anti-aliasing enabled for crisp, professional-looking waveforms at any zoom level. 2.2 Feb 4 Enhanced Zoom System:
• New horizontal zoom slider with dedicated controls
• Unified label positioning system for consistent UI
• Optimized zoom label rendering with proper cleanup
• Improved zoom controls that properly exit with config menu
Performance Improvements:
• Full OpenGL rendering pipeline for complete hardware acceleration
• Optimized rendering performance across all platforms
• Enhanced GPU efficiency for smoother operation
Platform Optimization:
• Disabled audio output for iOS standalone build
• Improved cross-platform compatibility
Bug Fixes:
• Fixed zoom labels persisting after config menu exit
• Resolved rendering pipeline issues for consistent acceleration
• Enhanced stability and reliability 2.1 12/24/2025 Complete Visual Overhaul:
• GPU-accelerated OpenGL rendering with classic phosphor glow and CRT-style persistence
• New circular oscilloscope mode with mesmerizing spiral trail effects
• Multiple color schemes with smooth transitions (phosphor green, 80s Red, and more)
iOS Touch Controls:
• Tap to toggle configuration menu with intelligent auto-hide
• Two-finger tap for instant pause/play control
• Horizontal swipe gestures to navigate color schemes
• Advanced pinch zoom with vertical, horizontal, and diagonal scaling
Enhanced Display:
• HiDPI optimization for Retina displays with dynamic line scaling
• Full automation support for all visual parameters
• Improved state persistence across sessions
• Smooth 60fps+ performance
Bug Fixes:
• Fixed mouse wheel zoom persistence in AUv3
• Modernized framework with improved stability
• Enhanced cross-platform compatibility 2.0 12/17/2025 Waveform rendering has been significantly optimized with advanced sampling algorithms and intelligent caching systems that deliver faster performance while preserving crisp visual quality.
The new zoom controls allow users to adjust vertical magnification from 0.1x to 10x using simple tap up/down gestures, with double-tap functionality to instantly reset to default view.
The app now features dynamic refresh rates that automatically scale up to 120Hz on compatible devices, providing ultra-smooth scrolling and interactions.
The minimum window size has been updated to 270x100 pixels to ensure better usability across all screen sizes and device types. 1.7 05/24/2025 We've upgraded our plugin to accommodate stereo inputs, fusing these signals into a singular, streamlined oscilloscope waveform, thereby enhancing the visualization process. 1.4 07/02/2023 Improved visualization of waveform.
Tapping the screen now displays volume indicator lines for -6dB and -3dB.
The AUv3 plug-in now retains its window size. 1.3 06/26/2023 Fixed the issue where the AUv3 extension was unavailable.
Implemented a default window size of 320x240 when loaded on the AUM app. 1.2.1 03/14/2023 Made minor enhancements to the scope drawing functionality.
Increased the refresh rate of the scope frame rate from 30 fps to 120 fps.
Performed a major update to the framework. 1.2 03/13/2023 iOS 15 compatibility.
Framework update.
Inter-App Audio compatibility. 1.1 09/24/2021 1.0 05/11/2020
Scope AUv3 Visualizer version 2.4
Updated At: 2026-02-22
Changes: Redesigned waveform rendering with smooth triangle-strip ribbons and tapered end caps.
Added frame-to-frame interpolation for fluid, jitter-free waveform animation.
Auto-detecting stereo mode with left/right channel split display.
Circular mode: animated zoom tunnel trails.
Flurry mode: improved audio responsiveness with asymmetric attack/decay and peak detection.
Optimized GPU rendering path across all visualization modes.
Fixed circular waveform seam alignment with amplitude changes.
Resolved cross-thread data race in waveform buffer updates.
Improved high-DPI rendering with wider, more visible waveform lines.
Reduced visual noise in glow ribbon width and opacity.
General rendering stability and performance improvements.
Scope AUv3 Visualizer version 1.7
Updated At: 2025-05-24
Changes: May 24, 2025
Version 1.7
Waveform rendering has been significantly optimized with advanced sampling algorithms and intelligent caching systems that deliver faster performance while preserving crisp visual quality.
The new zoom controls allow users to adjust vertical magnification from 0.1x to 10x using simple tap up/down gestures, with double-tap functionality to instantly reset to default view.
The app now features dynamic refresh rates that automatically scale up to 120Hz on compatible devices, providing ultra-smooth scrolling and interactions.
The minimum window size has been updated to 270x100 pixels to ensure better usability across all screen sizes and device types.
Scope AUv3 Visualizer version 1.4
Updated At: 2023-07-02
Changes: Jul 2, 2023
Version 1.4
We've upgraded our plugin to accommodate stereo inputs, fusing these signals into a singular, streamlined oscilloscope waveform, thereby enhancing the visualization process.
Scope AUv3 Visualizer version 1.2.1
Updated At: 2023-03-14
Changes: Mar 14, 2023
Version 1.2.1
Fixed the issue where the AUv3 extension was unavailable.
Implemented a default window size of 320x240 when loaded on the AUM app.
Scope AUv3 Visualizer version 1.1
Updated At: 2021-09-24
Changes: Sep 24, 2021 Version 1.1
iOS 15 compatibility.
Framework update.
Inter-App Audio compatibility.
Scope AUv3 Visualizer version 2.3.4
Updated At: 1970-01-01
Changes: Fixed standalone app not capturing input after deep sleep.
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