The next script of the second tutorial will modify the default Zombieman behavior to make them more challenging by increasing their health, speed, and fire rate. You can adjust the parameters further to tweak the difficulty as per your preference.

class SuperZombieClone : ZombieMan Replaces Zombieman
{
States
{
Spawn:
SARG A 1 A_Look;
loop;
}
}
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