The purpose of this site is to host “pCARS Telemetry” a telemetry logging and analysis application for Project CARS.
This site and the hosted software has no affiliation with Slightly Mad Studios or Project CARS.
The purpose of this site is to host “pCARS Telemetry” a telemetry logging and analysis application for Project CARS.
This site and the hosted software has no affiliation with Slightly Mad Studios or Project CARS.
One question does this application work on Console, I am a Playstation 4 player and just wanting to know if this will work. On a side note really good job guys this app really looks like a must have for car geeks like me who really want to go in depth with their statistics on their cars and tracks
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Unfortunately it does not work with consoles. The reason is that there are restrictions on the connectivity and network traffic allowed by the manufacturers. Still, we can hope that this will be resolved one day.
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Thank you very much for the reply i really hope this issue is resolved one day, keep on the good effort lads 🙂
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does this app works in real time connection with pcars game? local server , remote, etc ?
like vrhive?
or it is only for analysis of saved logged data ?
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Yes it works in real time. It has client server functionality which allows connection over a LAN or the Internet.
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Is it possible to connect the app to your ps4 after the new update?
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Yes, that’s the plan – I’m working on that right now.
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i see in gui (on right down corner) , that you have two cells with connection to server and connection to pcars.
how can i connect on server (and what do you mean “server”) right now the only server that i can set is from vrhive app.
also when i press the connection manager , i get connection manager TBI.
where can i set my server ip ?
i need to run the telemetry app on my laptop in my lan.
thanks and regards
Nico
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As mentioned the version on the front page right now is just a preview of a development version, therefore it hasn’t got all the functionality The release version, which will be up this weekend, has the client/server included. The server is a small program that you run on the same PC as Project CARS runs on, and it allows a number of clients to connect over the network.
I run the app on a laptop on the side myself, connecting to the server on my sim-PC. This is probably the best setup.
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can you post your work in the pcars forum ??
http://forum.projectcarsgame.com/forum.php
There we can talk for any problem and suggestions
thanks
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The app will get a support thread on the Project CARS forum this weekend. I’m working on the release as we speak 🙂
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thanks for the replys 🙂
one more question…. there is a 32 bit version on the release??
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There’s no 32 bit version as of yet, but if there’s demand I might make one.
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thanks . i think that if the app working over lan (from laptop and not localy) , we need a 32 bit version because we need to use our old laptops for telemetry….
i hope that you understand what i mean
Thanks and regards
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I understand. It’s noted, and I’ll look into it.
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OK – I have a 32 bit version now. I don’t know if you get a notification from this message being posted. It will be available from the front page later today or tomorrow.
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thank you very much areleistad !! i will try this asap!!
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note that the link from the front page for pcars forum is not working…
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the 32bit version is not working. It says : pCARS_Telemetry.exe – corrupted image………
C:Program Files\pCARS Telemetry\MSVCP110.dll either not designed to run in windows or contains an error…….
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Thanks for the report! The link has been fixed. Unfortunately, I do not have a 32 bit system to test on. I will look into it though (most likely a quick fix).
It would be good if we can move the support discussion to: http://forum.projectcarsgame.com/showthread.php?25963-Telemetry-Logging-and-Analysis-Application
If you can help me with some testing there (drop me a PM on the forum) we’ll try to sort it out together.
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Pardon me for my ignorance, but I don’t seem to be able to connect a client running on a separate laptop to the server which is installed with ProjectCars. Both are in the same LAN. Must I change any parameters like IP address or ports?
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To connect to a server on your LAN you must open the “Connection Manager”, select “Network server discovery” and click “Connect”. Let the port numbers stay at their default values (49102). The server can run with the default settings.
You will find an updated user manual with a chapter on the client/server functionality here:
Click to access UserManual.pdf
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i was wondering if you would be willing to allow other people to write an app to connect to your server. i have a project to build hard ware gauges and would like to connect to your server app
any way i love your program thanks for the hard work.
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Thanks! I might do that. Will get back to you re. this.
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Can I use this app to record qualifying and race results for the whole filed, just not only my car?
We are running a DS and whenever somone does a disconnect, the final are lost in the final results. So real time logging is the only whay I can see that we can get good data.
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No, it will only record telemetry data for the players car, I’m afraid. There isn’t detailed telemetry info available for the rest of the field.
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Hello everybody !
I’m working on physical dashboard based on Raspberry Pi / Arduino for console PS4 and Xbox, I’am able to get basic metrics like rpm, gears, oil/water pressure, but I’m stuck on speed calculation the only approach I found is to compute distance done with OdometerKM value within a time interval – may be I miss a telemetry data, or a method more direct / trivial or did I need external data ?
Did you have a magic formula, for speed calculation in Kmh or Mph ? 🙂
Thanks and Regards.
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Look for mSpeed in the sTelemetryData struct. That’s the current speed in meters per second. Use the conversion factors 3.6 for km/h and 2.2369362920544024 for mph.
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work perfectly ! many thanks !
after that I stop to ask boring questions… 🙂
I was looking for sBoostAmount, does this data correspond to Intake pressure (turbo charge)
I tried to get values for this parameter but it seems to be always equals to zero. I try on PC1 & PC2 with several cars (maybe wrong ones…I did’nt find easily intake type of PC’s cars ) but still no result – or maybe I got lost…
Is somebody have an idea ?
Thanks and Regards
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