[Actual Play] Stonehell Delve IV (AD&D 1e); The Tower

There are situated in Silva Quieta strange towers of pentagonal shape. They are of great age, predating the birth of the Imperium and are constructed of unmortared stone blocks, and reared by unknown hands. While initially of interest to sages and hedge wizards, their secret, if any, remains hidden, and thus they became a curiosity, … More [Actual Play] Stonehell Delve IV (AD&D 1e); The Tower

[Actual Play] Stonehell Delve 1.1 (AD&D 1e); Enterprising Heroes

Beware All Who EnterThese Benighted Halls of Stone.Within Lies No SolaceNor Any Comforts of Home.Toiling For Our CrimesWe Must Dig Where We Dwell,With No Freedom or MercyIn Our Vast Stony Hell– Inscription above the entrance into the Stonehell Year 1869 of the New Imperial Calendar, the Month of Justinian, Day 5. It was also during … More [Actual Play] Stonehell Delve 1.1 (AD&D 1e); Enterprising Heroes

[Review] U1 Sinister Secret of Saltmarsh (AD&D 1e); Scooby-doo

[Adventure]U1 The Sinister Secret of Saltmarsh (1981)David J. Browne & Don Turnbull (TSR)Lvl 1-3 TSR UK’s first full length entry and the beginning of the U series. During this time, adventure technology was rapidly developing but was still largely reflective of the underlying fantasy gaming ethos. So although this adventure is already a few steps … More [Review] U1 Sinister Secret of Saltmarsh (AD&D 1e); Scooby-doo

[Actual Play] Stonehell Dive III (AD&D 1e); Loose ends

The conclusion of the Last Goblin War, it being the eight of such conflicts fought between the armies of the Empire and the numberless tribes that occupy the Land of Enchanters left the province on verge of collapse so that it can scarce be reckoned a triumph at all. Yes the goblins were driven back … More [Actual Play] Stonehell Dive III (AD&D 1e); Loose ends

[Review] Rogues in Remballo (S&W); City-Adventure

[Adventure]Rogues in Remballo (2015)Matt Finch (Frog God Games)Lvl 1 City-adventures. The liminal model, protean, not fully codified, neither fully dungeon nor fully wilderness. Some combination of stealth, interaction and skullduggery is required to succeed. There is no standard format. Classic City Adventure modules are few and far between. B6? Can Matt Finch make a good … More [Review] Rogues in Remballo (S&W); City-Adventure

[Actual Play] Stonehell Delve II (AD&D 1e); Ghost Beggars

The grottos beneath are for them whose eyes need no longer see, for their marvels are too strange and terrific for those who tread in sunlight to behold. Otrogg gave unto his worthies the great holes beneath the earth and placed within them his riches and wonders. These treasures are the inheritance of that which … More [Actual Play] Stonehell Delve II (AD&D 1e); Ghost Beggars

[Actual Play] Stonehell Delve I (AD&D 1st ed); Lapidus Infernum

‘These doomed souls are condemned to the earth. Without the possibility of pardon or parole, they will spend the rest of their days in a vast stone hell of their own construction.’– The scholar Rubeus Tyrsean, Travelogue of the Southern Provinces, Year 1721 of the New Imperial Calendar Year 1869 of the New Imperial Calendar, … More [Actual Play] Stonehell Delve I (AD&D 1st ed); Lapidus Infernum

[Review] Lotfp Adventure #2; Avant-Garde

[Adventure](Untitled Lotfp promotional Adventure #2James Edward Raggi IV (Lamentations of the Flame Princess Adventures)Lvl ?!?! (1-3 or something LEVEL RANGE YOU FUCK) Disclaimer: Sponsored content. The second promotional adventure in the grand Lotfp sales event. James Raggi is an interesting subject to review for any number of reasons; He is wildly experimental, he oscillates between … More [Review] Lotfp Adventure #2; Avant-Garde