I am Mac and cheese. I make psychedelic physics based first person shooter games designed to run on absolute potato computers. One day late november 2021 i began developing in unity because I was fed up with the lack of fun complex games accessible on a chromebook in the wake of adobe flash’s sudden and tragic death. It came easy because of previous experience making games on khan academy. Soon I began work on my first game about surviving the backlash of stealing a man's mac and cheese. The game was named Harold's Mac and Cheese and despite spending about half a year developing it, was never released. Because it sucked. I then went on to develop several games that suck marginally less. These are those games.