About
It is here I shall post many posts of information about quake construct and it’s development.
Make yourselves comfortable, bookmark this site and I shall keep you up to date on that status of all that is my quake3 mod.
What is Quake Construct?
Quake Construct is a quake3 mod that allows anyone with at least some
knowledge of the lua programming language to create *simple, small
modifications for the Quake 3 engine.
Through the use of hooks and bindings to the quake3 engine, users can assign
their own responses to particular events that happen in-game such as
Graphics Drawing and Player Interactions.
Lua is a high-level programming language, usually used for providing
scripting access for lower-level code. (see http://www.lua.org/pil/)
The goal of this project is to provide quake3 players with tools to design
Their own mods without touching a line of C, these mods can be run in
Real-time without compiling.
Why did you start working on this?
Because I wanted to design a faster way to make mods. I don’t want to write 100 lines of complex C code to make the player jump differently and then compile it, test it, and debug it for an hour when it doesn’t work.
What is Quake3?
Quake3 is a first person shooter that was released by ID Software in 1999.
When will you be releasing Quake Construct?
I’m not really sure about this one. I might just release a beta to start out and let people play with that while I fine tune the final release.
How often will you update this blog?
I’ll update every time I have something important to say about the mod, or when I make some kind of new breakthrough feature.
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