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Playgroup - EDH Tracker 4.4.2 - App Store




About Playgroup - EDH Tracker

Please note: Only one person in your playgroup has to download and install the Playgroup life tracker app on a phone, tablet or run it on PC. The tracker app is exclusively used for tracking games. Stats will be available...

Please note: Only one person in your playgroup has to download and install the Playgroup life tracker app on a phone, tablet or run it on PC. The tracker app is exclusively used for tracking games. Stats will be available in real-time on the website for all participants (playgroup.gg). Ever wanted to know whether you are the best Commander player in your Playgroup? Whether that friend of yours really does take 10 minutes turns? Wondering what your average damage per game is for your favourite deck? You'll need to track life during your games anyway enhance your experience by using the Playgroup Life Counter App and get answers to all of the above questions and much more. Please note that the Playgroup app requires a Playgroup.gg account. Main Features: + The life counter is available on all platforms. + With Playgroup Device Sync you can all use your own device and keep the game stats synced automagically. + Supports up to 6 players + Don't just track wins and losses, but track how much damage has been done by which player and to which player, track turn duration and of course commander damage and poison counters. + Intuitive UI: By using a combination of swiping gestures (swipe towards the player that you want to damage) and tapping (tap for 1 life or hold for 10 life) tracking takes little effort. + Player profiles: each player loads up their personal player profile into the life counter easily via QR code. Select your deck from your deck list and start tracking! + Backgrounds: the life counter automatically sets your Commander as your background. Dashboard (https://playgroup.gg) Features: + Personalised stats: Get detailed statistics about your deck's performance. See the power level, win rate, elo rating, average kills per game, largest kill & win streaks and much more. + Playgroup management: create and manage playgroups, invite an unlimited number of friends. + Leaderboards: Get competitve, and rank against your playgroup members with the deck or player leaderboards. Playgroup is still under active development so be sure to drop by our Discord (https://discord.gg/wAG8aApDU5) and give your feedback and ideas for new features!

Version History * Added Kill Confirmation dialog * Added warnings when the end game stats couldn't be synced to the server. 4.4.2 Apr 9 * Optimised lobby code to deal with slow and unreliable connections better. * Fixed various desynchronization bugs when using device sync. * Fixed an issue where start game screen could look weird on rare resolutions. 4.4.1 Mar 23 Playgroup Playscore: A points-based scoring system that rewards good gameplay and creates a more balanced Commander experience. 4.4.0 Feb 23 Fixed an issue where you would get stuck on a "no playgroups" screen if you logged in via the username and password method instead of the browser login. 4.3.1 Jan 28 Playgroup Leagues! Leagues let you group games in whatever way makes sense for your playgroup. You can create a league for a specific Commander night or event, for 3-player or 4-player games, cEDH, precons, etc. Each league gets its own leaderboard, ELO, and detailed stats overview. Playgroup admins can create and manage leagues anytime on Playgroup.gg. Every playgroup can create one league for free to try the feature. To unlock unlimited leagues, only one member in the playgroup requires a Supporter Pack of any tier. You can also add games to leagues retroactively through the website. This will require a full ELO recalculation so new stats might take a bit of time to show up. 4.3.0 12/02/2025 * Added a new button to completely remove a game before it is started to prevent the game list from bloating with un-used games. * Fixed an issue where the borrow screen would be hidden by the other players. * Disable Playgroup Device Sync by default. * Build on Godot 4.5, this might have introduced some new behaviour, please report any weirdness you might find in this version. 4.2.0 10/28/2025 Made changes to "Hold to Pass" to make it work better on various devices. 4.1.5 08/01/2025 * You asked, we delivered, there is an option to get the "Pass the Turn" button back, rejoice for all is well in the world. * New Mulligan screen. * Fixed an issue where on older devices sometimes the player HUDs were not full-screen. * Fixed a bug where sometimes when dealing damage to yourself "Hold to Pass" would trigger by accident. * Fixed a bug where in five player mode some clicks would be lost. 4.1.4 07/20/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * Fixed an issue where selecting an alternative table layout would crash the app. * Fixed an issue where a game would be created twice. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. 4.1.3 07/08/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * Fixed an issue where selecting an alternative table layout would crash the app. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. 4.1.2 07/07/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. * Fixed an issue on small screens where certain buttons on the attack screen were not clickable. 4.1.1 07/02/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. * Fixed an issue on small screens where certain buttons on the attack screen were not clickable. 4.1.0 07/01/2025 * Alternative table layouts; You can now pick a different table layout when starting a game for 4, 5 and 6 player games. * Reworked the rule 0 screen, by default it will now list Playgroup win-chance for all players in your hud. There is a details panel that now also includes the deck's bracket when supplied on the website. * Made the deck selection process more exciting :] * Commander damage and poison tokens have been moved on devices with small screen mode enabled (most phones by default). They are no longer always visible in your hud but are now placed in a new overlay when you press the Playgroup icon in the middle of the screen. This way there is less clutter on these small screens. * Changed the game starting flow; you now first all select your decks and then choose the starting player. * Reworked Advanced Action Menu, the buttons are bigger and now all come with an icon. * New build system for iOS builds, hopefully this will fix the app on some older Apple devices. * Make poison counters better visible against commander background. * Fix the loading screen clipping on small screens. * Fixed issues with certain button presses on Samsung (Galaxy) devices. * Limit the amount of damage you can do with the custom input screen. * Made the app size 30% smaller (I guess I'm the only one excited for this) 4.0.0 03/26/2025 + Added a on-screen keyboard for the damage screen to manually add large (damage) numbers. + Rebuilt the resume game screen with better information about running games. + Damage modification set before selecting "All Opponents" or "All Players" will now correctly propagate to all players selected. + Fixed a bug that caused the start game screen to load slower than intended. + Added a new animation when dragging to attack. + Added new damage/healing resolve animation. 3.3.2 10/01/2024 * Custom trackers: It's now possible to add any tracker you want to your user or playgroup. Want to keep track of how many turn 1 ramp you have? You got it! Want to keep track of how many "take-backsies" your foes take? Do it! Just create new trackers from the website and associate them with your decks. They will show up automatically in the advanced action menu (AAM). * Remove Commander Image mode: For clarity it is now possible to disable the commander images and just use simple rectangles instead. * Added "Extort" to the advanced actions menu (AAM). * Colored the various buttons in the AAM by function. * Fixed an issue where on smaller screens the add deck option fell off the screen. * Fixed an issue where poison tokens would be stored based on the player who gave them instead of adding them together. * Life font scale is allowed to go up to 400% on tablets now. * Fixed an issue where attacking a shielded user with lifelink would still let you gain life. * Color coded various elements in the advanced actions menu by use. * Add checkmarks to the various combat damage options for increased visiblity. * [Supporter only] Added VFX effects when quickly healing or damaging yourself via the AAM. * [Supporter only] Fixed an issue where an effect would show when you did zero damage. 3.3.0 07/26/2024 * Fixed an issue where sometimes a spinner got stuck and prevented you from interacting with the life counter. * Fixed a rare issue where sometimes the "start game button" would not appear. * Added more progress indicators when the app is waiting on server data. * Fixed priority colors * Added non-combat damage win con * Added "Cant lose the game" button 3.2.5 07/06/2024 Lifegain toggle, notch margins and turn time reminders. 3.2.4 06/27/2024 * Fixed an issue where the quick heals from the AAM caused you to get negative damage instead of healing. * It's no longer possible to accidentally attack when pressing "pass turn". * Added the ability to refresh the Playgroup member list in case people sign-up from outside the app. * Added the ability to refresh your decklist in case you add decks from outside the app. 3.2.3 06/17/2024 Fixed an issue where "Combat" win condition would not properly sync to the website. 3.2.2 06/12/2024 * Added options for Playgroup.gg supporters to turn off some of the supporter-only cosmetic options * Added the ability for guests to optionally pick a Commander. * Bugfixes! 3.2.1 06/10/2024 - Improved attack interface - Better support on smaller (mobile) screens 3.2.0 05/24/2024 Fixes an issue where only half the screen would render. 3.1.5 04/26/2024 Fixes a bug where games could be started without all decks being selected. 3.1.4 04/24/2024 Fixed issue where "Lose X, Gain X" would not properly track life. 3.1.3 04/19/2024 * Start tracking your win-conditions and mulligan usage. * A new pre-game screen to help you find fun and balanced match-ups * New advanced action menu customization options * New themes and much more! 3.1.2 04/16/2024



Previous Versions

Here you can find the changelog of Playgroup - EDH Tracker since it was posted on our website on 2023-07-10 19:59:21. The latest version is 4.4.2 and it was updated on 2026-06-24 12:18:00. See below the changes in each version.

Playgroup - EDH Tracker version 4.4.2
Updated At: 2026-06-03
Changes: Version History * Added Kill Confirmation dialog * Added warnings when the end game stats couldn't be synced to the server. 4.4.2 Apr 9 * Optimised lobby code to deal with slow and unreliable connections better. * Fixed various desynchronization bugs when using device sync. * Fixed an issue where start game screen could look weird on rare resolutions. 4.4.1 Mar 23 Playgroup Playscore: A points-based scoring system that rewards good gameplay and creates a more balanced Commander experience. 4.4.0 Feb 23 Fixed an issue where you would get stuck on a "no playgroups" screen if you logged in via the username and password method instead of the browser login. 4.3.1 Jan 28 Playgroup Leagues! Leagues let you group games in whatever way makes sense for your playgroup. You can create a league for a specific Commander night or event, for 3-player or 4-player games, cEDH, precons, etc. Each league gets its own leaderboard, ELO, and detailed stats overview. Playgroup admins can create and manage leagues anytime on Playgroup.gg. Every playgroup can create one league for free to try the feature. To unlock unlimited leagues, only one member in the playgroup requires a Supporter Pack of any tier. You can also add games to leagues retroactively through the website. This will require a full ELO recalculation so new stats might take a bit of time to show up. 4.3.0 12/02/2025 * Added a new button to completely remove a game before it is started to prevent the game list from bloating with un-used games. * Fixed an issue where the borrow screen would be hidden by the other players. * Disable Playgroup Device Sync by default. * Build on Godot 4.5, this might have introduced some new behaviour, please report any weirdness you might find in this version. 4.2.0 10/28/2025 Made changes to "Hold to Pass" to make it work better on various devices. 4.1.5 08/01/2025 * You asked, we delivered, there is an option to get the "Pass the Turn" button back, rejoice for all is well in the world. * New Mulligan screen. * Fixed an issue where on older devices sometimes the player HUDs were not full-screen. * Fixed a bug where sometimes when dealing damage to yourself "Hold to Pass" would trigger by accident. * Fixed a bug where in five player mode some clicks would be lost. 4.1.4 07/20/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * Fixed an issue where selecting an alternative table layout would crash the app. * Fixed an issue where a game would be created twice. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. 4.1.3 07/08/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * Fixed an issue where selecting an alternative table layout would crash the app. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. 4.1.2 07/07/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. * Fixed an issue on small screens where certain buttons on the attack screen were not clickable. 4.1.1 07/02/2025 * Playgroup Device Sync: it's now possible to sync your game state across an unlimited amount of different devices, whether they be on PC, phone or tablet. Ideal when there is no tablet available or you want to play a game via Spelltable. * In an effort to clean up our interface and create more room on smaller devices (phones) we've changed the way turns are passed. Instead of a button you can now press and hold anywhere on your hud to pass the turn to the next player. * You now see your decks leaderboard rank on the rule-0 screen. * Add a warning when you are not using small screen mode on a screen that does require it. * Various attempts to improve performance and therefor battery life. * New option to disable all "juicey" animations, this disables commander selection effect, shaker effect, damage animations and much more. * Fixed an issue on small screens where certain buttons on the attack screen were not clickable. 4.1.0 07/01/2025 * Alternative table layouts; You can now pick a different table layout when starting a game for 4, 5 and 6 player games. * Reworked the rule 0 screen, by default it will now list Playgroup win-chance for all players in your hud. There is a details panel that now also includes the deck's bracket when supplied on the website. * Made the deck selection process more exciting :] * Commander damage and poison tokens have been moved on devices with small screen mode enabled (most phones by default). They are no longer always visible in your hud but are now placed in a new overlay when you press the Playgroup icon in the middle of the screen. This way there is less clutter on these small screens. * Changed the game starting flow; you now first all select your decks and then choose the starting player. * Reworked Advanced Action Menu, the buttons are bigger and now all come with an icon. * New build system for iOS builds, hopefully this will fix the app on some older Apple devices. * Make poison counters better visible against commander background. * Fix the loading screen clipping on small screens. * Fixed issues with certain button presses on Samsung (Galaxy) devices. * Limit the amount of damage you can do with the custom input screen. * Made the app size 30% smaller (I guess I'm the only one excited for this) 4.0.0 03/26/2025 + Added a on-screen keyboard for the damage screen to manually add large (damage) numbers. + Rebuilt the resume game screen with better information about running games. + Damage modification set before selecting "All Opponents" or "All Players" will now correctly propagate to all players selected. + Fixed a bug that caused the start game screen to load slower than intended. + Added a new animation when dragging to attack. + Added new damage/healing resolve animation. 3.3.2 10/01/2024 * Custom trackers: It's now possible to add any tracker you want to your user or playgroup. Want to keep track of how many turn 1 ramp you have? You got it! Want to keep track of how many "take-backsies" your foes take? Do it! Just create new trackers from the website and associate them with your decks. They will show up automatically in the advanced action menu (AAM). * Remove Commander Image mode: For clarity it is now possible to disable the commander images and just use simple rectangles instead. * Added "Extort" to the advanced actions menu (AAM). * Colored the various buttons in the AAM by function. * Fixed an issue where on smaller screens the add deck option fell off the screen. * Fixed an issue where poison tokens would be stored based on the player who gave them instead of adding them together. * Life font scale is allowed to go up to 400% on tablets now. * Fixed an issue where attacking a shielded user with lifelink would still let you gain life. * Color coded various elements in the advanced actions menu by use. * Add checkmarks to the various combat damage options for increased visiblity. * [Supporter only] Added VFX effects when quickly healing or damaging yourself via the AAM. * [Supporter only] Fixed an issue where an effect would show when you did zero damage. 3.3.0 07/26/2024 * Fixed an issue where sometimes a spinner got stuck and prevented you from interacting with the life counter. * Fixed a rare issue where sometimes the "start game button" would not appear. * Added more progress indicators when the app is waiting on server data. * Fixed priority colors * Added non-combat damage win con * Added "Cant lose the game" button 3.2.5 07/06/2024 Lifegain toggle, notch margins and turn time reminders. 3.2.4 06/27/2024 * Fixed an issue where the quick heals from the AAM caused you to get negative damage instead of healing. * It's no longer possible to accidentally attack when pressing "pass turn". * Added the ability to refresh the Playgroup member list in case people sign-up from outside the app. * Added the ability to refresh your decklist in case you add decks from outside the app. 3.2.3 06/17/2024 Fixed an issue where "Combat" win condition would not properly sync to the website. 3.2.2 06/12/2024 * Added options for Playgroup.gg supporters to turn off some of the supporter-only cosmetic options * Added the ability for guests to optionally pick a Commander. * Bugfixes! 3.2.1 06/10/2024 - Improved attack interface - Better support on smaller (mobile) screens 3.2.0 05/24/2024 Fixes an issue where only half the screen would render. 3.1.5 04/26/2024 Fixes a bug where games could be started without all decks being selected. 3.1.4 04/24/2024 Fixed issue where "Lose X, Gain X" would not properly track life. 3.1.3 04/19/2024 * Start tracking your win-conditions and mulligan usage. * A new pre-game screen to help you find fun and balanced match-ups * New advanced action menu customization options * New themes and much more! 3.1.2 04/16/2024
Playgroup - EDH Tracker version 4.4.1
Updated At: 2026-03-23
Changes: * Optimised lobby code to deal with slow and unreliable connections better. * Fixed various desynchronization bugs when using device sync. * Fixed an issue where start game screen could look weird on rare resolutions.
Playgroup - EDH Tracker version 4.4.0
Updated At: 2026-02-23
Changes: Playgroup Playscore: A points-based scoring system that rewards good gameplay and creates a more balanced Commander experience.
Playgroup - EDH Tracker version 4.3.1
Updated At: 2026-01-28
Changes: Fixed an issue where you would get stuck on a "no playgroups" screen if you logged in via the username and password method instead of the browser login.
Playgroup - EDH Tracker version 4.1.5
Updated At: 2025-08-01
Changes: Aug 1, 2025 Version 4.1.5 Made changes to "Hold to Pass" to make it work better on various devices.
Playgroup - EDH Tracker version 4.0.0
Updated At: 2025-03-26
Changes: Mar 26, 2025 Version 4.0.0 * Alternative table layouts; You can now pick a different table layout when starting a game for 4, 5 and 6 player games. * Reworked the rule 0 screen, by default it will now list Playgroup win-chance for all players in your hud. There is a details panel that now also includes the deck's bracket when supplied on the website. * Made the deck selection process more exciting :] * Commander damage and poison tokens have been moved on devices with small screen mode enabled (most phones by default). They are no longer always visible in your hud but are now placed in a new overlay when you press the Playgroup icon in the middle of the screen. This way there is less clutter on these small screens. * Changed the game starting flow; you now first all select your decks and then choose the starting player. * Reworked Advanced Action Menu, the buttons are bigger and now all come with an icon. * New build system for iOS builds, hopefully this will fix the app on some older Apple devices. * Make poison counters better visible against commander background. * Fix the loading screen clipping on small screens. * Fixed issues with certain button presses on Samsung (Galaxy) devices. * Limit the amount of damage you can do with the custom input screen. * Made the app size 30% smaller (I guess I'm the only one excited for this)
Playgroup - EDH Tracker version 3.3.2
Updated At: 2024-10-01
Changes: Oct 1, 2024 Version 3.3.2 + Added a on-screen keyboard for the damage screen to manually add large (damage) numbers. + Rebuilt the resume game screen with better information about running games. + Damage modification set before selecting "All Opponents" or "All Players" will now correctly propagate to all players selected. + Fixed a bug that caused the start game screen to load slower than intended. + Added a new animation when dragging to attack. + Added new damage/healing resolve animation.
Playgroup - EDH Tracker version 3.3.0
Updated At: 2024-07-26
Changes: Jul 26, 2024 Version 3.3.0 * Custom trackers: It's now possible to add any tracker you want to your user or playgroup. Want to keep track of how many turn 1 ramp you have? You got it! Want to keep track of how many "take-backsies" your foes take? Do it! Just create new trackers from the website and associate them with your decks. They will show up automatically in the advanced action menu (AAM). * Remove Commander Image mode: For clarity it is now possible to disable the commander images and just use simple rectangles instead. * Added "Extort" to the advanced actions menu (AAM). * Colored the various buttons in the AAM by function. * Fixed an issue where on smaller screens the add deck option fell off the screen. * Fixed an issue where poison tokens would be stored based on the player who gave them instead of adding them together. * Life font scale is allowed to go up to 400% on tablets now. * Fixed an issue where attacking a shielded user with lifelink would still let you gain life. * Color coded various elements in the advanced actions menu by use. * Add checkmarks to the various combat damage options for increased visiblity. * [Supporter only] Added VFX effects when quickly healing or damaging yourself via the AAM. * [Supporter only] Fixed an issue where an effect would show when you did zero damage.
Playgroup - EDH Tracker version 3.2.5
Updated At: 2024-07-06
Changes: Jul 6, 2024 Version 3.2.5 * Fixed an issue where sometimes a spinner got stuck and prevented you from interacting with the life counter. * Fixed a rare issue where sometimes the "start game button" would not appear. * Added more progress indicators when the app is waiting on server data. * Fixed priority colors * Added non-combat damage win con * Added "Cant lose the game" button
Playgroup - EDH Tracker version 3.2.4
Updated At: 2024-06-27
Changes: Jun 27, 2024 Version 3.2.4 Lifegain toggle, notch margins and turn time reminders.


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Downloads: 1
Updated At: 2026-06-24 12:18:00
Publisher: Arcane Digital B.V.
Operating System: IOS
License Type: Free