Theme

The theme for MelonJam 3 is CAPTURE! Remember to be as creative with your theme interpretation as you can! For example, you can make a visual novel about 'capturing' someone's heart, a 3D 'capture'-the-flag simulator, or a whack-a-mole game about 'capturing' sentient pieces of cheese. The more creative, the better!

Summary 

MelonJam 3 is a game jam that builds off of the success of both the original MelonJam and MelonJam 2, which both amassed over 150 participants and countless inspiring submissions.

What is a game jam, you might ask? It's just a hackathon dedicated to games specifically, and they're loads of fun! You don't need any experience at all-- even just following a few tutorials, with your own twists, is okay! MelonJam 3 will take place from July 23rd at 12:00 AM UTC to July 24th at 11:59 PM UTC.  Check out our website for more details!

Our core mission is to transform game development from a niche topic into something everything can learn to appreciate. As such, we HIGHLY encourage high schoolers and other novices to join this game jam! We will be offering dedicated prizes for these contestants as well as hosting workshops for beginners to create a welcoming environment.

Benefits

Everyone who submits a project will be given access to benefits worth thousands of dollars. We also provide many different prizes to the winners of this game jam, so be sure to sign up!

Questions

If you have any other questions, please feel free to ask on our Discord server! Otherwise, we cannot wait to see all of the exciting ideas you have to offer! Good luck!


Note: All times listed are in UTC time, not PDT!

 

You may submit up to 3 hours after the official deadline(12:00 AM), but it will lead to point deductions.

Requirements

What to Submit

Build your game and submit it along with, if you'd like, a document or video explaining it and how it pertains to the theme! For any help, you can ask in Discord or DM an organizer there.

Hackathon Sponsors

Prizes

$5,978 in prizes
Advanced 1st Place
1 winner

* Wolfram Award (Year of Wolfram | One and Wolfram | Alpha Pro)
* Lifetime Upgrade of Taskade
* $25 AoPS Coupon
* 1 Year Houdini Indie
* $20 online gift card (any store)

Per Team Member
* Leading Learners EdTech Bundle
* Leading Learners Mentorship

Novice 1st Place
1 winner

* Wolfram Award (Year of Wolfram | One and Wolfram | Alpha Pro)
* Lifetime Upgrade of Taskade
* $25 AoPS Coupon
* 1 Year Houdini Indie
* $20 online gift card (any store)

Per Team Member
* Leading Learners EdTech Bundle
* Leading Learners Mentorship

Advanced 2nd Place
1 winner

* $25 AoPS Coupon
* $15 online gift card (any store)

Per Team Member
* Leading Learners EdTech Bundle
* Leading Learners Mentorship
* Wolfram Award (Year of Wolfram | One and Wolfram | Alpha Pro)

Novice 2nd Place
1 winner

* $25 AoPS Coupon
* $15 online gift card (any store)

Per Team Member
* Leading Learners EdTech Bundle
* Leading Learners Mentorship
* Wolfram Award (Year of Wolfram | One and Wolfram | Alpha Pro)

Advanced 3rd Place
1 winner

* $10 online gift card (any store)

Per Team Member
* Leading Learners EdTech Bundle
* Leading Learners Mentorship

Novice 3rd Place
1 winner

* $10 online gift card (any store)

Per Team Member
* Leading Learners EdTech Bundle
* Leading Learners Mentorship

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Patrick Wang

Patrick Wang
SWE Intern @ Roblox

Ethan Soo

Ethan Soo
AR & VR Developer

Manu Bhat

Manu Bhat
Former Cupertino GDC President

Anooj Vadodkar

Anooj Vadodkar
Webmaster at the Student Game Developer’s Alliance

Justin Quan

Justin Quan
UCSC Game Design Graduate

Julia Shuieh

Julia Shuieh
SWE Intern at Meta

Jeremy Boetticher

Jeremy Boetticher
Game + Blockchain Developer

Judging Criteria

  • Gameplay
    How well the game squeezes out value from its mechanics. Good gameplay should give the player limitations, and give the player to opportunities to explore those limitations.
  • Graphics/Polish
    How impressive the project looks. Objects of importance should be easily differentiable from other objects, and in general the game should be visually appealing.
  • Game Feel
    How appropriate and appealing the controls feel (snappy platforming, impactful heavy attacks, etc).
  • Innovation
    How “new” a concept in the game is (avant-garde graphics, new gameplay concepts, new interpretations or combinations of old concepts, etc.)
  • Theme
    How well the game interprets the theme. The more creative the interpretation that still reasonably matches the theme, the higher your game's score in this category.

Questions? Email the hackathon manager

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