Had a blast playing this during the jam, so glad to see it's being worked on !
Any plans of expanding it further ?
Wow. Super clean game, I loved it. Since you asked for some honest feedback I'll do my best, but tbh I wouldn't be surprised to see this on Steam with more content and lore.
- Shooting, moving and collecting feels super smooth.
- Upgrading feels rewarding and balanced, love the skill tree. It just feels strange that some there are a lot of nodes for the same upgrade.
- Progress is fast, maybe a little bit too much for me but for a game jam I guess it fits just right.
- Speed upgrades feel useless once you can fly, so I just ended up ignoring them on my second run. Maybe nerf flying a little bit, make it so you can fly for a shorter period of time or something ?
- Both mascot and unicorn feel week with just the first upgrades, so I just waited until I was able to unlock all their upgrades at once.
- Big performance issue when playing on browser. Starts laggy and ends up unplayable when reaching boss.
-Maybe add either a death counter or a timer ? Super quick to implement and would add replayability, can be toggled on/off in settings for those who don't like it
- Would be nice to know when the shield will be back up, some cooldown UI or something.
- This one might just be me : laser beam enemies can feel frustrating. Instead of laser trajectory being shown then instantly shot, I would have loved to see one more step : - show - make bigger or more red a fraction of a second before shooting - shoot. I feel like that would help with quick decision making when the fight gets messy.
Congratulations on making this awesome game,I genuinely had a lot of fun ! Looking forward to playing after updates.
Super complete game, impressive ! The atmosphere built by the dialogues, the graphics and the music is really unsettling. The quest were well put together and made a lot of sense. Dialogues are amazing and the character feel alive despite the world being almost static. I was hooked and had a lot of fun.
May I ask for the engine/tool that was used ?
Hey, really nice game!
I loved the dialog at the beginning that instantly gives life to the characters. The facts that levels/puzzles change seamlessy made the game very pleasant to play. The swap animation was really satisfying. The puzzles were well put together, maybe just a little too easy. The personality of the rock + it's hat + the music gave me a good laugh.
Rock-on-legs character sometimes got stuck in walls, but I had no other issue.
Impressive for a first game, congratz !
Super clean game that looks, sounds and feels almost finished. UI is solid, music feets perfectly, art looks great.
Of course one core mechanic is missing but I'm looking forward to updates of this game, I can see the fun in cheating to make the house win!
Also, like someone already said below :
- maybe automating the dealing (or adding cheating there too?) could be considered.
- Sometimes when drag-and-dropping a card it misses the spot on the table.
Honestly, amazing job !
I was able to play the game after downloading the zip package provided in the comment below.
The atmosphere was very well put together and as a person that's easily spooked I was scared all along. The narrative aspect was really well accomplished and immersive. I was not able to finish the game due to a bug in the potion room, but I loved the experience !
Don't really understand the theme implementation tho, and my pc almost when flying through the window as soon as I started the game.
Overall, nice job and thank you for making the game !
Hey, feels good to have positive feedback, glad you had fun ! We had looots of ideas for more ways to bully Player1 : puddle of mud, more monsters (and smarter ones), being able to drag and drop his sword into his legs to make him stumble over it, play with verticality eg make him fall in traps or climb ladders... If we keep working on the project we'll try to implement it all.
Hard mode is so hard TT I'd be curious to see a playthrough where all the levels are beaten on hard.
Having to time the waves and coordinate zombies based on their specifications was fun. Sound when a zombie reaches the end made me laugh every time, and both end screens look amazing. Over all pretty solid and complete and as finished as it gets for a jam game !
Played until day 17 and had lots of fun !
The animations and UI look super original and fun, the concept is great, the game loop is smooth and fun !
Few drawbacks : UI is confusing at the begining but really smooth once you get used to it. Increasing the price feels slow once you reach the endgame, and there is no warning that you forgot to send a character on a quest, which is frustrating.
Thanks for making the game !
Had a ton of fun !
Graphics are beautiful, puzzles feel good, almost-real-time mechanics are great too. Nice ending, and I love the fact that you understand the gameplay without the need for a tutorial. Definitely one of the best games I've played so far !
I had to scroll through the comments to understand the theme implementation, not super clear if you don't know the license!
Loved it !
Sounds are great, concept is dope, the medal system made it adictive, I loved the hand drawn inside of the car. Over all a very fun way to exercise for a slow typer like me !
I ended up opening a text document and typing "right tight hairpin" over and over : D
Great game !! Three things tho :
- Spaces are not highlited, frustrating sometimes
- I found a bug (I think ?), smashing a lot of random keys made speed go up for some reason, I almost finished a level this way.
- It's DIFFICULT at least for a slow typer, a tutorial level would have helped.
Thank you for making the game !!!
PB :
- 1 : 64,73 (silver)
- 2 : 40,17 (bronze)
- 3 : 53,23
Loved it !
Sounds are great, concept is dope, the medal system made it adictive, I loved the hand drawn inside of the car. Over all a very fun way to exercise for a slow typer like me !
I ended up opening a text document and typing "right tight hairpin" over and over : D
Great game !! Three things tho :
- Spaces are not highlited, frustrating sometimes
- I found a bug (I think ?), smashing a lot of random keys made speed go up for some reason, I almost finished a level this way.
- It's DIFFICULT at least for a slow typer, a tutorial level would have helped.
Thank you for making the game !!!
PB :
- 1 : 64,73 (silver)
- 2 : 40,17 (bronze)
- 3 : 53,23
Had a lot of fun playing the game ! Thanks for making it.
One thing that bothers me is that some skill description tooltips have a text too long to be red, andit seems impossible to scroll through them. I had to figure out some of them on my own.
Other than that, great game and also a good potential for future improvments I think !