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niedzviedz

58
Posts
27
Following
A member registered Oct 30, 2024

Recent community posts

Any one know how to unlock principal's last scene?

I think there is some bug in game - after comeback from trip Kana doesn't show ups after training with her. Also I cannot trigger her panties, I have all done already. 

Which book's do you have? If I remember correctly:

- one is in alley

- two (?) are in vending machine

- one in a HQ , you will get it after cutscene

- and one is in cafe’s toilet.

I think there is a bug in the game, because I cannot progress quest "A quiet place to read".  Scarlet doesn't show up in HQ anymore.  

Thank you, it solved my problem. 

(1 edit)

can those three scenes be unlocked in current version (48.6)?

In which version is this quest? I encounter two bugs:
- first one is when you go to the end of alley, you cannot come back, because game push you to the end
- second scrolling (by mouse) i.e. quests doesn't work properly  
- third minor issue is that, when your last save is on i.e. 3rd card and you try to save again or load, game starts from 1st card

I found some minor error in Brianne description and her quest. Please look at attached pictures. 


How did you get this quest? 

That's why I started from the beginning. 

I already find gazette too. For lila, you have to find 3 manuals, one in alley, second after you spoke with guy, he tell you to go up stairs to view village and third one is in vending machine, code you also get when you spoke with guy nearby. 

Did you find footprints near train station and go to the forest? 

Where did you found gazette? I can't find it anywhere. 

Hello, 

I stack with quest for Elisabeth - speak with Olivia, but Olivia don't want to speak with me :)

Ok. Thanks for the answer. On previous versions it worked fine.

I encounter an error while load save game (version 0.5.2):

InvalidOperationException: Sequence contains no matching element

System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data savedJourney) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Load (GameSystems.JourneySystem.Battle.CreatureSettings playerCreature, GameSystems.JourneySystem.Battle.SquadSettings playerSquad, GameSystems.JourneySystem.JourneyModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.MapModel.Load (GameSystems.JourneySystem.Map.Model.MapModel+Data data) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.Map.Model.SquadModel.Load (GameSystems.JourneySystem.Map.Model.SquadModel+Data data, GameSystems.JourneySystem.Map.Model.MapModel map) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

JourneySystem.Items.AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.Debug:LogException(Exception)

Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

JourneySystem.Map.<BeginJourney>d__22:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

GameSystems.JourneySystem.<Load>d__29:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

GameSystems.JourneySystem.Map.Model.<Load>d__50:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

GameSystems.JourneySystem.Map.Model.<Load>d__3:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

JourneySystem.Items.<Load>d__7:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.Save.<GetAssetAsync>d__2`1:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1)

DelegateList`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent()

Hello, how to get "the guard" achievement?

Hello,
I can't start new mission with Lady Akira. I talk to her in Witton, but dialogues are the same before update.

Darude is also missing from outside of the castle.

Why are You offend me?  You have to count vertical lanes. Start from cementary  (1) and end on oposite side. For example flower in color orange is in line 5.

Thanks for the answer. I cannot convince everyone to achieve quest "all for one".

Sorry, wrong thread. Thanks for properly link. 

Hello, 

I downloaded latest version 5.0.2. but no new quest, there aren't new cards for Lilian and Dragongirl etc.

Ok, I finally figured it out.

Hello, I need help with secret stash 2 code. Anyone can help me?

Hello, 

I have a problem with one quest in prologue 6 - breaking news. Any help how to progress with it? 

Hello, I found two grammar errors:

(1 edit)

Probably he means "Things for later: (coming soon)"

After "dancing" one, Chloe, Sophie and Latisha shows up. After that I went to second "dance" and move to the right once more. They are appeared.  Thanks for help.

Hello,I stuck in Halloween event - can't find two girls. One is probably Jessie, second one I have no idea. Someone can help me?

Somehow I missed step 8. After visiting Liana in Ebron, I have all scenes. Thank You for help.

Hello, 

I have one scene missing. Can someone tell me how to achieve it? It's Mirel second sex scene.

Yes, I have done this missions on previous update, but somehow it reappear on this update. After second run the theft show up.

I have found in Manastyr 5 walls. Is this made on purpose or some errors?

Thanks for help.

Hello,
Yes I'm talking about new Thremten by time skip map. I don't have Kurohime, Citrinne, and Lady Akira in my party, when I go there.

Hello, Thanks for update. I can't find this thief in Thremten. Any tips?

Hello, Yes it's partially work, but before sleep is Friday, and save on black screen and load is also Friday. I found this solution:

1) Find your GameData in Documents/Gatolobo.

2) Back up your GameData.PHD file (we recommend the way the issue kicks in, you may be able to recover your saves)

3) Open Peach Hills Division Game and start a new game. Pause it with ESC

4) Without closing the game, press ALT+TAB to open your Windows Explorer with Documents/GatoLobo open. Restore your save files.

5) Return to the game. You can return to the main menu.

6) Load the game.

but some steps are missing / unclear.
1) ok 
2) backup ok, but what else dalete?
3) ok
4) saves are in different location appdata\ ...    restore, what for if nobody move them or delete them
5) 6) ok

Is there any way to fix black screen after clicking bed?

I disconnected this two devices, but problem still exist.

Maybe You have right. I have game pad connected by wireless dongle and sometimes I use mouse 3D. But this problem only persist in this game.

Hello,

Thanks for the answer. 

1) Ok. 
2) I load old save and play this scene once more. For Rose I have to start from the beginning because I didn't have save state before her quest. 
3) Maybe it should be good to display finished quests?
4) What about my video? Did You figured out what I mean about "jumping" highlight? It is visible on main menu, when I hold cursor in one place and it jumps up and down. Similar situation is when I talk to somebody.

Hello,

1) For example last save I have on 4 tab, and every time I want to save or load, the game show first tab, so I have to remember, that last one is 4 and manual switch to 4 tab. I think, in the earlier version of the game, it worked?

2) I recorded some movie for clarification:

3) What about those close pictures in gallery?

and here 


Yes. I have the same feeling. Every new version fighting is changed to worst. Right now this card system, every new adventure amount of card is reset, it should include the cards You have already collected. The bosses has HP above 100, and MC is only 60, so to fight them You have to collect all card from map, and shield every turn. MC should level, so HP will increases and action point also should increase.

I also found few errors:
- save / load doesn't remember last card, and start from 1
- when I talk to someone yellow highlight jumps from 1 line to last and so on (in this version 0.4.0.6 it probably repaired?)
- On fighting  screen when I highlight amount of card with mouse (bottom left right side of screen) the information screen is not translated to English.

I have some picture on gallery with comment "closed" - what does it mean? I chose wrong decisions? To open I have to start from the beginning?