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Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
This mod adds compatibility for Krastorio 2 Spaced Out and Cubium.
Small changes concerning balance, gameplay, or graphics.
This mod adds a basic RPG system to the game (XP, level-up and skills) with more focused on combat
Mods introducing new content into the game.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
AzzTeleport: browse players, planets and platforms. Teleport to nearest rocket silo or cargo pad for that surface.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Introduces a high-capacity kinetic energy storage system (flywheel) with 10GJ capacity and 100MW I/O.
Mods introducing new content into the game.
This mod adds recipes to the foundry that use molten metals to cast various types of ammunition, bio-explosives to the biochamber and some types to the EM-plant. It also adds few tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us. Use this opportunity to declutter your factory logistics by routing it under your base and explore the underground!
Mods introducing new content into the game.
Hide all UI/HUD by default and then dynamically show only relevant parts of UI based on player's current in-game actions. Shows minimap when you are driving, shows weapons when you are fighting, shows shortcuts when you are rewiring your combinators, and some more. Helps keeping your OLED safe from burn-ins as a bonus.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds visible smoke to pollution-generating machines, scaled by their actual pollution output. Machines with chimneys emit smoke from their chimney positions; others emit smoke randomly across their footprint.
Small changes concerning balance, gameplay, or graphics.
An automated repair arm for the early and mid-game. Uses repair packs to repair buildings and vehicles in a 7×7-tile area. Prioritizes the most heavily damaged targets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
An artillery shell that attracts enemies, for runs when pollution is turned off.
Mods introducing new content into the game.