The Hackathon Spirit
The goal of any hackathon is to encourage participants to learn, build, and share.
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Learn
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Learn new things.
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Step outside of your comfort zone.
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Experiment and make mistakes.
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Donβt be afraid to ask for help from fellow hackers, mentors, or organizers
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Build
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Build cool stuff.
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If youβre not able to finish your project by the deadline, thatβs totally fine.
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Share
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Communicate with fellow hackers and teams.
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Collaborate with others and help each other out.
Competition Rules
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Only current undergraduate students are eligible to participate in the competition as hackers.
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Teams are limited to a minimum of one person and a maximum of four people.
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Every team is eligible to submit exactly one project to only one of the four development tracks (Cybersecurity, Entertainment, Healthcare, Sustainability).
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All team members must be present during event check-in, judging, and the awards ceremony. Leaving the venue during the event to work elsewhere is fine.
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Teams are encouraged to receive feedback and support from fellow hackers, mentors, and organizers.
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All project work must be done within the 48-hour hacking period (5pm on April 3, 2026 to 5pm on April 5, 2026). Teams can use an idea they had before the event.
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Teams can work on ideas that have already been done. If somebody wants to work on a common idea they should be allowed to do so and should be judged on the quality of their hack.
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Teams can work on an idea that they have worked on before (as long as they do not reuse any code).
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Teams can use libraries, frameworks, or open-source code in their projects. Working on a project before the event and open-sourcing it for the sole purpose of using the code during the event is against the spirit of the rules and is not allowed.
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Adding new features to existing projects is allowed. Judges will only consider new functionality introduced or new features added during the hackathon in determining the winners.
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Teams can be disqualified from the competition at the organizersβ discretion. Reasons might include but are not limited to violating one or more of the above competition rules.
