EDIT: This post now serves as a Megapost collecting all my posts on FKR in a link tree for simple reference, updated as new articles are written:
- Complementing my FKR Analysis: About responses to this very post.
- FKR and Abstraction: About FKR, math abstraction, rules-lightness and how you can use “crunchy” systems with it.
- Principled Freeform and FKR: About what Principled Freeform is and how it differentiates from FKR.
- An Easy Suggestion to Start in FKR: It’s very easy.
- Trust in RPGs: Related to FKR being considered “high-trust”.
- Blackbox Gaming: About players not knowing the rules.
Introduction
FKR (Free Kriegsspiel Revival/Renaissance, unless I’m not up to par with current nomenclature) has featured here a couple times. FKR is still having a moment, I’m somewhat associated with it, and I thought having an extra post people can point towards to newbies as an explanation would be at least an interesting contribution to do over half an hour. However, my interest is also doing an analysis of FKR as a concept, which problematic of play it’s meant to address, if any, and how it gets tangled up in perception with different objects like freeform.
Continue reading “FKR – Non-Exhaustive Analysis”




