Last week, I posted about what happens when The Extraordinarily Horrible Children of Raven’s Hollow decide to do dreadful things to a suspicious adult. Let’s look at what happens when they turn on each other.
Jack is the youngest of the horrible children and likes to follow his older enemies friends around. Jack’s player doesn’t like that Vincent’s player helped the The Baker in the previous round and so decides to have Jack target Vincent.
In a child vs. child situation, the victim plays first. Vincent’s player puts down The Extraordinarily Comfy Bedroom. This sets Vincents defense value at 12! Vincent’s player must now describe what Vincent is up to in this location and it should already be a bit precarious.
Vincent is extremely bored and would much rather be outside. He’s jumping up and down very excitedly on the bed. It creaks under the repeated pounding and seems as though it might crack at any moment.
Jack’s player doesn’t like that card. He decides to use his special ability.
Jack’s player takes The Extraordinarily Comfy Bedroom into his hand and replaces it with The Ancient Abbey. Per the instructions on his special ability he must describe this change in scenery.
Jack watches Vincent through the bedroom window patiently. Vincent’s boredom eventually gets the better of him and he wanders out of his house. Indeed, he wanders out of town and out to The Ancient Abbey. Jack follows closely behind, moving from tree to tree to keep out of sight.
Jack’s player then plays another card from his hand and describes how Jack is endangering Vincent at The Ancient Abbey.
Jack decides to try and spook Vincent by ringing the abbey’s old bell tower. Vincent arrives to investigate and looks up into the old tower. The swinging bell strains the rotting crossbeam from which it hangs. It is perilously close to falling.
At this point, Vincent’s player has the option to request “adult supervision”. One of the suspicious adults might be lurking about and could possibly aid the endangered Vincent. Looking at the 10 to 7 in Jack’s player’s favor, Vincent’s player does decide to call for adult supervision. He draws the top card of the suspicious adults and describes them into the scene.
The Candlestick Maker occasionally comes to The Ancient Abbey to collect the wax from old candles that once burned here. By secretly recycling the wax he can cut costs. He hears the old bell ringing and starts heading toward Vincent to investigate.
Unfortunately, when it comes to helping children in danger, The Candlestick Maker is not very effective. He adds 0 to Vincent’s 7. Only can Vincent’s enemies friends save him now.
Despite Jack’s help and Vincent’s betrayal against The Baker, Agatha’s player can’t resist the lure of adding a 10 to her hand.
Agatha’s player takes The Fairy Circle into her hand and replaces it with The Catacombs. This shifts Jack’s total to 4 versus Vincent’s total of 7. She now describes how Agatha is helping Vincent escape the dangerous situation.
Agatha happens to be playing on the bell tower’s stairs and sees Jack pulling on the rope. She calls out to him but Jack can’t hear her over the ringing of the bell. She climbs up the rest of the stairs and pulls Jack away to get his attention.
Desdemona’s player is now in the power position. If she does nothing (or can’t) Vincent will escape with his life. But Desdemona is indeed an extraordinarily horrible child.
Desdemona’s player takes The Ancient Abbey into her hand, and replaces it with The Bottomless Pit bringing Vincent’s total down to 3 and Jack’s total to 4. She must describe how Desdemona’s actions are further endangering Vincent.
Desdemona often comes to The Ancient Abbey because the various rafters are excellent places to hide and explore. At this precise moment, she happens to be practicing her delicate balancing on the crossbeam from which the bell hangs. Her added weight is only straining the rotted wood crack and crumble faster.
The final totals are Vincent’s 3 (plus the 0 from The Candlestick Maker) to Jack’s 4. Jack’s player gets to close out the vignette by describing Vincent’s untimely demise.
As Jack lets go of the rope and turns to see what Agatha wanted there is a horrible cracking sound and the bell plummets past them. Desdemona lets out a scream but manages to grab onto another rafter barely managing not to fall herself. The three children then stare down the tower where they see poor Vincent crushed beneath the bell.
But wait! The Candlestick Maker is lurking nearby. Since he was unable to help, he witnesses this tragic scene and informs another adult.
Jack’s player pulls The Priest from the unsuspicious adults and shuffles him and The Candlestick Maker back into suspicious adults. More adults are beginning to suspect something is horribly wrong with the children of Raven’s Hollow!
Vincent’s players child has been eliminated but he isn’t out of the game. Vincent’s player now takes on the role of one of the watchful (and judgmental) ravens from which Raven’s Hollow gets its name. Next week, I’ll tell you all about playing ravens.
The Extraordinarily Horrible Children of Raven’s Hollow will be available as a Double Feature reward tier with Haunted on Kickstarter