What’s New in Xcode 11.1 GM Seed (11A1027)

MrMacintosh.com - What's New in Xcode 11.1 GM Seed (11A1027)?
What’s New in Xcode 11.1 GM Seed (11A1027)?

On Tuesday Apple released Xcode 11.1 GM Seed to Developers.

The Production version of Xcode 11 was released to the Mac App Store just 6 days ago. We now have the first beta version of Xcode 11.1 available for developers to test with. What’s new?

I have added links to my previous Xcode 11 Change Notes below. Also included is Xcode Requirements and “What’s New”

Summary of New Xcode 11. GM Seed Patch Notes

  • 1 New Features
  • 3 New Resolved issues
  • 6 New Known Issues
  • 0 New Deprecations

A Full List of changes is listed below, along with the full patch notes list.

Xcode 11 Links

Main Xcode Page – https://developer.apple.com/xcode/

Xcode Release Notes Archive https://developer.apple.com/documentation/xcode_release_notes

Xcode 11 (11A420a) Production Versionmrmacintosh.com/xcode-11-11a420a-is-now-available-in-the-mac-app-store-whats-new/

Xcode 11 GM (11a420a) Seed #2 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-2-11a420a/

Xcode 11 GM (11a419C) Seed #1 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-1-11a419c/

Xcode 11 Beta 7 (11m392r) Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-beta-7-11m392r/

Xcode 11 Mac App Store Download Link

macOS Requirements

macOS Mojave 10.14.4 or later

What’s New in Xcode 11.1 GM Seed

Overview

  1. Xcode 11.1 includes SDKs for iOS 13.1, macOS Catalina 10.15, watchOS 6, and tvOS 13. 2. Xcode 11.1 supports on-device debugging for iOS 8 and later, tvOS 9 and later, and watchOS 2 and later. 3. Xcode 11.1 requires a Mac running macOS Mojave 10.14.4 or later.

Asset Catalogs

Known Issues

  • Images in the asset catalog won’t be found at runtime when running on watchOS 4. (55395258)

Interface Builder

New Features

  • You can now preview your interface for the 7th generation iPad. (53957165)

Known Issues

  • There is an issue with UITabBarController where decoding an instance from a storyboard will create some extra views at the left end of the screen. Developers may remove these by applying a workaround. (55310448)Workaround: To remove the extraneous views from Storyboard, create a subclass of a UITabBarController and add the following snippet in the class’s init(coder:)method:class WorkaroundTabBarController: UITabBarController { required init?(coder: NSCoder) { super.init(coder: coder) // This must be run immediately after the call to super. if (tabBar.subviews.count > 1) { tabBar.subviews[0].isHidden = true } } }

Resolved Issues

  • Fixed a crash that sometimes occurred when compiling XIB files in iOS projects that backwards deploy to iOS versions earlier than 13.0. (55271752)

Localization

Known Issues

  • UITableViewCell labels in storyboards and XIB files do not use localized string values from the strings file at runtime. (52839404)

Simulator

Known Issues

  • On macOS Catalina, iCloud Drive will crash in a loop on simulated devices running older versions of iOS. (51392951, 54282967, 54818084)Workaround: Log out of iCloud in impacted simulators to halt the crash cycle.

Resolved Issues

  • CarPlay works on iOS 13.1 simulators. (54492162)

Swift

Known Issues

  • The NEHotspotConfigurationError enum from the NetworkExtension framework changed from NS_ENUM to NS_ERROR_ENUM, which can cause compiler errors in existing Swift code that uses the enum. For example, in code like this:let code = NEHotspotConfigurationError(rawValue: errorCode) You will see the error message: “error: incorrect argument label in call (have ‘rawValue:’, expected ‘_nsError:’).” (54134493)Workaround: Replace references of NEHotspotConfigurationError with NEHotspotConfigurationError.Code. For the above example, change the code to:let code = NEHotspotConfigurationError.Code(rawValue: errorCode)

SwiftUI

Resolved Issues

  • Fixed an issue with Xcode Previews where debugging a preview would no longer pin the preview, and navigating would lose the debug session. (54758098)

Swift Packages

Known Issues

  • If an iOS, tvOS, or watchOS app uses a Swift Package that builds a dynamic library, it cannot be submitted to the App Store. (55564324)Workaround: Modify the Package manifest to build a static library.

Xcode 11 (11A420a) Is now available in the Mac App Store. What’s New?

MrMacintosh.com - Xcode 11 (11A420a) Is now available in the App Store
Xcode 11 (11A420a) Is now available in the App Store

Today Apple released Xcode 11 to the Mac App Store.

The Production version of Xcode 11 was released to the Mac App Store today. The Build Number is the same as Xcode 11 Seed #2. I also double checked the release notes are they are the same.

I have added links to my previous Xcode 11 Change Notes below. Also included is Xcode Requirements and “What’s New”

Xcode 11 Links

Main Xcode Page – https://developer.apple.com/xcode/

Xcode Release Notes Archive https://developer.apple.com/documentation/xcode_release_notes

Xcode GM (11a420a) Seed #2 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-2-11a420a/

Xcode 11 GM (11a419C) Seed #1 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-1-11a419c/

Xcode 11 Beta 7 (11m392r) Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-beta-7-11m392r/

Xcode 11 Mac App Store Download Link

macOS Requirements

macOS 10.14.4 or later

What’s New in Xcode 11

Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15

SwiftUI

SwiftUI framework and design tools work together to enable a new way to build user intefaces

Declarative syntax defines your user interface using easy-to-read Swift code

Design tools make it as easy as drag-and-drop to construct and edit your views

Code you write is always in sync with the design and preview canvas

Library of controls and modifiers make it easy to build complex interfaces

Animations are built using simple commands that describe the action you want to see

Preview your real app running on multiple device types, orientations, and font sizes

Share common code across all Apple platforms, and add custom experiences for each OS

* NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall.

Mac Catalyst brings iPad apps to the Mac

Click a single checkbox in your iPad project to add a native Mac app

One project and set of source code creates iPhone, iPad, and Mac versions of your app

Customize elements of your app for an experience unique to Mac

Add new SwiftUI code to your project along side existing UIKit code

Submit to the Mac App Store or notarize for outside distribution

Swift and Swift Packages

Swift packages are supported throughout, including build, debug, and SCM workflows

Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts

Download packages automatically based on dependency analysis

Create your own packages to share code among all your apps, or to publish for the community

iOS dark mode

Switch between light and dark mode instantly while developing and debugging

Asset catalog makes it easy to control images and colors for dark and light mode

Editor

Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line

Each editor view has its own preview, assistant, or other complementary views

Split any editor pane to layout your workspace exactly as you want

Other improvements

Build stand-alone watchOS apps with a faster debugging experience

Simulator launches quickly and uses the GPU to accelerate Metal code

Test plans give you greater control of your test harness with sharable results bundles

Automatically generate localized screenshots using UI tests as part of your test plan

Source control adds support for stash and cherry-pick operations

Simulate device conditions such as a slow network or thermal warnings while debugging

Metrics tab in the Organizer shows how efficiently your app runs on customer devices

What’s New in Xcode 11 GM Seed 2 (11A420a)

MrMacintosh.com - What's New in Xcode 11 GM Seed 2 (11A420a)
What’s New in Xcode 11 GM Seed 2 (11A420a)

UPDATE: 9/20/19

Xcode 11 is now available in the Mac App Store. What’s new ? > mrmacintosh.com/xcode-11-11a420a-is-now-available-in-the-mac-app-store-whats-new/

Today Apple released Xcode 11 GM Seed 2 to Developers.

The Xcode 11 GM Seed 2 was released today. Usually GM or Gold Master means that this Build Version is the final shipping version. In this case a 2nd GM Seed was released.

This article is meant to save you time going through the notes to find what is new and what is still leftover from the last beta. I went through both Xcode 11 GM (11A419c) and Xcode 11 GM Seed 2 (11A420a) release notes to find all the changes. I also included the entire patch notes list as an archive. When Apple releases new patch notes the previous patch notes are overwritten and taken down.

Summary of New Xcode 11 GM Seed 2 Patch Notes

  • 0 New Features
  • 2 New Resolved issues
  • 2 New Known Issues
  • 0 New Deprecations

A Full List of changes is listed below, along with the full patch notes list.

Link to Apple’s Xcode 11 Developer Documentation

https://developer.apple.com/documentation/xcode_release_notes

Xcode 11 Beta 7 GM Seed #1 Patch Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-gold-master-11a419c/

Xcode 11 Beta 7 Patch Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-beta-7-11m392r/

How to Download Xcode 11 Beta

Xcode 11 Patch Notes Changes

New Features

None

New Resolved issues

Asset Catalog – Fixed an Asset Catalog bug that prevented named colors from being found at runtime when running on iOS 11. (54325712)

Build System – By default, Xcode’s new build system doesn’t detect changes in directories declared as inputs to shell script build phases. Enabling the build setting USE_RECURSIVE_SCRIPT_INPUTS_IN_SCRIPT_PHASES causes it to do so. However, if any of the files inside such a directory are generated by a task that depends on the output of the script phase, then a dependency cycle error is emitted and must be resolved by restructuring the target. (41126633)

New Known Issues

Asset Catalog – When an asset is localized in the asset catalog, another localized resource must exist in the corresponding lproj directory for the app to use that language at runtime. An empty strings file can serve this purpose. (49565973)

Simulator – CarPlay does not work in iOS 13 simulators. (54492162)

New Deprecations