About Nomad Sculpt
• Sculpting tools Clay, flatten, smooth, mask and many other brushes will let you shape your creation. You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes....
• Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
• Decimate
Reduce the number of polygons by keeping as many details as possible.
• Face Group
Segment your mesh into subgroups with the face group tool.
• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.
• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.
• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.
• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!
Previous Versions
Here you can find the changelog of Nomad Sculpt since it was posted on our website on 2020-10-05 06:22:42.
The latest version is 2.8 and it was updated on 2026-06-22 17:45:01. See below the changes in each version.
Nomad Sculpt version 2.8
Updated At: 2025-12-22
Changes: usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
Nomad Sculpt version 2.5
Updated At: 2025-12-05
Changes: ios: add back language selector in Settings app
ios: fix nomad file thumbnail on iOS File app
ios: pencil double tap hotkey now forces toggle
ios: reuse previous render preview
crash: fix crash when decompressing legacy data
interface: fix fonts and text not appearing correctly
interface: fix warning icon positioning at the bottom
interface: floating window keeps their position more consistently
pencil: increase interaction threshold for tap
reference: fix jittery translation syncing
...
Nomad Sculpt version 2.3
Updated At: 2025-11-12
Changes: locale: add czech, dutch, hebrew, swedish
locale: fix arabic ligature
ply: fix ascii import
usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix
usd: fix crash when exporting an usd with hidden group nodes with children
usd: fix zbrush usd color space
voxel: fix crash for high resolution (~1200)
voxel: improve performance for high value
brush: tweak brush behavior, add more normal filtering option
brush: improve performance a bit
[...]
Nomad Sculpt version 2.2
Updated At: 2025-04-27
Changes: file: improve custom folder support
file: fix usd export crash
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
light: improve angle and size parameter support
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux
Nomad Sculpt version 2.2
Updated At: 2025-03-27
Changes: postprocess: add denoiser (oidn)
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux
Nomad Sculpt version 2.2
Updated At: 2025-03-18
Changes: culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
postprocess: fix ssr for refraction material
fbx: fix crash at loading
shortcut: improve bottom shortcuts ux
Nomad Sculpt version 2.2
Updated At: 2025-03-15
Changes: culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
shortcut: improve bottom shortcuts ux
Nomad Sculpt version 2.0
Updated At: 2025-03-10
Changes: mask: fix mask not working correctly with connected topology (for example move tool)
operation: improve blurring on mask area
hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off
connected: fix connected topology not respecting disabled mask, face group and hidden faces options
repeat: add random option in repeaters
material: add copy and paste button
toolbox: add resize handler
[...]
Nomad Sculpt version 1.99
Updated At: 2025-02-25
Changes: render: fix normal map rendering where there is skew and non uniform scale
render: better smooth normal and tangent, especially when strong skew and non uniform scale is present
bake: normal baking improved when skew and non uniform scale is present
subsurface: fix scattering effect
obj: fix normal map import and export
operation: add global mesh operation menu
curve: add spiral option to curve repeater
material: toggling embed texture doesn’t force or delete alpha on existing materials
Nomad Sculpt version 1.97
Updated At: 2025-02-01
Changes: paint: stop painting everything in yellow
subsurface: fix effect when multiple object have different scattering in the scene
primitive: expose division control in the contextual menu
voxel: hole filling will reuse voxel edge length
lathe: improve axis editing
Disclaimer
Official Google Play Link
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