About

Resolute Games is driven by a deeply personal mission to push the boundaries of virtual reality gaming through ‘Eldramoor: Haven in the Mist’. Our team is made up of a diverse group of professionals who bring different perspectives on accessibility and inclusivity, ensuring these values are integrated at every level, from design to art to gameplay requirements. This isn’t just talk for us—we meet regularly to discuss ways to create an experience that welcomes all players. With a rich heritage in VR MMO development, we are committed to building an immersive adventure that resonates with and is accessible to everyone. 

Our Team

Lynn Souza (Skorpeo)

Lynn Souza (Skorpeo)

CEO

Lynn (she/her) is a hard-driving, goal-oriented professional who has paved her own path over the last 20 years, as one of the few female owner-CEOs in cybersecurity on the East Coast. Under her leadership, her company has made the Inc. 5000 list four times in the last eight years, and she was awarded Enterprising Women of the Year in 2018. A former Division I athlete with the Providence College Friars, Lynn leads her team with the focus and discipline of a competitive athlete, believing that talent is a studio’s greatest asset and encouraging her team to strive for excellence daily. An eternal optimist with a can-do attitude, Lynn brings an extraordinary level of enthusiasm and unwavering conviction to every endeavor.

Lynn leads with a bold, visionary approach, valuing creativity and fresh perspectives. She empowers her team to take an active role in design, encouraging open dialogue, challenging questions, and innovation that push boundaries. 

Lynn’s passion for VR MMORPGs began in 2018, quickly discovering their appeal as diverse, inclusive spaces filled with players from all walks of life. This enthusiasm, paired with her commitment to accessibility and inclusivity, inspired her to establish Resolute Games, where she brings unwavering enthusiasm and dedication to creating immersive experiences for a global community.

Jon Lorenzo (Zyros/Z)

Jon Lorenzo (Zyros/Z)

Production Manager

Zyros (Z) (he/him) leverages extensive experience in VR and MMORPGs to steer the production of Eldramoor at Resolute Games. Starting his VR adventure with the Oculus Rift in 2016, he has been instrumental in community building and development, notably contributing to the VR MMORPG Zenith: The Last City and its action-RPG mode, Zenith: Infinite Realms.

At Resolute, Z ensures that Eldramoor evolves in sync with its community, integrating player feedback into every phase of game development. Outside of his professional role, Z is an avid enthusiast of board games and remains deeply engaged with the latest trends in VR technology, always seeking new ways to enhance immersive experiences.

Paul Nirenberg (Eap5000)

Paul Nirenberg (Eap5000)

Director of Game Design

Paul Nirenberg (he/him) made his debut in game design at the age of nine with a board game that almost certainly wasn’t a rip off of Candy Land. Since then, he has been honing his skills across the design spectrum with entries in RPGs, Sports Games, Escape Rooms, Management Sims, and many more. These eclectic experiences coalesce into a developer both fearless in the face of new territory and wise from lessons learned.

At Resolute, Paul is thrilled to help champion designs for accessibility and inclusivity. He sees VR as a space with possibilities far beyond games, and he would like that space to welcome everyone. He’s thrilled to be a part of the Eldramoor team, and to have the opportunity to work on something that matters.

Ryan Fredlund (Bookdude13)

Ryan Fredlund (Bookdude13)

Director of Engineering

Ryan (he/him) has always been fascinated by VR. When Covid struck he got himself a Quest 2 and dove into VR rhythm games like Synth Riders and AUDICA, becoming active in those modding communities and developing a separate VR app for custom content management. He contributed the VR MMORPG Zenith: The Last City and its action-RPG mode, Zenith: Infinite Realms for a year as a gameplay engineer.

When he's not in front of a computer, you can often find Ryan reading, watching anime, or trying to learn a new hands-on craft.

Thomas Pasieka (Morien)

Thomas Pasieka (Morien)

Art Director

Thomas (he/him) is a passionate Art Director and Senior 3D Artist with a deep love for creating immersive experiences. An early adopter of VR (DK1) and a long-time VR enthusiast, Thomas has worked on a variety of exciting projects, including Stranger Things VR, Golf+, Drone Racing League, and several non-game projects. He has collaborated with top companies such as Meta, Disney, Unity, Autodesk, Nexus Studios, and many more.

A lifelong gamer with a passion for titles like Baldur's Gate 1 & 2 (Amiga), World of Warcraft, Diablo, and more, Thomas brings his love for gaming into every project. Known for his strong attention to detail across all aspects of game production, he is currently developing his own VR game, Into The Light, in his spare time.

Austin Herrington (AustinHH)

Austin Herrington (AustinHH)

QA Lead

Austin (he/him) is a VR developer and QA professional that has been making VR games since 2017.  Austin's QA credits include Halo Infinite, Ori and the Will of the Wisps, Forza Motorsport, MX vs ATV Legends, as well as working as a game designer on multiple VR games including Zenith: Nexus.

Austin has been playing MMORPGs since 1996, and has a passion for Virtual Reality gaming.  At Resolute Games, Austin brings a strong background in QA leadership and VR development to the team.  In his free-time, Austin is a musician and indie game developer.

Burke Seeger (FourOfSpades)

Burke Seeger (FourOfSpades)

Game Engineer

Burke (he/him) is completing a Bachelor’s degree in Computer Science with a minor in Cybersecurity. His journey into VR MMORPGs began with OrbusVR, where he met the challenge of dwindling updates by creating mods that introduced new enemies and classes, sparking his ambition to develop an original game.

At Resolute Games, Burke combines his formal education with practical expertise in networking and security, built over years of modding. Dedicated to crafting an exceptional game, he is equally focused on fostering a vibrant player community.

Chris Janocha (Buttermouse)

Chris Janocha (Buttermouse)

Gameplay Designer

Chris (he/him) is a game designer who specializes in gameplay and systems design. A veteran of the VRMMORPG space, Chris designed content and large features for Zenith: Nexus, and has also worked on projects for Activision Blizzard, Google, Wargaming.net and more.

Since childhood, Chris developed a lifelong passion for gaming as entertainment and a method of artistic expression. At Resolute, Chris' extensive VR experience helps guide gameplay design with a focus on accessibility and inclusivity. He also designs clothing, is a PC building hobbyist, and loves exploring the outdoors.

Courtney Chavez (LocalCryptid)

Courtney Chavez (LocalCryptid)

Game Designer & Lead Narrative Designer

An ex-Blizzard Lore Historian on World of Warcraft, Courtney Chavez (she/her) is no stranger to navigating intricate fantasy worlds. She got her start writing character dialogue at Turtle Rock Studios and now channels her expertise into crafting rich game worlds and systems in Eldramoor.

A true creative, Courtney is a jack of all trades: digital art, voice acting, and LARPing are just a few ways she leaves her artistic mark. She views VR as a thrilling design challenge, offering a fresh way to innovate within the classic MMO formula while honoring the elements that make the genre beloved by so many.

Jamie Sandstrom

Jamie Sandstrom

Character & Creature Artist

Jamie (she/her) has had an interest in strange creatures and video games since childhood. Combining these lead to a passion for art which turned into a nearly 10 year professional career in 3D game art. She has created assets for RPGs including Wayfinder and Yuga Lab's MMO Otherside as well as several other unreleased VR games.

At Resolute, Jamie utilizes her knowledge of design and anatomy to bring to life the creatures of Eldramoor. Experienced in many art styles, she will help realize the unique look of the world and its inhabitants. Always searching for the authentic, Jamie is excited to be a part of a team with as much heart as Resolute and the Eldramoor community.

Jordan Chin (Jordanchinmusic)

Jordan Chin (Jordanchinmusic)

Audio Lead

Jordan (he/him) found a home at the intersection of his two greatest passions: music and gaming. As a longtime drummer, guitarist, and songwriter, he brings a distinct band-focused approach to game audio, with a heavy emphasis on collaboration and storytelling.

Jordan’s work has taken players to many places, from the expansive frontiers of VR MMO Zenith: The Last City and its sibling title Zenith: Infinite Realms, the farthest planar reaches of Monster Train 1 and 2, and the fading written worlds of Inkbound.

Justin Deffner (Mishka)

Justin Deffner (Mishka)

Junior Game Designer

Mishka (he/him) is a devoted video game enthusiast, with over 4,500 hours in the VR MMORPG OrbusVR alone and thousands more across other VR titles.

As a longtime D&D Dungeon Master and LARP system designer, Mishka brings extensive experience to the team. He played a key role in rebalancing all classes in OrbusVR and now spends his free time exploring various VR games and communities to understand what resonates with players and why.

Kelli James (Tw1ddl3)

Kelli James (Tw1ddl3)

Social Media & Community Manager

Kelli (she/her) is a storyteller, artist, and lifelong gamer with an English degree focused on Creative Writing. Her love for gaming started with Atari and grew through the NES and beyond, shaped by a childhood filled with indie titles, which sparked a forever love for small titles and creators. She is thrilled to contribute to the Resolute Team as a Community Manager.

She’s passionate about advocating for diversity and inclusivity in all aspects of life. In her free time, Kelli runs TTRPGs, manages her woodworking business, and teaches paint classes. She can always be found delving into a story; whether it’s a game, novel, movie, podcast, or comic.

Luke Olsson (Pckables)

Luke Olsson (Pckables)

Character Animator

Luke Olsson (he/him) grew up with every Disney MMORPG under the sun, eventually moved to World of Warcraft, and is currently taking a break from all of that in Final Fantasy 14. Helped develop a VR training tool in University, and after graduating, spent years making animations and modding A Hat in Time as an introduction to game development.

Passionate about his craft, Luke aims to bring a level of personality to the creatures of Eldramoor that could only be done through animation. Though VR brings its unique set of challenges and requirements, he believes there's nothing a little teamwork can't fix.

Mackenzie Fox (Chronicle Fox)

Mackenzie Fox (Chronicle Fox)

Lead 3D Artist

Mack (she/they) is an award-winning game developer with five years of experience as an artist and designer. She began her career in educational games, contributing to multiple shipped titles through UConn. Since then, Mack has shifted from the academic play space to the realm of Eldramoor, combining her experience in VR development with her love of fantasy.

Equipped with a BFA in Digital Media and Design, Mack’s skill set spans illustration, 3D art, and code, with a strong passion for accessibility and inclusivity. As a certified APX Practitioner, she’s dedicated to creating interactive, inclusive experiences. In her free time, Mack enjoys playing D&D and chipping away at her game backlog.

Oliver Meier (Continuum)

Oliver Meier (Continuum)

Game Engineer

Oliver (he/him) began his VR journey with the Rift CV1, quickly immersing himself in the AUDICA community, where he created content, mods, and maintained a popular tool for chart creation. His passion for VR led him to work on the VR MMORPG Zenith: The Last City and its season-based, action-adventure RPG mode, Zenith: Infinite Realms, contributing as a Gameplay Engineer over two years.

Now, Oliver is excited to bring his VR expertise to Eldramoor, working to craft a fresh, immersive adventure for players.

Rob Bedford (Anhanga)

Rob Bedford (Anhanga)

Backend Engineer

Rob, much to his wife's chagrin, has been playing video games, card games, board games and sometimes mind games for longer than he cares to remember. His first experience with multiplayer games was back in the days of text-based MUDs. Eventually getting bored of just playing, he decided to start getting into C and learning code, and area development, where he took inspiration from the Wheel of Time series and re-created the Aiel Waste for the MUD.

His current full-time role is that of a cybersecurity automation engineer, which he insists sounds much cooler than it really is. He was able to wiggle his way in to a part-time job here at Resolute Games, working on backend infrastructure and fitting in wherever he can.

Wesley Arcanjo (Castletank)

Wesley Arcanjo (Castletank)

Concept Artist

Wesley (he/him) is a Concept Artist with over two years of experience, specializing in characters, creatures, and props. He got his start in the industry by taking on small freelance projects for games and animations, learning and sharpening his style along the way.

A lifelong love for art and video games is what drives him today, and at Resolute, he helps turning ideas into life with compelling visuals.

Interns

Drew Sangston (Husk)

Drew Sangston (Husk)

Production & Game Design Intern

Drew (he/him) has been playing video games for as long as he can remember, mostly focusing on MMOs and puzzle games. After earning a bachelor's degree in television production, he decided to shift his focus to game development, and began working on independent projects to hone his production and design skills.

Since joining Resolute Games, Drew has combined his passion for video games and creating entertainment media to become a dedicated team member who takes every opportunity to learn and improve his game development knowledge. He is super excited to help bring Eldramoor to life.

Stone Reaves (Stone The One)

Stone Reaves (Stone The One)

Narrative & Game Design Intern

Stone (he/him) is a true lore enthusiast who began his journey by creating a public Discord server to catalog the most comprehensive collection of lore from the VR MMORPG OrbusVR. Known for his passion and rich narratives, Stone dives into the lore of nearly every game he plays.

Stone’s contributions to the OrbusVR community were so impactful that the developers invited him to design and add his own quest to the game. Through his experience, he’s gained a deep understanding of what makes a story compelling, how to deliver it to players, and how to leave them wanting more.

Advisors

Becky Heineman

Becky Heineman

Rebecca (she/her) is a legend and considered to be the first national video game tournament champion, winning the Space Invaders championship in 1980. In 1983, she co-founded Interplay Productions as lead programmer, working on iconic titles like Wasteland, The Bard’s Tale, and Out of This World, as well as the Mac OS and 3DO ports of Wolfenstein 3D. She later co-founded Logicware, where she led projects including Jazz Jackrabbit 2 and oversaw key porting efforts.

Rebecca went on to establish Contraband Entertainment, where she directed projects like Myth III: The Wolf Age and Activision Anthology, and led Mac OS ports for Baldur's Gate II and Heroes of Might and Magic IV. Currently the CEO of Old Skuul, Rebecca has also held senior engineering roles at Electronic Arts, Bloomberg, and Amazon, bringing a wealth of expertise to the industry.

Jae Lake

Jae Lake

Jae (he/him) is a Technical Artist focused on crafting beautiful in-game experiences. With a background in VR, FPS, MOBA, and survival crafting games, Jae combines technical skill with a collaborative, support-driven approach. His gaming journey began with Everquest, inspiring his appreciation for inclusive spaces and shared stories in MMOs.

Jae’s work includes Halo Infinite at 343 Industries, where he balanced art, performance, and tools to elevate games as an art form. He also led Expedia’s AR/VR/MR department from 2016 to 2020. A lifelong learner and advocate for open collaboration, Jae is dedicated to creating spaces where everyone can succeed. He lives in Houston, TX, with his partner and too many cats.

John Williams

John Williams

John (he/him) is an experienced angel investor and advisor to early-stage companies, guiding entrepreneurs in go-to-market strategy, marketing, and pitch deck development. He serves on the Board of Directors for the Connecticut Angel Investor Forum and has supported several Advisory Boards, with a focus on strategic growth.

After a 21-year career with Bristol-Myers Squibb, John is now Executive Director of Sales, Strategy, and Operations at Lenoss Medical, where he continues to champion growth and innovation. 

Stephen Slota

Stephen Slota

Stephen (they/them) is a learning scientist, game designer, and author advising the Eldramoor team on project visioning and narrative development. Holding a Ph.D. in Educational Psychology, Stephen has contributed to numerous game and instructional design projects with organizations like ASU’s Center for Games & Impact, Intel, and UConn.

In addition to teaching courses in Interactive Storytelling, Accessibility Design, Game Systems, and Learning Theory, Stephen has co-authored two books on game-based learning and worldbuilding, published 20+ academic articles, and developed a dozen games. With 80+ keynotes, panels, and presentations on worldbuilding and user experience, Stephen brings a wealth of expertise to Eldramoor’s creative direction.