Pixagonal Games is just one guy for now. My goal is making both video games and content on the Unity Asset Store.
My name is Michael, and I have a passion for video games going back decades. I got into programming at a very early age, starting out with DOS programming in QBasic. I then moved on to Visual Basic, C++, and C#. My favorite language is C#. I taught myself Unity, and after getting fairly good at it, I taught myself Blender so I can make my own 3D models.

I have worked on several Unity projects, as you can see on the Projects page. There are also a couple of older things in there that are relevant to the world of game development.
I grew up playing NES, SNES, N64, PC, etc. The N64 era was when I truly fell in love with video games, with The Legend of Zelda: Ocarina of Time. I also loved numerous Valve games, like Half-Life and Portal. In fact, Half-Life was the game that first got me into level editing via the Hammer Editor. So it was the first game engine I made things in.

