This first part will analyze the code of dafluffypotato to make a platform scrolling game.
Let’s begin then.
import pygame, sys, os, random
from pygame.locals import *
def load_animation(path: str, frame_durations: list) -> list:
global animation_frames
animation_name = path.split('/')[-1]
animation_frame_data = []
n = 0
for frame in frame_durations: # frame_duration = [7,7]
animation_frame_id = animation_name + '_' + str(n) # ....run\run_0
img_loc = path + '/' + animation_frame_id + '.png'
# player_animations/idle/idle_0.png
animation_image = pygame.image.load(img_loc).convert()
animation_image.set_colorkey((255,255,255))
animation_frames[animation_frame_id] = animation_image.copy()
# animation_frames["idle"] =
for i in range(frame):
animation_frame_data.append(animation_frame_id)
# animation_frame_data = ["run_0", "run_0", "run_0"... "run_1", "run_2"...]
n += 1
return animation_frame_data
global animation_frames
animation_frames = {}
animation_database = {}
class Animation:
def __init__(self, action, time):
animation_database[action] = load_animation(f"player_animations/{action}",[7,7])
pygame.init() # initiates pygame
pygame.mixer.init()
clock = pygame.time.Clock()
pygame.display.set_caption('Exploring Newland')
WINDOW_SIZE = (600, 400)
screen = pygame.display.set_mode(WINDOW_SIZE,0 , 32)
display = pygame.Surface((600, 400))
# Variables to control the player movements
moving_right = False
moving_left = False
vertical_momentum = 0
air_timer = 0
true_scroll = [0,0] # control camera
CHUNK_SIZE = 8
Animation("run", [7,7])
Animation("idle", [7,7,40])
game_map = {}
# SOUNDS
jump_sound = pygame.mixer.Sound('jump.wav')
grass_sounds = [pygame.mixer.Sound('grass_0.wav'), pygame.mixer.Sound('grass_1.wav')]
grass_sounds[0].set_volume(0.2)
grass_sounds[1].set_volume(0.2)
# SOUNDTRACK LOOP
pygame.mixer.music.load('music.wav')
pygame.mixer.music.play(-1) # loop = -1
player_action = 'idle'
player_frame = 0
player_flip = False
grass_sound_timer = 0
player_rect = pygame.Rect(100, 100, 5, 13)
# player_rect.x = 100
background_objects = [
[0.25,[120,10,70,400]], # obj 1 parallax
[0.25,[280,30,40,400]], # obj 2 ...
[0.5,[30,40,40,400]],
[0.5,[130,90,100,400]],
[0.5,[300,80,120,400]]
]
def parallax():
# horizontal scroll
true_scroll[0] += (player_rect.x - true_scroll[0] - 152) / 20
true_scroll[0] += (player_rect.x-true_scroll[0]-152)//20
true_scroll[1] += (player_rect.y-true_scroll[1]-106)//20
scroll = true_scroll.copy()
# scroll[0] = int(scroll[0])
# scroll[1] = int(scroll[1])
# the parallax farest object
pygame.draw.rect(display,(7,80,75),pygame.Rect(0,120,300,80))
for background_object in background_objects:
obj_rect = pygame.Rect( # this is slow, it's farer
background_object[1][0]-scroll[0]*background_object[0],
background_object[1][1]-scroll[1]*background_object[0],
background_object[1][2],
background_object[1][3])
if background_object[0] == 0.5:
# lighter and nearer - faster
pygame.draw.rect(display,(20,170,150),obj_rect)
else:
# darker and farer - slower
pygame.draw.rect(display,(15,76,73),obj_rect)
while True: # game loop
display.fill((146,244,255))
if grass_sound_timer > 0:
grass_sound_timer -= 1
parallax()
for event in pygame.event.get(): # event loop
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(pygame.transform.scale(display, WINDOW_SIZE),(0,0))
pygame.display.update()
clock.tick(60)
https://github.com/formazione/dafluffypotato

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