About Linderdaum VSDCT Benchmark
Omnidirectional shadow maps benchmark using the Virtual Shadow Depth Cubemap Texture (VSDCT) technique on OpenGL ES 3.1 Note: this demo requires support of OpenGL ES 3.1
Omnidirectional shadow maps benchmark using the Virtual Shadow Depth Cubemap Texture (VSDCT) technique on OpenGL ES 3.1
Note: this demo requires support of OpenGL ES 3.1
Previous Versions
Here you can find the changelog of Linderdaum VSDCT Benchmark since it was posted on our website on 2017-01-24 16:10:42.
The latest version is 1.0.5 and it was updated on 2026-06-14 11:42:37. See below the changes in each version.
Linderdaum VSDCT Benchmark version 1.0.5
Updated At: 2018-08-19
Changes: Removed all ads
Linderdaum VSDCT Benchmark version 1.0.4
Updated At: 2016-04-02
Changes: Bugfixes
Disclaimer
Official Google Play Link
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