Oh my gawd :3!!!! Wowie :3!!!! Thanks for playing :3!
No problem your words here are exactly clear :3! And thank you so so much for typing these out! And I'm glad you've enjoyed the game and hanging out in the server too :3!
Wooo :3! Gifts/Trickets items sounds fun :3!In the discord server, some suggested Nursy Joy's related mons such as Audino, Indeedee, having assistants sounds nice too :3!
I haven't tried Kadabra/ Alakazam too, and yes so far we don't have a Mystic girl yet huhuhu :333
Yeah a simple crazy stat boost (+Lv50 or something) for beating the final boss could be nice :3!
Thanks for your inputs and suggestions :3! I'll keep these ideas in mind when I'll redesigning the game UI for these parts! Hope you have a wonderful day too !!!
Lemme create a reply here so we'll know which and what mons have been suggested :3!
Bosses (Mostly legendaries & mythicals :3)
Wowie a long comment :3!!!! I'm so honored and glad you've enjoyed my silly little project. Thank you so much for typing out these :3!!!!!! Lemme reply to your comments one by one, hope I covered everything :3!
| This is Still one of my favorite games too see getting updates | Yay thanks :3!!! *blushes* |
| New Images for the Og Companions, and New Encounter Mons, Just excellent.... And I'm looking forward too our starting mons getting their new story images, and buffs eventually. | Yay :3!!! All my image practice generations in the discord server paid off massively :3! I'm happy with my progress too, thanks to everyone putting their faith on me! Yup the story images will get reworked too eventually :3! |
| I'm not even much for Muscle growth, and you nailed it well I feel. | hehehehehhee :333 welcome to the club :3 |
| Man Charizard has it easy. | well char has the one of the highest stat overall :3! And I'm definitely not biased for her (⁄ ⁄O⁄ω⁄O⁄ ⁄) |
| can we get Ratatta a heal or lifesteal? | yeah... I agree Rat's kit is slightly outdated, her overall stats are pretty low too so she's a bit hard to play. I'll follow your suggestions for buffing her :3! |
| (Item shop paragraph) | I like the idea of the shop keeper growing bigger too when you spend resources on her :3! Selling permanent stat boosts are fine too, I wonder what other kinds of items the shop keeper can sell... 🤔 Also who's going to be the shop keeper :3? |
| (The two paragraphs of Mon suggestions) | Thanks for the suggestions, I'll update them to the list :3! And... how did you know that I'm working on Arcanine after Jolteon and Flareon, and you guessed her physique correctly too :3!? Oh I have mewtwo as one of the final bosses later huhuhu (o´ω`o) |
| (Vs Arceus paragraph) | Ooh this is a good idea :3! As of now I'm planning to have Mewtwo and Yveltal as final bosses but this Arceus idea could be good too :3! (Self rambling... I like the idea that they can spam the ults immediately, but some ults that deals dmg maybe a bit overpowered hmmm... Lemme think how and when I can implement this :3...) |
Sorry to hear that, it might be due to chrome/safari. I got at least 2 members from my Discord that have this problem too on mobile, so I'm guessing its an isolated problem. Sometimes when I'm developing the code, the browser refuses to work with Twine too.
Possible solutions as of now:
1. Wait for a few days, wait until the browser cache or cookies to reset.
2. Try a different browser or try in desktop first.
If you think these solutions are not working or I got your problem wrong, please send a screenshot of your error popup message in here or in my discord so I can help. There could be multiple reasons for the error <<set>>: bad evalution.
Ah :3 Yup that's a future plan when the girls have their body increased during combat! I'll use the current mon images for each stage and make very slight adjustments. It's not hard to do, just very tedius xD I won't reuse the old pony images tho
Thanks for the suggestion! I may consider to add this at 0.0.7

Hi everyone :3!!!
The update is here :3! Lemme share what's in this update:
1. Random Encounters are reworked! You will now battle against one of 11 beautiful mons! No more random enemies with a Pokéball sticker :3 Just a reminder that they'll have 7 sprites, one every 25 levels.
2. All 6 companion mon images are reworked! They now have 16 images (not 17 like I said in the previous devlog post.... I miscalculated... oops). There's one image every 10 levels, and their max level is lv150 too!
3. Updated the introduction story! Hope you like it!
Unfortunately I couldn't write the Rapidash and Tauros stories yet, but all of their story images are implemented. Hopefully these images give you enough of a glimpse of what I'm cooking :333
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Next update: v0.0.6.2
I'll update the Game and Combat UI (so it won't feel like vanilla Twine anymore). If you have any design ideas, please let me know too :3! I'll properly credit you.
Speaking of combat, I'll simplify the combat stats too. For example, I'll remove SP ATK in favor of elemental DMGs, and the body physical combat stats will be combined into one stat during combat to simplify things.
Update the tutorial and intro sections with Eevee too (I'll use Eevee as the default mon during the tutorial).
Adding Jolteon and Flareon as companion mons (I hope I can do it :3!).
Finish the Rapidash and Tauros stories.
There's a lot planned here, so I might postpone Jolteon and Flareon to the next patch if needed. I'll release the Estimated Time once I have enough resources to make an estimation! I'm guessing May to June 2026 (please don't trust my time estimations :P).
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Oki, now for my own parts:
We're almost 1.5 years old now :3! Even though it's been a bit challenging balancing work, game dev, and chatting/sharing my practice and testing images on Discord, I'm having a lot a lot of fun!
Lemme share what my agenda has been since the last patch update :3!
Dec — I spent around 2–3 weeks on game dev, generating sample txt2img images for the random encounters and companion mons (roughly 1000 images were generated across 11 + 6 mons). I also released the teaser for 0.0.6.1 on Christmas.
Jan — I took roughly 2 weeks off during Christmas and New Year, then started generating the remaining Rapidash and Tauros story images.
Feb — No rest for me >:3 Refining the random encounter and companion mon images, working on the Arceus intro story, and coding in the moves.
Mar — Still coding in the random encounter moves and other JavaScript stuffs, and then I released the patch :3!
For v0.0.6.2, I'll try to slow down my pace a bit, since some of my Discord members mentioned concerns about my never-ending development progress. I'll touch grass and take more necessary breaks here and there :3
That's all :3!!! Thank you!!! Oh yeah if there are any bugs or suggestions, please let me know :3
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(As of Mar 2026) Random Encounter suggested mons: (I should sort these in alphabet order >:3)
Poochyena, Mightyena, Litten, Incineroar, Wooloo, Mienshao, Quaquaval, Salazzle, Liepard, the Lycanroc series, Tyranitar, the Typhlosion series, Salamence, Flygon, Mawile, the Ninetales series, the Vulpix series, Gyarados, Houndoom, Bayleef, Meganium, Gardevoir, Aggron, Salazzle, Primarina, Garchomp, Salamence, Muscle Eevee, Volup Charizard, Breast Expansion Rattata
Yup, the random encounters will be playable once they have enough image sprites! But yes, that’s a good suggestion, some of my Discord members suggested it too.
I’ll think about it and maybe run a poll to decide if I should allow the random encounters to be playable even though they only have a smaller moveset and fewer image sprites. Thanks for the suggestion!
Patch3
(Unsolved issue: Slightly longer loading times when transitioning between passages)
- Fixed Move Reckless Charge (yeap you guessed it :3! It's also a typo )
- Fixed incorrect wording of element for some of Vapy moves
- Fixed the battle sprite images which showed an increased level image (sigh :3... so many tpos)
Patch2
- Fixed Move Trojan, fixed typos
Patch 1
- Fixed burnDamage typo, fixed lv cap of 150
Patch3
(Unsolved issue: Slightly longer loading times when transitioning between passages)
- Fixed Move Reckless Charge (yeap you guessed it :3! It's also a typo )
- Fixed incorrect wording of element for some of Vapy moves
- Fixed the battle sprite images which showed an increased level image (sigh :3... so many tpos)
Patch2
- Fixed Move Trojan, fixed typos
Patch 1
- Fixed burnDamage typo, fixed lv cap of 150
Hi everyone!!!!
I finally accomplished what I envisioned for this update! Originally these girls were supposed to be rivals, but… oh well :3 now they’re companions instead :3 yay :3!
Rhydon and Vapy now have 10 stories each :3!!! I also added some dialogue options to make things more fun. I’m planning to continue this idea for future updates. I couldn’t write the stories for Rapidash and Tauros yet, but their images are there :3!
Some of you might have also noticed that the images look different now :3! I changed my checkpoint model, so the colors are more saturated :3!
And that’s mostly it for this update :3! In the next one, I’ll finish the Rapidash and Tauros stories. But I know you guys are probably wondering what’s planned for the v0.0.6 series :3!
Here are my plans:
For now, my main focus will be points 2, 3, and 4 :3!
That’s all! Hope you guys have a wonderful Thanksgiving week :3!!!!!
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v0.0.5.5 update
- Released images for Rapidash, Tauros, Rhydon, and Vaporeon - Added 10 new stories for Rhydon and Vaporeon (some include passive traits!) - Introduced a few conversational options in the stories. Hope you enjoy them! - Added 5 WIP stories for Rapidash and Tauros (images only for now) - Increased EXP gain to 15 / 30 / 50 for Easy, Medium, and Hard random encounters - Fixed a bug with Vaporeon’s moves (Milk Eject, Hydro Pump) - Fixed the bug where HP Regen did not restore health - Changed all numerical values to whole numbers (no more decimals!)