DRAGONZ is a 3D multiplayer game that I worked on with 3 other programmers for our fourth Studio Project. We used Unity5 (ver 5.3.4f1) for the game’s development.
Gameplay:
Play as a flying dragon in a free-for-all showdown against other players. Breathe fireballs to attack. Try to get as many kills as possible (and avoid getting killed too!) within the 2-minute time limit.
My main contributions:
– Pseudorandom terrain generation (using Perlin noise algorithm)
– Dragon’s movement & 3rd person camera view
– Menus & GUI design & resolution scaling
– Audio, Keybinding and Android Game Settings
– Implementation of audio