This time we are going to move a Surface.
import pygame, sys, random
from pygame.locals import *
# Set up pygame.
pygame.init()
mainClock = pygame.time.Clock()
# Set up the window.
WINDOWWIDTH = 400
WINDOWHEIGHT = 400
screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Collision Detection')
class Sprite(pygame.sprite.Sprite):
def __init__(self, x, y):
super(Sprite, self).__init__()
self.x = x
self.y = y
self.image = pygame.Surface((10, 10))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
def update(self):
self.rect = self.image.get_rect()
def movements():
"Move a surface"
player = Sprite(10, 10)
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 1
while True:
# Check for events.
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# Change the keyboard variables.
if event.key == K_LEFT or event.key == K_a:
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == K_d:
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == K_w:
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == K_s:
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT or event.key == K_a:
moveLeft = False
if event.key == K_RIGHT or event.key == K_d:
moveRight = False
if event.key == K_UP or event.key == K_w:
moveUp = False
if event.key == K_DOWN or event.key == K_s:
moveDown = False
# Draw the white background onto the surface.
screen.fill((255, 255, 255))
# Move the player.
if moveDown and player.rect.bottom < WINDOWHEIGHT:
player.rect.top += MOVESPEED
if moveUp and player.rect.top > 0:
player.rect.top -= MOVESPEED
if moveLeft and player.rect.left > 0:
player.rect.left -= MOVESPEED
if moveRight and player.rect.right < WINDOWWIDTH:
player.rect.right += MOVESPEED
# Draw the player onto the surface.
screen.blit(player.image, (player.rect.left, player.rect.top))
# Draw the window onto the screen.
pygame.display.update()
mainClock.tick(120)
if __name__ == "__main__":
movements()
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