Adding Color to WireBlocks

wireblocks color v2

A year ago I began work on my game WireBlocks.  Unfortunately life got in the way of working on the project (and this post) for quite some time.  So now a year later, I wanted to resume work on the game for One Game A Month.  The last task I had been working on was updating the visuals to be a bit more pleasant than basic programmer art.  All the changes discussed here are summarized in the picture above and below the break.

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Zofkir

This past February I decided to join in the One Game A Month (1GAM) jam, which, as the title suggests, encourages developers to make one game a month.  This is a nice break from short burst jams such as Ludum Dare where the goal is to make a game in 48 hours.  In the latter approach, the goal is to try to get anything out within a short timeframe, which leads to a large amount of stress and a not very polished result.  Though if the result is fun, developers can then expand on it for a much longer time and hopefully publish, as in the case of Surgeon Simulator.  In contrast, 1GAM leaves the developers to work at their own pace and focus primarily on making a finished game.  Considering I haven’t made too many finished games in the past, I felt this would be a great way to get to work on that.  Plus I could work on a couple game ideas I’ve had floating around for a while.

Thus enters Zofkir:  A non-euclidean maze game in which a sentient triangle must dodge magical bouncing crystals in search of an image shining brightly into their mind.

 

Find the game at these lovely links:  Windows | GitHub

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