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Category Archives: Xbox 360
Reflections on My Tech Career – Part 2
This is second and final part of the story of how my career as a software developer unfolded (part 1 is here). In this half I work at four different companies in the Seattle area, make my mark, and then … Continue reading
Posted in Bugs, Chromium, Floating Point, Investigative Reporting, Linux, Performance, Programming, Quadratic, Symbols, uiforetw, Unicycling, Xbox 360, xperf
Tagged career, Cavedog, Google, Humongous, Microsoft, Valve
18 Comments
11 mm in 1.25 nanoseconds
In 2004 I was working for Microsoft in the Xbox group, and a new console was being created. I got a copy of the detailed descriptions of the Xbox 360 CPU and I read it through multiple times and suddenly … Continue reading
Finding a CPU Design Bug in the Xbox 360
The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU – a newly added instruction whose mere existence was dangerous. Back in 2005 I was the Xbox … Continue reading
Posted in Debugging, Xbox 360
Tagged branch predictors, Meltdown, PowerPC, speculative execution, Xbox 360
49 Comments