A year ago I began work on my game WireBlocks. Unfortunately life got in the way of working on the project (and this post) for quite some time. So now a year later, I wanted to resume work on the game for One Game A Month. The last task I had been working on was updating the visuals to be a bit more pleasant than basic programmer art. All the changes discussed here are summarized in the picture above and below the break.
Zofkir
This past February I decided to join in the One Game A Month (1GAM) jam, which, as the title suggests, encourages developers to make one game a month. This is a nice break from short burst jams such as Ludum Dare where the goal is to make a game in 48 hours. In the latter approach, the goal is to try to get anything out within a short timeframe, which leads to a large amount of stress and a not very polished result. Though if the result is fun, developers can then expand on it for a much longer time and hopefully publish, as in the case of Surgeon Simulator. In contrast, 1GAM leaves the developers to work at their own pace and focus primarily on making a finished game. Considering I haven’t made too many finished games in the past, I felt this would be a great way to get to work on that. Plus I could work on a couple game ideas I’ve had floating around for a while.
Thus enters Zofkir: A non-euclidean maze game in which a sentient triangle must dodge magical bouncing crystals in search of an image shining brightly into their mind.
