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Live Link Face 1.6.0 - App Store




About Live Link Face

Live Link Face for effortless facial animation in Unreal Engine-capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both...

Live Link Face for effortless facial animation in Unreal Engine-capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

Version History - Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera. 1.6.0 11/12/2025 - Real-time MetaHuman animation generation - Network streaming of real-time MetaHuman animation via the MetaHuman Live Link Source plugin 1.5.0 06/02/2025 - Fixes a region specific issue where it was not possible to manually enter the IP address of a live link target using the system keyboard 1.4.2 02/17/2025 - Fixes issue on iPhone 16 devices where recorded takes could sometimes fail to be processed in Unreal Editor. 1.4.1 02/06/2025 - Adds the ability to toggle recording with the hardware volume buttons and bluetooth camera shutter devices. - Adds an 'Always Send Face Pose' live link option to enable the continuous streaming of face pose and timecode information even if no face is currently detected. - Improves Tentacle Sync device compatibility. - Fixes issue where timecode values could become desynchronised with connected Tentacle Sync devices. 1.4.0 01/06/2025 - Adds official support for the iPhone 15 series of devices - Fixes bug where the app would sometimes fail to request camera permissions - Fixes issue where recorded MetaHuman Animator takes would sometimes fail to be imported to Unreal Engine due to an incorrect number of audio channels - Improves support for devices that only support 30 FPS ARKit capture 1.3.2 12/12/2023 - Fixes incorrect header column names in recorded CSV files when using the Live Link (ARKit) capture mode - Fixes incorrect OSC response when making a thermal state query 1.3.1 06/22/2023 - Added support for MetaHuman Animator 1.3.0 06/14/2023 Bug fixes and performance improvements. 1.2.1 06/02/2022 Added support for the new Tentacle Sync E mk2 timecode device. Timecode from the system timer now rolls over to 0 hours after hour 23 to avoid very high values for hours. 1.2.0 05/27/2022 Bug fixes and performance improvements. 1.1.2 11/08/2021 Bug fixes and performance improvements. 1.1.1 09/09/2021 • Added support for rest pose calibration. • Added support for iPad. 1.1.0 08/19/2021 • Added support for Left/Right Eye Yaw/Pitch/Roll. • Added optional warning message when recording at less than 60 FPS. • Improved handling of dropped frames in reference videos. • Improved timecode reliability with NTP and Tentacle Sync. 1.0.1 09/23/2020 1.0 07/07/2020



Previous Versions

Here you can find the changelog of Live Link Face since it was posted on our website on 2021-12-17 22:49:34. The latest version is 1.6.0 and it was updated on 2026-06-21 22:40:50. See below the changes in each version.

Live Link Face version 1.6.0
Updated At: 2026-05-27
Changes: Version History - Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera. 1.6.0 11/12/2025 - Real-time MetaHuman animation generation - Network streaming of real-time MetaHuman animation via the MetaHuman Live Link Source plugin 1.5.0 06/02/2025 - Fixes a region specific issue where it was not possible to manually enter the IP address of a live link target using the system keyboard 1.4.2 02/17/2025 - Fixes issue on iPhone 16 devices where recorded takes could sometimes fail to be processed in Unreal Editor. 1.4.1 02/06/2025 - Adds the ability to toggle recording with the hardware volume buttons and bluetooth camera shutter devices. - Adds an 'Always Send Face Pose' live link option to enable the continuous streaming of face pose and timecode information even if no face is currently detected. - Improves Tentacle Sync device compatibility. - Fixes issue where timecode values could become desynchronised with connected Tentacle Sync devices. 1.4.0 01/06/2025 - Adds official support for the iPhone 15 series of devices - Fixes bug where the app would sometimes fail to request camera permissions - Fixes issue where recorded MetaHuman Animator takes would sometimes fail to be imported to Unreal Engine due to an incorrect number of audio channels - Improves support for devices that only support 30 FPS ARKit capture 1.3.2 12/12/2023 - Fixes incorrect header column names in recorded CSV files when using the Live Link (ARKit) capture mode - Fixes incorrect OSC response when making a thermal state query 1.3.1 06/22/2023 - Added support for MetaHuman Animator 1.3.0 06/14/2023 Bug fixes and performance improvements. 1.2.1 06/02/2022 Added support for the new Tentacle Sync E mk2 timecode device. Timecode from the system timer now rolls over to 0 hours after hour 23 to avoid very high values for hours. 1.2.0 05/27/2022 Bug fixes and performance improvements. 1.1.2 11/08/2021 Bug fixes and performance improvements. 1.1.1 09/09/2021 • Added support for rest pose calibration. • Added support for iPad. 1.1.0 08/19/2021 • Added support for Left/Right Eye Yaw/Pitch/Roll. • Added optional warning message when recording at less than 60 FPS. • Improved handling of dropped frames in reference videos. • Improved timecode reliability with NTP and Tentacle Sync. 1.0.1 09/23/2020 1.0 07/07/2020
Live Link Face version 1.6.0
Updated At: 2025-11-12
Changes: - Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera.
Live Link Face version 1.5.0
Updated At: 2025-06-02
Changes: Jun 2, 2025 Version 1.5.0 - Real-time MetaHuman animation generation - Network streaming of real-time MetaHuman animation via the MetaHuman Live Link Source plugin
Live Link Face version 1.4.2
Updated At: 2025-02-17
Changes: Feb 17, 2025 Version 1.4.2 - Fixes a region specific issue where it was not possible to manually enter the IP address of a live link target using the system keyboard
Live Link Face version 1.4.1
Updated At: 2025-02-06
Changes: Feb 6, 2025 Version 1.4.1 - Fixes issue on iPhone 16 devices where recorded takes could sometimes fail to be processed in Unreal Editor.
Live Link Face version 1.4.0
Updated At: 2025-01-06
Changes: Jan 6, 2025 Version 1.4.0 - Adds the ability to toggle recording with the hardware volume buttons and bluetooth camera shutter devices. - Adds an 'Always Send Face Pose' live link option to enable the continuous streaming of face pose and timecode information even if no face is currently detected. - Improves Tentacle Sync device compatibility. - Fixes issue where timecode values could become desynchronised with connected Tentacle Sync devices.
Live Link Face version 1.3.2
Updated At: 2023-12-12
Changes: Dec 12, 2023 Version 1.3.2 - Adds official support for the iPhone 15 series of devices - Fixes bug where the app would sometimes fail to request camera permissions - Fixes issue where recorded MetaHuman Animator takes would sometimes fail to be imported to Unreal Engine due to an incorrect number of audio channels - Improves support for devices that only support 30 FPS ARKit capture
Live Link Face version 1.3.1
Updated At: 2023-06-22
Changes: Jun 22, 2023 Version 1.3.1 - Fixes incorrect header column names in recorded CSV files when using the Live Link (ARKit) capture mode - Fixes incorrect OSC response when making a thermal state query
Live Link Face version 1.3.0
Updated At: 2023-06-14
Changes: Jun 14, 2023 Version 1.3.0 - Added support for MetaHuman Animator
Live Link Face version 1.2.1
Updated At: 2022-06-02
Changes: Jun 2, 2022 Version 1.2.1 Bug fixes and performance improvements.


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Users Rating:  
  4.5/5     1
Downloads: 2267
Updated At: 2026-06-21 22:40:50
Publisher: Epic Games International, S.a.r.l.
Operating System: IOS
License Type: Free