Welcome to this second “episode” of this new serie about pygame that will be the main matter of this blog for the next period. Let’s see what we did in the first episode.
Index of Pygame First Game
'''
TUTORIAL 01
pygame
absolute beginner
24.5.2020
Giovanni Gatto
'''
import pygame as pg
import sys
from glob import glob
class Player(pg.sprite.Sprite):
def __init__(self, px, py, action):
super().__init__()
# self.image = pg.Surface([20, 20])
# self.image.fill((255, 255, 255))
# loads all the images in cat\ that startw with idle
lst = glob("cat\\{}*".format(action))
img = [f for f in lst if len(f) == len(lst[0])]
img.extend([f for f in lst if len(f) != len(lst[0])])
print(img)
self.sprites = [pg.image.load(x) for x in img]
self.current = 0
self.image = self.sprites[self.current]
self.rect = self.image.get_rect()
self.rect.topleft = [px, py]
self.wait = 0
def update(self, pause=4):
self.wait += 1
if self.wait == pause:
self.wait = 0
self.current += 1
if self.current >= len(self.sprites):
self.current = 0
self.image = self.sprites[self.current]
pg.init()
clock = pg.time.Clock()
def window(title):
screen = pg.display.set_mode((400, 400))
pg.display.set_caption(title)
return screen
screen = window("Game")
group = pg.sprite.Group()
player = Player(100, 100, action="Walk")
group.add(player)
loop = 1
while loop:
for event in pg.event.get():
if event.type == pg.QUIT:
loop = 0
screen.fill((0, 64, 128))
group.draw(screen)
group.update(pause=2)
pg.display.flip()
clock.tick(60)
pg.quit()
sys.exit()
Video of pygame tutorial 2
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