L.E.D. Lab2.32
Publisher Description
L.E.D. Lab is the quickest, easiest, most powerful way to drive your LED display! Custom programming is no longer required to get up-and-running. It is ideal for artists, professional display designers, architects, VJs, lighting designers, hobbyists, and anyone wanting to add a little animated color to their sculpture, art car, home, business or wardrobe.
L.E.D. Lab allows you to create a list of Scenes, which can be played back in order or shuffled. There are currently two kinds of Scenes:
● Pictures Scene - A montage of still images, videos, and live camera feeds is designed. The position, velocity, rotation, size, and coloring of each picture can be animated. You can use your own photos and videos, and the iPad camera. Rendering to odd-shaped displays is made possible with photographically-generated map files.
● Strips Scene - Particles of color are sent down each strip. The velocity, hue, saturation, and brightness of each particle can be animated.
Other features include:
● Music - Create lists of Tracks. Each track plays a song from your music library, along with any number of Scenes. You can elaborately choreograph a song, or let the Scenes play in random order.
● Audio Reactivity - Any animatable parameter may be controlled by the amplitude of audio in a specified frequency range.
● External Control - Any animatable parameter may be controlled by MIDI, DMX, ArtNet, or OSC.
● Color Keying - An image, video file, or live video feed can be made selectively transparent, making it easy to mix in with other images.
● Tiling - Any image, video file, or live video feed can be tiled in any or all directions, with adjustable spacing and fade-out.
● Display Modes - Editing can be performed with or without the LEDs connected. The editing UI can also be hidden, allowing operation in a "kiosk" mode.
So what kind of LED display can you make with L.E.D. Lab? Some Examples:
http://ledlabs.co
Any iOS device can be used to play Scene Lists. An iPad is best for full editing.
L.E.D. Lab works with the following LED controllers:
● PixelPusher (our favorite)
● Art-Net
● sACN
● DDP/Minleon/TekLights
● RGB-123
● FadeCandy/FCServer
● OpenPixel
It can also display to an external monitor or projector, serving as a VJ app.
Extensive help information is provided for the rich user-interface:
● Help Explorer - Displays help text for any knob, slider, button, popup, list, or view inside a magnifying glass you drag around the screen. (See this in the last screen shot.)
● Help Topics - Little chapters to read about some of the more detailed functionalities.
● Help Tutorials• fixed some issues around the "Undiscover" feature in the LED Setup screen.
• In the "DMX" section of the LED Setup screen, you can now specify that the RGBW data be sent to multiple bytes in the DMX channel stream. This is useful for DMX floodlights and other non-LED-strip DMX devices.
About L.E.D. Lab
The company that develops L.E.D. Lab is Christopher Schardt. The latest version released by its developer is 2.32.
To install L.E.D. Lab on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2025-12-31 and was downloaded 16 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the L.E.D. Lab as malware if the download link is broken.
How to install L.E.D. Lab on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the L.E.D. Lab is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After L.E.D. Lab is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 2.32
posted on 2025-12-31
• fixed some issues around the "Undiscover" feature in the LED Setup screen.
• In the "DMX" section of the LED Setup screen, you can now specify that the RGBW data be sent to multiple bytes in the DMX channel stream. This is useful for DMX floodlights and other non-LED-strip DMX devices.
version 2.30
posted on 2025-04-03
Apr 3, 2025
Version 2.30
• Fixed to OSC control of current scene
• Fixed issue that sometimes caused a pictures scene that uses another scene as a picture to lose track of the embedded scene.
• Tweaks to the Edit Map File screen.
• DDP controllers can now have any number of outputs.
version 2.28
posted on 2024-12-14
Dec 14, 2024
Version 2.28
• A problem that caused purchases to not be remembered sometimes has been fixed.
• The LED Setup Screen allows you to specify when PixelPusher controllers are un-discovered.
• The Virtual Strips Screen now displays correctly when the device is in Dark Mode.
• MIDI control of global brightness and speed now works properly.
• When a Scene name contained a '/' character, it couldn't be used in another scene. This has been fixed.
• Rendering large images with tiling is now faster.
• When Mapping Preview is enabled in Scene Editing View mode, touches in the preview area are now used to edit the Scene.
version 2.26
posted on 2024-06-03
Jun 3, 2024
Version 2.26
• In the Scene Grid and Track Grid Display Modes, any scene or track set to be "skipped" in the normal play order are not displayed.
• There are several fixes and improvements to the Edit Map File screen.
• Virtual Strips text now allows there to be trailing commas
• In the LED Setup screen, the icon displayed for each PixelPusher controller now displays the "controller ordinal" number specified in the PixelPusher controller.
• Sometimes when there was an error sending data to a PixelPusher controller, and there was more than one controller, sending to the controllers and the preview would hang until the program was restarted. This has been fixed.
• When the program went to the background and then the set of connected PixelPusher controllers changed, upon returning to the foreground, the old controllers would mistakenly be assumed to still be connected. This has been fixed.
version 2.24
posted on 2024-01-02
Jan 2, 2024
Version 2.24
• In a Pictures or Strips Scene, when Hue is modulated with the Wheel waveform, it is now possible specify Acceleration.
• In a Pictures Scene, when Rotation is modulated with the Wheel waveform, it is now possible specify Acceleration.
• A rare startup crash in the In-App Purchase code has been fixed.
• The "OSC Output..." Edit Popup item in the Scene List no longer crashes.
• XCode 15 caused a bug that would prevent the use of a Multicast IP address with an LED Controller. This has been fixed.
version 2.22
posted on 2023-11-28
Nov 28, 2023
Version 2.22
• Full support for Dark Mode
• Better layout on iPhones X or later
• Re-vamped Edit Map File and Scan Map File screens
• There are new options for setting the start time of a Scene in Track editing
• No longer does double-tapping a Scene set its start time in a Track. There is now a button for this.
• Better handling of when images/videos move to different folders
• Tapping the current Scene re-starts it without crossfade
• Fixed bugs in Virtual Strips Screen's "sequence" UI
• One instance of LED Lab can now control the current Scene of another (on a different device)
• In Waveforms, "DMX" has been changed to "ArtNet"
• Rectangular tiles now have no gaps between them
• In the Upgrades screen, the upgrades are once again in order
• Since Xcode no longer supports iOS 9.x, the minimum supported iOS version is now 10.0
version 2.20
posted on 2023-11-27
Nov 27, 2023
Version 2.20
• Full support for Dark Mode
• Better layout on iPhones X or later
• Re-vamped Edit Map File and Scan Map File screens
• There are new options for setting the start time of a Scene in Track editing
• No longer does double-tapping a Scene set its start time in a Track. There is now a button for this.
• Better handling of when images/videos move to different folders
• Tapping the current Scene re-starts it without crossfade
• Fixed bugs in Virtual Strips Screen's "sequence" UI
• One instance of LED Lab can now control the current Scene of another (on a different device)
• In Waveforms, "DMX" has been changed to "ArtNet"
• Rectangular tiles now have no gaps between them
• Since Xcode no longer supports iOS 9.x, the minimum supported iOS version is now 10.0
version 2.18
posted on 2022-08-14
Aug 14, 2022 Version 2.18
• When OSC external control was turned on, Apple's Bonjour service would consume the LAN's bandwidth and cause jittery display, particularly on WiFi. This has been fixed. (Bonjour is no longer used.)
• Updated help strings for External Control Screen and Embedding Options Screen
• Improved Logic for when Scene thumbnails are created
• Removed Crashlytics framework
version 2.16
posted on 2022-05-12
May 12, 2022 Version 2.16
• When new images and videos are added to LED Lab's documents folder, they now automatically appear in the UI.
• The default size of the bitmap used to render embedded Scenes is now half of what it was, leading to much faster rendering.
• The Embedding Options Screen is a lot clearer.
• The Embedding Options Screen for Strips Scenes allows the number of strips to be fixed. This is great for embedding Strips Scenes that need small numbers of strips for the desired effect.
• When a Scene has OSC Out data, tapping the "OSC" in its list cell now opens the OSC Out screen for the Scene.
• After "New Embedding Scene" and making a change, the Revert button would remove the original embedded Scene. This has been fixed.
• Revert and Redo no longer display their result with a transition. It appears immediately.
• When an image or video is missing from the documents folder, a warning message is now only displayed when the scene that refers it becomes current.
• Fixed a bug that sometimes caused the start time of a Video Picture to be ignored when the rewind button was tapped.
• Tweaked some colors in the UI to look better in Dark Mode.
version 2.14
posted on 2021-10-24
Oct 24, 2021 Version 2.14
• When the current track is tapped, it is no longer re-started.
• When the Track "Auto-Show Scenes" setting is turned on, the current Track's scenes are shown and all others hidden.
• When a Track's scenes are manually shown or hidden, "Auto-Show Scenes" is turned off.
• Flicking to scroll the Track Editing scene list sometimes would result in a scene being dragged. This has been fixed.
• Some audio hardware causes a large delay when starting up. This would sometimes cause the audio of a Track to lag behind its scenes. Now, the audio system is kept running so that these delays are not an issue.
• When the Track "Gap" was non-zero, the next Track's audio would be started twice. This would result in an audio glitch and cause the audio of a Track to lag behind its scenes. This has been fixed.



