Mon’Colle is a 3D game that I worked on with 3 other programmers for our third Studio Project.
Gameplay:
The player is to catch monsters from 4 different hunting zones, using a variety of items to assist in improving the capture rate.
My main contributions:
– Player movement
– Level generation from csv file
– Loading game data from csv files
– Load and save game
– Monster spawning and state transition
– Environmental effects
– Swamp hunting zone
– Quests
– Some menu interfaces