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Aug. 2nd, 2011

Your name: Lins
Your journal: wakamoto
Contact: aim: motomiya
Other characters played at Passing: Tifa Lockhart / kaiserknuckle

Character name: Umi Ryuuzaki
Character fandom: Magic Knight Rayearth
Version: V1
Canon point: Post Series (Manga canon)
Importing development from old game? No.
Background: "We decided that we were going to fight together! For the sake of our hearts!"

Changes from canon, if AU: N/A

Personality: The first time people see Umi, they usually comment on her grace and elegance. The rich daughter of a policitican and a housewife, Umi exudes an air of calm sensibility and rationality. Quite frankly, this couldn't be farther from the truth. Umi has her moments of refinement and grace, but out of the trio of girls that make up her and her best friends, Umi is the one most likely to flip out. Don't present Umi with something new and different; she's used to all the weird things in Cephiro now, but when she first arrived in the strange new world, she couldn't handle it or the various strange things that kept popping up. Everything was 'weird' or 'strange', and it's not too much of a stretch to say that she'd probably react the same way again if presented with a world that was outside of her comfort zone again. She's hot-tempered and feisty, speaking in a manner that doesn't befit her station very well. In fact, she's almosst the complete opposite of the usual water magic tropes. She can be comically violent when angry and seriously violent when the need calls for it, and in her circle of friends, Umi is the one who is most likely to over react at the smallest things. She's not likely to punch first, but if you attack her (or her friends), Umi will not hesitate to mess you up, and mess you up badly.

She can come across as shallow and self-centered (especially considering all she did when she first arrived in Cephiro was complain about how she wanted to go home), but Umi is an incredibly loyal friend and ally. Once you've got Umi on your side, you've got someone there for life. Her friends and family are the number one priority in Umi's mind, and attempting to sway her from that is met with harsh resistence. In fact, when faced with the most precious people in her life as an obstacle to getting the metal she needed to become a Magic Knight, Umi faced her parents. After all, they've done so much for her (she feels), worked hard and made sure her schooling and upbringing was happy and content. Her parents have inspired her to be her absolute best as a way to repay them for all the kindness they've given her over the years.

Despite having matured during her adventures in Cephiro, Umi is still just fifteen years old. She's got the reckless nature of youth, and she's as stubborn as a bull when it comes to trying to get her to do something she doesn't want to do. She's got a fierce sense of justice and an even fiercer sense of herself and what she deems right and wrong. She won't hesitate to smack sense into you (literally or figuratively) if you do something she doesn't like, and her fuse is pretty short when you get friends or family involved. She doesn't have a berserker mode, but she won't hesitate to jump into, say, a battle with a crazed sorceress armed only with one magic spell. Umi will not hesitate to sacrifice herself for her friends, even if they're people she's only known for a couple of days. Add on subsequent time spent with her, and it's damn near impossible to get rid of her. When she likes you, she likes you (romantic like not included. In fact, Umi's pretty dense when it comes to people expressing that sort of interest in her, and in these cases, it's fairly difficult to get her to reciprocate said feelings).

She has her girly moments, though. She likes to bake; her favorite class in school other than her time spent fencing is the cooking side of Home Ec. Funnily enough, she doesn't like eating the things that she bakes. Sugary foods are too sweet for her, and she'd much rather bake for other people, anyway -- it's just one more thing she can do for the people she cares about in return for everything they do for her. Her aspirations to be a bride and settle down with a family mirror this as well. She's almost like a big sister to the other two Magic Knights, the emotional one who constantly looks out for the spunky fire Knight or the logical Wind knight. If her friends are upset, Umi's first on the scene with a hug and a kind word, a ready shoulder for her friends to lean on in hard times. She's fairly emotionally intuitive, too, and won't hesitate to point out that she knows that you're lying about being fine, going so far as to tell Hikaru that it's when Hikaru says she's fine is when Umi worries the most. She relies on her intuition and gut instinct more than logic, and reads situations fairly well from an emotional standpoint.

Abilities: As a Magic Knight, Umi controls water based magic that focuses on speed and agility; in mmo terms, she is straight DPS, concentrating on attacking the enemy. While Umi is capable of many spells, there are three she uses with regularity.

Water Dragon; Umi conjures a dragon made of water, with her index finger or hand. The dragon then plunges itself towards its target, causing damage.

Sapphire Tornado; Umi conjures a bright blue waterspout that she hurls horizontally towards the enemy to cause damage. Umi is also able to use this spell vertically in a defensive manner as well.

Ice Blades; Gathering water and ice into her hand, Umi releases them in ice form, as long projectiles that fly towards the enemy at great speeds.

In general, Umi is a trained fencer. She is captain of the fencing team at her high school back on her world, and as a Magic Knight has had on the go sword training to fight in real battles. She prefers epees or rapiers to fight with.

Writing sample:

She felt as though her feet were about to fall off, they'd been trekking about the underground cavern in search of one of Vaan's many Hunts for so long. At first, she'd simply agreed to go to quiet Vaan down, and to keep her mind off the fact the Strahl was broken down almost beyond repair right now.

In her own mind, Ashe chastised Balthier (whom was walking not three feet ahead of her) once again, unamused still by his nonchalance at their situation, almost as though he'd expected something of this sort to come up! It infuriated her, but there was naught to do -- Fran, Basch and Penelo had all opted to stay behind for various reasons; they weren't too terribly far from Rabanstre, so Penelo had gone home to stock up on supplies and inform Miguelo they were alright -- Basch had accompanied her to make sure she wasn't attacked by thieves or bandits along the way. Fran had stayed at the ship to help Nono fix whatever was wrong with it.

And Balthier? Balthier had jumped at the chance to go on a hunt with Vaan, and all Ashe could assume was that he did it simply because he wanted to see if she'd squirm in the face of a dank smelly cavern. What a fool she'd been, telling him to steal her like that; but they were all in this together, that she couldn't deny, and she also couldn't deny the fact that the Sky Pirate, as well as his tall companion, had been rather helpful on this excursion to locate the Dusk Shard.

Ashelia's attention was turn away from her thoughts, however, when she heard a yelp come from the direction of their 'fearless leader', Vaan. She draw her sword, and lunged at the beast. The sooner this was over with, the sooner they would be able to get on with their task.

Voice sample: http://dear-mun.livejournal.com/40765120.html

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water maiden
marineflower
龍咲 海 ( the sea of the dragon blossom )

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