GRANTS

MACUL members are eligible to apply for our grants program for their classrooms.

Grant Purpose & Goal

Our grants are awarded to encourage and support members interested in implementing effective instructional uses of technology.

Each project should focus on an instructional use of technology, which has the potential of being replicated in other educational settings.

We’ve awarded nearly $500,000 to Michigan classrooms

2025 marks the 38th year of awarding MACUL grants to classrooms and education programs all over Michigan.

MACUL Grants open at the Annual MACUL Conference in March.

Here’s How it Works

Review the Grant Information & Guidelines

The guidelines give you the basic items you will need to start the grant process.

Complete the Grant Application Worksheet

The grant worksheet has the tips, guides, expectations and tools you will need to write a great application. A Google account is needed to access the worksheet.

Apply for a Grant

Gather all your materials. Make sure you are a MACUL member before you apply.

The application will be linked here.

Why Should I Apply?

Get Funds for Your Classroom

MACUL Grants will support learning resources, materials or equipment for your classroom.

Innovate Your Teaching

MACUL Grants serve to grow innovative learning models. Implementing the grant process in your classroom will innovate your teaching and your students learning.

Share Your Practice

Being a grant winner means you get to share your story. Part of our grant process partially supports your participation in the MACUL Conference, along with other sharing opportunities.

2025-26 MACUL GRANT RECIPIENTS

We celebrate those who submitted winning MACUL grant proposals totaling $35,183.93.
Look for them at the 2026 MACUL Conference as they share their experience in Lightning Talks.

Susan Kaffenberger

Grant Title: Coding for Conservation: Tackling Invasive Species with Dash and Design

School: Oaktree Elementary

School District: Goodrich Area Schools

 

Grant description: 5th grade students will use Dash robots and the M2 reflection platform to design, code, and refine solutions for removing invasive species, building STEM skills through hands-on problem-solving, iterative design, and guided reflection.

Erin Kratky

Grant Title: Innovative Tech Exploration: A Hands-On Learning Space for 6th & 7th Grade Students

School: Buchanan Middle School

School District: Buchanan Community Schools

 

Grant description: The Technology & Innovation Studio will be a hands-on learning space where students use tools like 3D printers, iPads, and Sphero robots to design, create, and solve real-world problems. Structured around project-based learning, the studio will foster creativity, collaboration, and critical thinking, preparing students with the 21st-century skills needed for future success.

Mary Phillips

Grant Title: Wings of Discovery: Second Grade Citizen Scientists Take Flight

School: South Walnut Elementary

School District: Bangor Public Schools

 

Grant description:“Wings of Discovery” transforms second graders into citizen scientists through a year-long bird study using iPads, binoculars, a 3D printer, and AI tools. Students will track migration patterns, contribute data to Cornell’s citizen science projects, and research local bird species, creating 3D models and digital displays for a community gallery. The project builds science knowledge, digital literacy, and real-world research skills.

Shannon Robelli

Grant Title: Glow and Grow

School: Dieck Elementary 

School District: Swartz Creek Community Schools

 

Grant description:A light table will provide visually engaging, tactile, and interactive experiences for cognitively impaired students, supporting multi-sensory instruction, hands-on exploration, and skill development while making learning more accessible and meaningful.

Eric Strommer

Grant Title: Introduction to Basic Robotics with GoPiGo

School: Mesick Jr/Sr High School

School District: Mesick Consolidated Schools

 

Grant description: To launch our first-ever robotics class for 7th and 8th graders, I will use GoPiGo robots—accessible for beginners yet challenging for experienced students. This platform supports hands-on learning in coding, engineering, and problem-solving, providing an engaging foundation for a new robotics curriculum.

Courtney Votta

Grant Title: Empowering Digital Creators: Exploring Design Through VR, Coding, and Digital Media

School: Royal Oak Middle School

School District: Royal Oak Schools


Grant description:This grant will create a digital creation station where students use drawing tablets, BrainPads, VR headsets, and podcast equipment to design, code, and share interactive projects—transforming the art room into a dynamic STEAM lab for creativity and innovation.

Shannon Webb

Grant Title: Enhancing the Elementary STEM program

School: Lynch Elementary

School District: Lapeer Community Schools


Grant description:This grant will fund the integration of SPHERO BOLT robots into elementary STEM programs to boost engagement, creativity, and computational thinking skills. Backed by research and successful district implementations, SPHERO BOLTs have been shown to improve problem-solving, collaboration, and coding proficiency—especially among underrepresented groups in STEM. Aligned with NGSS and ISTE standards, this proven technology will provide students with hands-on, standards-based learning experiences that strengthen STEM foundations from an early age.

Derek Young

Grant Title: Engineering Engagement: Bringing Robotics to Every Learner with LEGO SPIKE

School: Shields Elementary School

School District: Swan Valley School District


Grant description:This grant will provide 13 LEGO Education SPIKE Essential kits to enhance weekly elementary STEM rotations. Combining LEGO building with block-based coding, these NGSS- and ISTE-aligned kits engage students in hands-on projects that build persistence, collaboration, and logical thinking while introducing foundational STEM and engineering concepts.