As part of the process of trying to get back into creating things for public release again, I’ve been working on getting a few projects ready for something sort of like a “soft launch”. Today, we have announcements for two of those projects: Life as Designed and Mysteries of Akiramine.
Continue reading “Life as Designed Demo, Mysteries of Akiramine, and Other Updates”Tag: demo
Eldritch University Demo Update and Release Window

Now that the development for the game seems to be winding down toward a final build, I decided to put together an update for the demo. It covers pretty much the same content as before, but now includes the BGM tracks and all of the script tweaks from the most recent build.
In addition, there is now an Android version of the demo. The game was still designed with PCs in mind (and thus may be a bit rough on phones), but it should be easier to play on a phone or tablet than Eldritch Academy’s experimental Android version.
There is also a potential release window, now that I’m closer to a final build. With the primary focus of the remaining development being the final revision pass on Acts 2 and 3 and finishing the bonus stories, I’d like to aim for a summer release. My current plan is to try a June 2020 release window, but I’m not going to commit to a set date quite yet.
At any rate, I hope people enjoy the revised demo and look forward to the full release!
Download the demo (PC/MAC/LINUX/APK) on itch.io!
Download the demo (PC/MAC/LINUX) on Steam!
Eldritch University Reveal

Today I’m revealing a visual novel I’ve been working on for a little while: Eldritch University! It’s a sequel to Eldritch Academy, taking place about three years later. Here’s the current blurb:
Kasumi Kawamura just wants to get through university while rekindling her relationship with her girlfriend. But not long after she arrives at school, a strange epidemic starts to infect the city, causing the afflicted to have terrible nightmares and lose the motivation to live their lives. Coinciding with the appearance of this “Nightmare Syndrome”, an old wound that Kasumi thought healed starts to burn and cause frightening visions to those around her. Caught in the center of this situation, Kasumi and her friends try desperately to find a solution. Yet all the while, Kasumi wonders if she might be to blame…
Like Eldritch Academy, this game mixes horror and romance themes, with a higher emphasis on horror in this entry. As such, there are fewer main endings and a higher number of “bad endings” where things go poorly for Kasumi or her friends. Making the right choices is a lot more important, since the results may not be apparent until much later.
Based on internal testing of the current script draft, the game should be roughly the same length as Eldritch Academy for a single playthrough. However, as there are fewer ending routes, the overall game is slightly smaller than Eldritch Academy. The price of the final game has not been finalized, but will likely be lower than the price of Eldritch Academy to account for this difference in total gameplay length.
To introduce the game and tide people over to the final release, a demo of a good chunk of the first act of the game is available on itch.io. (The demo does not have any music, sound, or bonus features included.) You can learn more about the game and download the demo here.
I hope people look forward to seeing more about Eldritch University!