Space Arena
A fast-paced arcade shooter set in the void of space. Survive waves of enemies, upgrade your ship, and dominate the arena. Built in Godot with tight, responsive controls.
▋ open_to_work.exe
Game developer & software developer.
Available for freelance & full-time opportunities.
I'm a developer actively looking for my next opportunity — whether that's freelance work, a full-time software dev role, or a game dev position. I bring a mix of front-end development, game scripting, and a genuine love for building things that work well and feel good to use.
I build games in Godot and Unity, write C# and GDScript, and have been expanding into full-stack development through freeCodeCamp. As a former teacher, I bring strong communication, problem-solving, and a learner's mindset to everything I build.
Off the screen I'm a proud Dad, a Buffalo Bills fan (Go Bills!), an avid golfer, and a fantasy football enthusiast. If you have an opportunity — big or small — I'd love to hear about it.
Latest builds from my Itch.io library
A fast-paced arcade shooter set in the void of space. Survive waves of enemies, upgrade your ship, and dominate the arena. Built in Godot with tight, responsive controls.
A daily word puzzle game inspired by classic acrostics. A fresh challenge every day — perfect for word nerds who want something more than a crossword.
A roguelite physics game where every run is different. Navigate unpredictable levels, collect power-ups, and see how far you can go. Built in Unity with procedural generation.
Actively learning and stacking certifications — here's where I'm at
HTML5, CSS3, Flexbox, CSS Grid, accessibility best practices, and responsive layout principles.
Variables, arrays, objects, loops, functions, OOP, and functional programming in JavaScript.
Bootstrap, jQuery, Sass, React, and Redux — building polished, component-driven interfaces.
Node.js, Express, MongoDB, and building RESTful APIs from scratch.
Data structures, algorithms, and scripting with Python — expanding beyond game dev into broader development.
SQL, PostgreSQL, and relational database design — the backbone of most production applications.
Core C# fundamentals — directly applicable to my Unity game dev work and broader .NET development.
I write about what I'm building — games, learning, the occasional rabbit hole.
Development updates, release notes, and lessons learned — posted on GitHub where it's easy to keep fresh without redeploying the whole site.
Open to freelance projects, full-time roles, and game dev opportunities — reach out and let's talk.
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Every coffee keeps the games coming. Your support means the world.
Support on Ko-fi ☕