About me
Dream, heart and skull
A dream
I grew up among stories of mythology, horror and science fiction, like many kids in Spain in the 80s and 90s. Back then it was easy to find arcades in cafés and restaurants, and I was in love with their worlds, graphics, sounds and relentless sense of action.
I rarely had money to play, so I used to stand on a side watching others play and, while I was there, I would observe every detail with curious eyes to understand what made my favorite games so special. That's how, little by little, I internalized their design.
At home, I dreamed of creating my own titles and had fun writing down ideas on paper. But programming seemed like black magic to me, an impossible dream for a kid who struggled with math.
A heart
I dress in black but I see beauty everywhere: in shapes, letters, colors and even in the tired faces of the people in the bus. I earn my living at a branding agency. Some days I even enjoy the work, but tech and trends have become so volatile that there is rarely room for careful creation anymore.
One day, while dealing with a vortex of real life issues, I realized that obsolete media had always been by my side, offering me a peaceful space in which to lose myself and breathe. And also, a stable ground on which to build my own world.
I began experimenting under the cover of night. Then practice brought me back to a dream that, with everything I had learned, no longer seemed impossible. I felt that shaping my games helped me keep my soul together, and before I knew it, I made it a habit.
A skull
With my trash can full of projects, in 2008 I finished my first complete game and uploaded it to this website, signing it with a silly name taken from an old story and a skull that represents several things that embrace me: video games, obsolete media, fiction from this and other eras, alternative subcultures, and the desire to live in peace.
Since then, I have devoted part of my time to creating classic-style video games, working slowly, enjoying the process, and doing what I want to do without thinking too much about its reach.
Alone but in company
Locomalito is such a personal initiative that it would only make sense as a solo project. However, I was fortunate enough to cross paths with Gryzor87, a like-minded friend and the sound essence of the project, capable of extracting deep and complex melodies even from the roughest chip; Marek Barej and Jacobo García, who enrich the covers and extras with their illustrations; and Alberto McAlby, with whom I worked closely to bring some games to the big platforms.
Over the years, our shared project has grown and reached places we never imagined thanks to the support of our loved ones, collaborators, and a global community of people with very different lives but at least a couple of things in common.
Thank you for being there ❤