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The Jumpy Scrolling and Graphical Glitches of NES Commando – Behind the Code

I was watching Game Sack on YouTube one day when I heard Joe say: “I can’t wait until DISPLACED GAMERS eventually takes a look at this game and its code.” And now, months later, here we are with a focus on NES Commando. If you have played this port, you have undoubtedly noticed that the […]

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MiSTer Popeye & Commando Arcade FPGA Cores by Jotego

Jotego released Popeye and Commando arcade FPGA cores to his patrons, for both MiSTer and MiST. Both cores are open-source and will be made publicly available once complete. I debuted them live and found Popeye to be especially impressive. It is a very early application of interlaced graphics, which looks a little strange via HDMI, but […]