What’s #RPGaDAY2025 ? See the details here. Day 12 - Path For this prompt, I wanted to do something unique. However, the muses failed to deliver, and I couldn't think of anything, so I'm going go the obvious route: the secret occult history of the New Jersey PATH rapid-transit system. The Emperor of Sorrows Vs. … Continue reading RPGaDAY2025 – Day 12 – Path – Mystic Secrets of the New Jersey PATH system
Category: Favorite
Lost Works of the RPG world – The Internet Archive as a Monastery
I've been thinking on the subject of the longevity of RPG works, specifically fan-made works. Old commercial RPGs mostly tend to stick around, at least in electronic format. If you can sell it, it'll probably be in an online market for the foreseeable future. There are exceptions, of course. Games with licensed IPs, or smaller … Continue reading Lost Works of the RPG world – The Internet Archive as a Monastery
A magnetic dungeon board for Paper Miniatures
I'm currently planning a West Marches campaign using an OSR rule set (most likely Basic Fantasy). I'll be running the campaign using miniatures, specifically paper miniatures. A good portion of the campaign will be set in traditional D&D style dungeons, and I wanted to find a good way to physically represent them. I could use … Continue reading A magnetic dungeon board for Paper Miniatures
Apocalypse Clowns
As part of my ongoing Black Hack campaign, I created a pocket dimension for my players to visit. It was a post-apocalyptic world overrun by evil clowns. Here are some of the details in the event you find them useful. The dimensional portal opened up to a 21st-century city, mostly in ruins, and without power. … Continue reading Apocalypse Clowns
TravellerCon-USA 2023: A Quick Con Report
Every October, I try to attend the TravellerCon-USA convention. It's a small convention based entirely on Traveller and Cepheus Engine RPGs. The whole event is held in one ballroom of the Hilton Double Tree Resort in Lancaster, PA. A convention like this is highly focused, which makes an interesting comparison to broader RPG conventions. Here, … Continue reading TravellerCon-USA 2023: A Quick Con Report
Super Agents for Superpowered: Quantum Engine super-spies
One of my favorite books in my RPG collection is Super Agents, by the late, great Aaron Allston. It's a sourcebook from the 1980s about running games based around low-powered super-spies in a superhero setting. Basically, what to do if you wanted run Agents of SHIELD. Like all of Allston's stuff, it's full of really … Continue reading Super Agents for Superpowered: Quantum Engine super-spies
League of Un-Nations – A campaign world I’ll never create about nations that don’t exist
Some notes on a modern action/espionage/conspiracy campaign I'll never get around to creating. League of Un-Nations Throughout history, there have been proposed nations that have never come into existence. For the most part, these are curious corners of history, only of interest to historians. Until now… Across the globe, there has been a wave of … Continue reading League of Un-Nations – A campaign world I’ll never create about nations that don’t exist
The New OSR 4: Blades of Barsoom
I’ve been posting a bit recently on the "Cepheus Engine as the New OSR” notion I’ve been playing around with. The idea is that the Cepheus Engine (basically old-school Traveller) should be a lot better known, and would make an excellent core for a OSR-style community of players and developers. My Cepheus as a New … Continue reading The New OSR 4: Blades of Barsoom
The New OSR 3: The Many Tools of Cepheus
I've been posting a lot about a "New OSR", an attempt to encourage others to build a community and produce gaming material for the Cepheus Engine (open source Traveller). Introduction post here. List of Cepheus rulesets here. In this post, I wanted to list a lot of the resources and tools I've found useful for … Continue reading The New OSR 3: The Many Tools of Cepheus
The New OSR 2: The Many Engines of Cepheus
In my last post, I tried to make a case for using the Cepheus Engine (open source Traveller) as the basis for a OSR-like community. Since it's a completely open-source game, anyone can make their own version, and a number of people have. In this post, I wanted to talk about some of the major … Continue reading The New OSR 2: The Many Engines of Cepheus









